Player Matchup

Hercules
Hercules
Dfaber56
Hercules
Level 63
God Stats
5W - 3L
1,483 SR
Queue Stats
15W - 15L
1,524 Elo+
Party 3
Sylvanus
Sylvanus
Lunawolf666
Sylvanus
Level 125
God Stats
5W - 3L
1,550 SR
Queue Stats
55W - 29L
1,665 Elo+
Party 3
Chaac
Chaac
SexyKoala94
Chaac
Level 143
God Stats
8W - 4L
1,578 SR
Queue Stats
108W - 103L
1,557 Elo+
Party 3
Cthulhu
Cthulhu
SexyPoohBear90
Cthulhu
Level 108
God Stats
4W - 1L
1,585 SR
Queue Stats
28W - 26L
1,534 Elo+
Party 3
Ymir
Ymir
YoDawgWatUp1
Ymir
Level 29
God Stats
6W - 8L
1,641 SR
Queue Stats
11W - 8L
1,599 Elo+
Party 3
Team Averages
Level 94
1,568 SR
1,576 Elo+

VS

Team Averages
Level 56
1,607 SR
1,478 Elo+
The Morrigan
The Morrigan
Cr1xuss187
The Morrigan
Level 84
God Stats
76W - 90L
1,477 SR
Queue Stats
524W - 527L
1,594 Elo+
Party 1
Bellona
Bellona
MasterSoloPlays
Bellona
Level 18
God Stats
1W - 1L
1,796 SR
Queue Stats
19W - 14L
1,510 Elo+
Party 1
Thanatos
Thanatos
Robigus396
Thanatos
Level 129
God Stats
8W - 16L
1,493 SR
Queue Stats
593W - 597L
1,536 Elo+
Party 1
Cthulhu
Cthulhu
UppedChannel946
Cthulhu
Level 26
God Stats
0W - 1L
1,649 SR
Queue Stats
1W - 3L
1,290 Elo+
Party 2
Hachiman
Hachiman
VitalClamp1051
Hachiman
Level 24
God Stats
0W - 1L
1,619 SR
Queue Stats
2W - 3L
1,459 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Dfaber56
Hercules
16
6 / 6 / 14
11,178
798
13,681
15,277
9,902
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Sylvanus
Lunawolf666
Sylvanus
19
17 / 3 / 12
14,121
1,009
31,776
18,773
12,682
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

18
6 / 1 / 21
12,171
869
17,449
19,617
13,847
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

18
8 / 0 / 20
12,024
859
16,954
12,009
16,773
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

16
3 / 3 / 23
11,530
824
9,196
18,721
21,966
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Cr1xuss187
The Morrigan
14
0 / 9 / 2
8,012
572
6,641
12,679
4,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
3 / 7 / 5
10,043
717
17,772
24,577
26,287
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Thanatos
Robigus396
Thanatos
17
5 / 7 / 4
10,843
775
11,391
17,282
6,143
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

15
4 / 9 / 7
10,442
746
17,927
24,616
9,746
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hachiman
14
1 / 8 / 5
8,886
635
10,504
18,330
5,674
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

130
Kill Participation
36
40
Kills
13
13
Deaths
40
90
Assists
23
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
Cr1xuss187
The Morrigan
0
9
2
0.11
W
Hercules
Dfaber56
Hercules
6
6
14
2.17
W
Sylvanus
Lunawolf666
Sylvanus
17
3
12
7.67
L
3
7
5
0.79
L
Thanatos
Robigus396
Thanatos
5
7
4
1
W
6
1
21
16.5
W
8
0
20
18
L
4
9
7
0.83
L
Hachiman
1
8
5
0.44
W
3
3
23
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,056
Damage
64,235
84,397
Taken
97,484
75,170
Mitigated
52,174
30,707
Healing
11,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
Cr1xuss187
The Morrigan
6,641
409
0
703
12,679
4,324
0
7,455
4,927
25,038
324
W
Hercules
Dfaber56
Hercules
13,681
5,772
0
4,158
15,277
9,902
2,498
4,552
9,796
0
24,660
W
Sylvanus
Lunawolf666
Sylvanus
31,776
13,110
5,817
7,025
18,773
12,682
3,754
5,301
12,944
60,334
6,617
L
17,772
3,152
0
1,939
24,577
26,287
0
11,374
12,788
0
30,125
L
Thanatos
Robigus396
Thanatos
11,391
830
0
7,173
17,282
6,143
0
10,329
6,709
0
30,590
W
17,449
4,649
0
8,376
19,617
13,847
1,094
5,800
13,354
0
57,507
W
16,954
1,703
0
3,286
12,009
16,773
25
4,131
7,660
36,708
0
L
17,927
378
1,134
807
24,616
9,746
2
12,454
11,658
32,876
0
L
Hachiman
10,504
4,879
0
0
18,330
5,674
653
11,942
6,156
106
25,033
W
9,196
1,740
1,313
732
18,721
21,966
729
4,819
13,557
20,105
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,024
Gold Earned
48,226
300
Minions Killed
249
9
Camps Cleared
5
1,293,731
Distance Traveled
1,148,197
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
8,012
572
60
4
2
186,010
1
W
Hercules
11,178
798
31
2
0
262,656
1
W
Sylvanus
14,121
1,009
102
7
6
232,242
1
L
Bellona
10,043
717
43
3
1
270,229
1
L
Thanatos
10,843
775
58
4
2
246,558
3
W
Chaac
12,171
869
95
7
1
284,313
4
W
Cthulhu
12,024
859
47
3
2
290,075
1
L
Cthulhu
10,442
746
50
4
0
240,640
0
L
Hachiman
8,886
635
38
3
0
204,760
2
W
Ymir
11,530
824
25
2
0
224,445
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role