Player Matchup

Neith
Neith
RedHTM
Neith
Level 16
God Stats
33W - 24L
1,481 SR
Queue Stats
44W - 38L
1,426 Elo+
Party 2
Tiamat
Tiamat
flawless6969
Tiamat
Level 158
God Stats
1W - 4L
1,428 SR
Queue Stats
83W - 73L
1,525 Elo+
Party 2
Horus
Horus
thebigcheese282
Horus
Level 146
God Stats
6W - 5L
1,593 SR
Queue Stats
72W - 66L
1,478 Elo+
Party 2
Team Averages
Level 107
1,501 SR
1,476 Elo+

VS

Team Averages
Level 59
1,417 SR
1,338 Elo+
Aphrodite
Aphrodite
SHARKBOYBEE
Aphrodite
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 85L
1,343 Elo+
Party 1
Thanatos
Thanatos
Yxng-Siah
Thanatos
Level 104
God Stats
2W - 2L
1,292 SR
Queue Stats
17W - 21L
1,351 Elo+
Solo
Chaac
Chaac
bigboypanda8849
Chaac
Level 29
God Stats
5W - 4L
1,459 SR
Queue Stats
47W - 52L
1,320 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
RedHTM
Neith
12
1 / 1 / 5
7,823
602
9,235
4,767
1,476
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tiamat
12
4 / 2 / 4
8,557
658
11,631
9,112
4,161
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
3 / 1 / 5
8,308
639
4,485
10,709
10,658
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
SHARKBOYBEE
Aphrodite
11
2 / 2 / 2
7,980
614
6,654
8,267
3,494
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Thanatos
Yxng-Siah
Thanatos
11
0 / 3 / 4
7,511
578
4,176
7,323
2,718
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
2 / 3 / 2
7,890
607
9,543
18,819
12,980
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
12
8
Kills
4
4
Deaths
8
14
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Neith
RedHTM
Neith
1
1
5
3.5
L
Aphrodite
SHARKBOYBEE
Aphrodite
2
2
2
1.5
L
Thanatos
Yxng-Siah
Thanatos
0
3
4
0.67
L
2
3
2
1
W
Tiamat
4
2
4
3
W
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,351
Damage
20,373
24,588
Taken
34,409
16,295
Mitigated
19,192
12,971
Healing
19,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
RedHTM
Neith
9,235
3,570
0
1,388
4,767
1,476
0
456
4,013
0
27,543
L
Aphrodite
SHARKBOYBEE
Aphrodite
6,654
1,487
4,159
4,089
8,267
3,494
275
3,553
4,714
23,475
0
L
Thanatos
Yxng-Siah
Thanatos
4,176
665
0
3,199
7,323
2,718
0
3,463
3,860
0
21,441
L
9,543
1,674
473
7,567
18,819
12,980
56
5,007
13,812
0
20,356
W
Tiamat
11,631
741
244
3,012
9,112
4,161
0
2,787
5,968
33,920
0
W
4,485
1,469
2,673
5,654
10,709
10,658
0
4,093
6,092
0
8,948

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,688
Gold Earned
23,381
111
Minions Killed
112
4
Camps Cleared
5
704,933
Distance Traveled
717,009
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,823
602
53
4
0
216,955
0
L
Aphrodite
7,980
614
41
3
1
221,083
1
L
Thanatos
7,511
578
47
4
4
245,998
2
L
Chaac
7,890
607
24
2
0
249,928
0
W
Tiamat
8,557
658
50
4
4
220,325
0
W
Horus
8,308
639
8
1
0
267,653
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role