Player Matchup

Jormungandr
Jormungandr
Fat14yo
Jormungandr
Level 18
God Stats
2W - 2L
1,624 SR
Queue Stats
103W - 86L
1,694 Elo+
Party 1
Cupid
Cupid
Mysman
Cupid
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
46W - 29L
1,655 Elo+
Party 1
Guan Yu
Guan Yu
Smürfie2
Guan Yu
Level 29
God Stats
8W - 10L
1,573 SR
Queue Stats
698W - 724L
1,575 Elo+
Solo
Janus
Janus
TópShágger
Janus
Level 21
God Stats
4W - 4L
1,500 SR
Queue Stats
136W - 109L
1,698 Elo+
Solo
Arachne
Arachne
besuttensomalie
Arachne
Level 24
God Stats
5W - 2L
1,830 SR
Queue Stats
83W - 50L
1,676 Elo+
Party 1
Team Averages
Level 22
1,605 SR
1,659 Elo+

VS

Team Averages
Level 21
1,526 SR
1,648 Elo+
Bakasura
Bakasura
BannedForeveer
Bakasura
Level 14
God Stats
1W - 1L
1,267 SR
Queue Stats
45W - 23L
1,666 Elo+
Solo
Aphrodite
Aphrodite
VikingD
Aphrodite
Level 28
God Stats
2W - 0L
1,836 SR
Queue Stats
8W - 5L
1,610 Elo+
Solo
Anhur
Anhur
xxTaylorHill
Anhur
Level 23
God Stats
2W - 2L
1,607 SR
Queue Stats
49W - 35L
1,636 Elo+
Solo
Janus
Janus
zero1i
Janus
Level 28
God Stats
6W - 5L
1,419 SR
Queue Stats
118W - 100L
1,650 Elo+
Solo
Baron Samedi
Baron Samedi
미친미친
Baron Samedi
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 21L
1,677 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Fat14yo
Jormungandr
10
1 / 3 / 6
8,135
479
6,136
13,743
10,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cupid
Mysman
Cupid
12
6 / 6 / 1
8,833
520
7,888
11,053
2,650
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Guan Yu
Smürfie2
Guan Yu
10
0 / 0 / 0
7,242
426
2,491
5,389
4,345
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
3 / 5 / 1
10,926
643
10,298
11,300
3,640
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

13
0 / 4 / 1
8,014
471
3,527
12,130
4,459
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
17
8 / 1 / 1
10,647
626
7,595
11,346
6,275
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Aphrodite
VikingD
Aphrodite
14
3 / 3 / 4
9,404
553
5,142
11,330
5,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
0 / 4 / 5
9,068
533
6,275
12,431
4,497
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Janus
zero1i
Janus
18
6 / 2 / 5
11,213
660
9,157
7,682
2,969
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
미친미친
Baron Samedi
18
1 / 0 / 0
10,939
643
6,593
10,056
6,185
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
33
10
Kills
18
18
Deaths
10
9
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Bakasura
8
1
1
8.5
L
Jormungandr
Fat14yo
Jormungandr
1
3
6
1.33
L
Cupid
Mysman
Cupid
6
6
1
1.08
L
Guan Yu
Smürfie2
Guan Yu
0
0
0
0
L
3
5
1
0.7
W
Aphrodite
VikingD
Aphrodite
3
3
4
1.67
L
0
4
1
0.13
W
0
4
5
0.63
W
Janus
zero1i
Janus
6
2
5
4.25
W
Baron Samedi
미친미친
Baron Samedi
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,340
Damage
34,762
53,615
Taken
52,845
25,194
Mitigated
25,233
16,378
Healing
30,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
7,595
4,757
0
6,369
11,346
6,275
0
1,870
9,414
0
72,046
L
Jormungandr
Fat14yo
Jormungandr
6,136
1,384
129
4,243
13,743
10,100
84
5,677
7,500
31,610
0
L
Cupid
Mysman
Cupid
7,888
4,570
165
2,569
11,053
2,650
388
2,799
7,998
0
48,210
L
Guan Yu
Smürfie2
Guan Yu
2,491
908
0
2,470
5,389
4,345
0
3,104
2,285
0
28,342
L
10,298
784
0
2,538
11,300
3,640
70
5,790
4,936
88,573
0
W
Aphrodite
VikingD
Aphrodite
5,142
1,452
3,708
7,153
11,330
5,307
822
4,275
6,967
28,639
0
L
3,527
2,546
0
4,264
12,130
4,459
0
3,070
8,373
0
63,311
W
6,275
3,110
0
5,873
12,431
4,497
0
3,111
9,278
0
68,343
W
Janus
zero1i
Janus
9,157
1,433
0
1,876
7,682
2,969
1,469
4,110
3,470
87,046
0
W
Baron Samedi
미친미친
Baron Samedi
6,593
2,185
424
5,314
10,056
6,185
1,178
2,854
7,101
82,280
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,150
Gold Earned
51,271
488
Minions Killed
647
0
Camps Cleared
0
1,530,895
Distance Traveled
1,694,811
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
10,647
626
133
8
0
401,824
4
L
Jormungandr
8,135
479
46
3
0
316,077
6
L
Cupid
8,833
520
84
5
0
308,625
0
L
Guan Yu
7,242
426
68
4
0
197,845
2
L
Janus
10,926
643
182
11
0
343,690
6
W
Aphrodite
9,404
553
51
3
0
349,272
1
L
Arachne
8,014
471
108
6
0
364,658
0
W
Anhur
9,068
533
102
6
0
282,592
3
W
Janus
11,213
660
178
10
0
369,253
4
W
Baron Samedi
10,939
643
183
11
0
291,870
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role