Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Cola71t
Tsukuyomi
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,645 Elo+
Party 1
Anubis
Anubis
Dillbot_Gaming06
Anubis
Level 66
God Stats
7W - 4L
1,513 SR
Queue Stats
200W - 459L
1,408 Elo+
Solo
Team Averages
Level 47
1,504 SR
1,517 Elo+

VS

Team Averages
Level 149
1,642 SR
1,600 Elo+
Anhur
Anhur
FlatAnimeTiddies
Anhur
Level 159
God Stats
54W - 9L
1,808 SR
Queue Stats
984W - 363L
1,689 Elo+
Party 2
Cthulhu
Cthulhu
TiltedWrained
Cthulhu
Level 144
God Stats
22W - 8L
1,747 SR
Queue Stats
687W - 233L
1,696 Elo+
Party 2
Merlin
Merlin
kanekivsjuuzou
Merlin
Level 145
God Stats
75W - 106L
1,370 SR
Queue Stats
378W - 510L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
10
0 / 0 / 1
6,925
630
3,129
6,796
4,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tsukuyomi
Cola71t
Tsukuyomi
10
1 / 1 / 0
6,448
586
3,848
9,019
3,582
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 4 / 1
6,107
555
2,486
6,719
3,016
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 1
7,854
714
8,615
4,843
1,487
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mace

Mace

+10
Physical Power

Cthulhu
11
0 / 0 / 5
6,886
626
4,157
4,186
4,687
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
1 / 0 / 4
7,300
664
6,236
4,135
1,541
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
15
1
Kills
5
5
Deaths
1
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
0
1
0.5
L
Tsukuyomi
Cola71t
Tsukuyomi
1
1
0
1
L
0
4
1
0.13
W
4
1
1
4.5
W
Cthulhu
0
0
5
2.5
W
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,463
Damage
19,008
22,534
Taken
13,164
11,354
Mitigated
7,715
5,975
Healing
5,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
3,129
989
1,483
1,930
6,796
4,756
0
3,048
3,588
9,032
0
L
Tsukuyomi
Cola71t
Tsukuyomi
3,848
995
0
842
9,019
3,582
0
4,921
3,826
0
15,656
L
2,486
91
0
1,720
6,719
3,016
0
2,203
4,330
23,593
0
W
8,615
4,432
0
1,612
4,843
1,487
1,220
2,744
2,099
0
38,798
W
Cthulhu
4,157
294
194
1,300
4,186
4,687
0
1,633
2,553
8,651
0
W
6,236
199
0
2,296
4,135
1,541
0
1,480
2,655
33,553
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,480
Gold Earned
22,040
99
Minions Killed
151
2
Camps Cleared
9
577,277
Distance Traveled
643,875
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
6,925
630
13
1
0
197,483
4
L
Tsukuyomi
6,448
586
42
4
1
221,843
0
L
Anubis
6,107
555
44
4
1
157,951
2
W
Anhur
7,854
714
81
7
7
182,495
3
W
Cthulhu
6,886
626
13
1
0
250,246
1
W
Merlin
7,300
664
57
5
2
211,134
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role