Player Matchup

Cerberus
Cerberus
AkkisBlade
Cerberus
Level 147
God Stats
2W - 2L
1,380 SR
Queue Stats
44W - 38L
1,585 Elo+
Party 1
Sobek
Sobek
ArTuRoO369
Sobek
Level 154
God Stats
2W - 0L
1,667 SR
Queue Stats
46W - 45L
1,563 Elo+
Party 1
Jing Wei
Jing Wei
johnnysml
Jing Wei
Level 156
God Stats
2W - 0L
1,613 SR
Queue Stats
20W - 11L
1,670 Elo+
Party 1
Geb
Geb
lightvortex32
Geb
Level 155
God Stats
7W - 1L
1,639 SR
Queue Stats
63W - 51L
1,613 Elo+
Party 1
Team Averages
Level 153
1,575 SR
1,608 Elo+

VS

Team Averages
Level 130
1,490 SR
1,362 Elo+
Chaac
Chaac
Bablyboo
Chaac
Level 139
God Stats
1W - 3L
1,450 SR
Queue Stats
50W - 86L
1,337 Elo+
Party 2
Thor
Thor
FrequencyDQuaid
Thor
Level 122
God Stats
0W - 1L
1,394 SR
Queue Stats
45W - 70L
1,373 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
TheVandal920
Morgan Le Fay
Level 148
God Stats
2W - 10L
1,525 SR
Queue Stats
45W - 73L
1,363 Elo+
Party 2
Tiamat
Tiamat
purplebadgers21
Tiamat
Level 109
God Stats
1W - 1L
1,591 SR
Queue Stats
23W - 32L
1,374 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AkkisBlade
Cerberus
14
1 / 1 / 5
8,318
756
4,404
6,066
6,345
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sobek
13
1 / 2 / 2
7,987
726
4,467
9,813
10,988
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Jing Wei
johnnysml
Jing Wei
15
2 / 1 / 3
8,898
809
6,853
10,535
3,617
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
5 / 0 / 4
9,349
850
10,795
8,176
3,440
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Bablyboo
Chaac
13
1 / 2 / 3
7,607
692
8,596
11,186
9,441
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
1 / 4 / 0
7,220
656
2,998
9,847
3,263
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Morgan Le Fay
TheVandal920
Morgan Le Fay
14
2 / 1 / 2
8,212
747
7,696
6,846
2,554
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
0 / 2 / 0
7,704
700
4,283
5,446
3,061
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
9
9
Kills
4
4
Deaths
9
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cerberus
AkkisBlade
Cerberus
1
1
5
3.5
W
Sobek
1
2
2
1
L
Chaac
Bablyboo
Chaac
1
2
3
1.25
L
1
4
0
0.25
L
Morgan Le Fay
TheVandal920
Morgan Le Fay
2
1
2
3
W
Jing Wei
johnnysml
Jing Wei
2
1
3
3.5
W
5
0
4
7
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,519
Damage
23,573
34,590
Taken
33,325
24,390
Mitigated
18,319
9,366
Healing
7,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
AkkisBlade
Cerberus
4,404
148
0
1,481
6,066
6,345
594
1,505
4,457
22,357
0
W
Sobek
4,467
383
0
3,919
9,813
10,988
513
4,238
5,335
18,508
0
L
Chaac
Bablyboo
Chaac
8,596
1,932
0
3,162
11,186
9,441
0
5,582
5,604
0
21,013
L
2,998
259
79
1,807
9,847
3,263
0
6,903
2,944
0
20,024
L
Morgan Le Fay
TheVandal920
Morgan Le Fay
7,696
531
0
786
6,846
2,554
0
4,222
2,624
30,883
0
W
Jing Wei
johnnysml
Jing Wei
6,853
5,009
0
2,256
10,535
3,617
2,394
3,312
7,079
0
41,208
W
10,795
2,525
0
1,710
8,176
3,440
455
2,788
5,280
32,350
0
L
4,283
250
0
1,675
5,446
3,061
0
3,545
1,901
32,820
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,552
Gold Earned
30,743
210
Minions Killed
182
8
Camps Cleared
8
838,370
Distance Traveled
803,627
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,318
756
55
5
2
201,280
3
W
Sobek
7,987
726
32
3
1
191,430
0
L
Chaac
7,607
692
23
2
1
214,746
1
L
Thor
7,220
656
33
3
2
194,191
1
L
Morgan Le Fay
8,212
747
60
5
3
204,666
2
W
Jing Wei
8,898
809
68
6
3
242,383
2
W
Geb
9,349
850
55
5
2
203,277
0
L
Tiamat
7,704
700
66
6
2
190,024
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role