Player Matchup

Sun Wukong
Sun Wukong
Havikforce
Sun Wukong
Level 122
God Stats
21W - 14L
1,502 SR
Queue Stats
290W - 308L
1,435 Elo+
Party 1
Charybdis
Charybdis
Mysticpal
Charybdis
Level 116
God Stats
13W - 5L
1,719 SR
Queue Stats
73W - 50L
1,497 Elo+
Party 1
Da Ji
Da Ji
ZomBiChlpz
Da Ji
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 23L
1,614 Elo+
Solo
Ra
Ra
chichico06
Ra
Level 103
God Stats
3W - 1L
1,555 SR
Queue Stats
9W - 7L
1,387 Elo+
Party 2
Kukulkan
Kukulkan
nokrall
Kukulkan
Level 68
God Stats
1W - 0L
1,434 SR
Queue Stats
3W - 2L
1,448 Elo+
Party 2
Team Averages
Level 91
1,542 SR
1,476 Elo+

VS

Team Averages
Level 135
1,613 SR
1,476 Elo+
Persephone
Persephone
Italian Khaos
Persephone
Level 97
God Stats
81W - 71L
1,560 SR
Queue Stats
242W - 258L
1,354 Elo+
Solo
Nox
Nox
Mesmirandia
Nox
Level 160
God Stats
84W - 82L
1,543 SR
Queue Stats
491W - 506L
1,524 Elo+
Solo
Bacchus
Bacchus
SixSicSixRJP
Bacchus
Level 156
God Stats
0W - 3L
1,626 SR
Queue Stats
48W - 38L
1,567 Elo+
Solo
Sun Wukong
Sun Wukong
pyRoyMustang
Sun Wukong
Level 143
God Stats
19W - 9L
1,771 SR
Queue Stats
215W - 188L
1,547 Elo+
Solo
Eset
Eset
vampirella0
Eset
Level 121
God Stats
22W - 22L
1,562 SR
Queue Stats
274W - 280L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Havikforce
Sun Wukong
15
1 / 3 / 8
9,027
645
8,545
11,591
10,403
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charybdis
Mysticpal
Charybdis
17
1 / 3 / 7
9,471
677
15,202
9,934
3,820
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
18
7 / 5 / 4
11,772
841
14,355
14,032
9,581
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
3 / 5 / 6
9,837
703
10,630
12,579
5,065
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kukulkan
nokrall
Kukulkan
17
4 / 2 / 4
10,447
746
12,789
8,506
3,251
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Italian Khaos
Persephone
17
5 / 7 / 5
11,390
814
9,748
13,661
4,506
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
5 / 0 / 4
9,709
694
5,918
4,500
1,796
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
SixSicSixRJP
Bacchus
15
0 / 3 / 10
9,111
651
10,952
17,095
17,357
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sun Wukong
pyRoyMustang
Sun Wukong
18
5 / 0 / 10
10,912
779
12,075
22,254
23,102
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
3 / 6 / 6
9,910
708
7,658
13,584
6,312
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
53
16
Kills
18
18
Deaths
16
29
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Havikforce
Sun Wukong
1
3
8
1.67
L
Persephone
Italian Khaos
Persephone
5
7
5
1.07
L
5
0
4
7
W
Charybdis
Mysticpal
Charybdis
1
3
7
1.5
L
Bacchus
SixSicSixRJP
Bacchus
0
3
10
1.67
W
Da Ji
7
5
4
1.8
W
3
5
6
1.2
W
Kukulkan
nokrall
Kukulkan
4
2
4
3
L
Sun Wukong
pyRoyMustang
Sun Wukong
5
0
10
10
L
3
6
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,521
Damage
46,351
56,642
Taken
71,094
32,120
Mitigated
53,073
8,713
Healing
19,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Havikforce
Sun Wukong
8,545
815
0
2,349
11,591
10,403
38
7,487
3,724
0
12,516
L
Persephone
Italian Khaos
Persephone
9,748
328
1,359
2,276
13,661
4,506
291
3,258
10,142
35,153
0
L
5,918
365
0
72
4,500
1,796
0
1,365
2,984
26,595
0
W
Charybdis
Mysticpal
Charybdis
15,202
6,827
0
490
9,934
3,820
832
5,569
4,269
0
53,919
L
Bacchus
SixSicSixRJP
Bacchus
10,952
1,146
1,569
2,759
17,095
17,357
0
4,927
11,490
25,691
0
W
Da Ji
14,355
3,698
0
1,369
14,032
9,581
0
6,514
7,265
0
35,175
W
10,630
493
1,536
2,158
12,579
5,065
372
8,045
4,252
31,921
0
W
Kukulkan
nokrall
Kukulkan
12,789
572
0
811
8,506
3,251
458
5,775
2,565
40,982
0
L
Sun Wukong
pyRoyMustang
Sun Wukong
12,075
2,124
0
8,023
22,254
23,102
48
7,435
14,148
0
31,794
L
7,658
395
946
2,196
13,584
6,312
0
5,715
7,689
35,398
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,554
Gold Earned
51,032
304
Minions Killed
285
8
Camps Cleared
7
1,286,285
Distance Traveled
1,283,959
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,027
645
20
1
0
261,587
3
L
Persephone
11,390
814
76
5
1
244,286
3
L
Nox
9,709
694
51
4
1
211,318
3
W
Charybdis
9,471
677
90
6
1
248,700
3
L
Bacchus
9,111
651
33
2
2
269,819
1
W
Da Ji
11,772
841
42
3
6
243,329
2
W
Ra
9,837
703
69
5
1
272,011
4
W
Kukulkan
10,447
746
83
6
0
260,658
0
L
Sun Wukong
10,912
779
56
4
2
303,437
3
L
Eset
9,910
708
69
5
1
255,099
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role