Player Matchup

Neith
Neith
Arkzik
Neith
Level 14
God Stats
4W - 1L
1,839 SR
Queue Stats
37W - 28L
1,536 Elo+
Party 1
Fenrir
Fenrir
JR97
Fenrir
Level 29
God Stats
3W - 2L
1,665 SR
Queue Stats
71W - 49L
1,571 Elo+
Solo
Charybdis
Charybdis
Syumn
Charybdis
Level 18
God Stats
6W - 9L
1,531 SR
Queue Stats
35W - 29L
1,523 Elo+
Party 1
Scylla
Scylla
XAfflixtionX594
Scylla
Level 29
God Stats
21W - 12L
1,544 SR
Queue Stats
129W - 138L
1,425 Elo+
Solo
Tiamat
Tiamat
pabloservin
Tiamat
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,415 Elo+
Solo
Team Averages
Level 19
1,616 SR
1,494 Elo+

VS

Team Averages
Level 14
1,464 SR
1,464 Elo+
Janus
Janus
ScorpioLivin
Janus
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 7L
1,533 Elo+
Solo
Yemoja
Yemoja
Topblizzard
Yemoja
Level 8
God Stats
3W - 1L
1,495 SR
Queue Stats
82W - 105L
1,439 Elo+
Solo
Ganesha
Ganesha
chairtable450
Ganesha
Level 28
God Stats
6W - 5L
1,286 SR
Queue Stats
156W - 142L
1,481 Elo+
Solo
Ra
Ra
itsFrosty902
Ra
Level 17
God Stats
15W - 23L
1,439 SR
Queue Stats
45W - 57L
1,395 Elo+
Solo
Nemesis
Nemesis
killkof96
Nemesis
Level 5
God Stats
2W - 5L
1,598 SR
Queue Stats
4W - 9L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Arkzik
Neith
18
5 / 1 / 25
11,478
1,043
20,349
8,260
3,194
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
JR97
Fenrir
19
16 / 2 / 17
13,537
1,231
25,441
14,052
13,661
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charybdis
Syumn
Charybdis
18
7 / 0 / 13
11,554
1,050
13,505
7,672
2,759
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

18
11 / 4 / 16
11,959
1,087
15,343
7,661
2,756
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiamat
18
0 / 2 / 22
10,153
923
3,908
10,369
5,934
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

294

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 10 / 2
11,403
1,037
14,748
19,017
8,655
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Yemoja
14
0 / 10 / 1
8,658
787
2,577
14,663
7,381
Ganesha
17
0 / 8 / 6
10,780
980
7,745
26,666
41,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
4 / 6 / 5
11,629
1,057
15,492
16,522
8,857
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nemesis
killkof96
Nemesis
14
0 / 5 / 2
8,582
780
131
7,061
2,643
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

132
Kill Participation
25
39
Kills
9
9
Deaths
39
93
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Neith
Arkzik
Neith
5
1
25
17.5
W
Fenrir
JR97
Fenrir
16
2
17
12.25
L
5
10
2
0.6
W
Charybdis
Syumn
Charybdis
7
0
13
13.5
L
Yemoja
0
10
1
0.05
W
11
4
16
4.75
L
Ganesha
0
8
6
0.38
L
4
6
5
1.08
L
Nemesis
killkof96
Nemesis
0
5
2
0.2
W
Tiamat
0
2
22
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,546
Damage
40,693
48,014
Taken
83,929
28,304
Mitigated
68,580
4,248
Healing
5,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Arkzik
Neith
20,349
13,778
0
820
8,260
3,194
0
7,832
428
0
32,303
W
Fenrir
JR97
Fenrir
25,441
9,054
0
1,426
14,052
13,661
0
10,599
2,866
0
34,136
L
14,748
1,713
258
1,659
19,017
8,655
0
5,982
13,035
40,432
0
W
Charybdis
Syumn
Charybdis
13,505
9,440
0
963
7,672
2,759
0
7,212
460
0
42,250
L
Yemoja
2,577
294
130
0
14,663
7,381
0
3,731
10,932
10,199
0
W
15,343
1,562
0
0
7,661
2,756
0
6,214
1,447
23,317
0
L
Ganesha
7,745
855
0
1,103
26,666
41,044
0
5,033
21,633
12,626
0
L
15,492
1,117
1,099
1,501
16,522
8,857
0
2,858
13,664
33,208
0
L
Nemesis
killkof96
Nemesis
131
0
0
0
7,061
2,643
0
1,647
5,414
0
2,255
W
Tiamat
3,908
951
0
1,039
10,369
5,934
0
8,705
1,664
15,604
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,681
Gold Earned
51,052
172
Minions Killed
137
2
Camps Cleared
3
1,010,198
Distance Traveled
750,882
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,478
1,043
33
3
0
196,188
1
W
Fenrir
13,537
1,231
25
2
1
228,478
0
L
Janus
11,403
1,037
78
7
0
152,971
0
W
Charybdis
11,554
1,050
79
7
0
199,596
0
L
Yemoja
8,658
787
8
1
0
127,080
1
W
Scylla
11,959
1,087
16
1
0
194,255
0
L
Ganesha
10,780
980
3
0
0
176,982
0
L
Ra
11,629
1,057
44
4
2
203,949
0
L
Nemesis
8,582
780
4
0
1
89,900
0
W
Tiamat
10,153
923
19
2
1
191,681
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role