Player Matchup

Bacchus
Bacchus
BigDJ15
Bacchus
Level 89
God Stats
39W - 36L
1,472 SR
Queue Stats
190W - 189L
1,508 Elo+
Party 1
Apollo
Apollo
FreshHotGank
Apollo
Level 148
God Stats
19W - 23L
1,445 SR
Queue Stats
431W - 462L
1,407 Elo+
Party 1
Aphrodite
Aphrodite
Tiny_Chewbacca
Aphrodite
Level 64
God Stats
10W - 11L
1,395 SR
Queue Stats
381W - 449L
1,435 Elo+
Solo
Team Averages
Level 100
1,437 SR
1,450 Elo+

VS

Team Averages
Level 69
1,462 SR
1,429 Elo+
Bastet
Bastet
Nonohamaru
Bastet
Level 35
God Stats
17W - 21L
1,523 SR
Queue Stats
190W - 243L
1,424 Elo+
Solo
Sylvanus
Sylvanus
TMNT-BbyTurtle
Sylvanus
Level 109
God Stats
8W - 10L
1,449 SR
Queue Stats
337W - 370L
1,420 Elo+
Solo
Merlin
Merlin
xX Thorondor Xx
Merlin
Level 64
God Stats
31W - 48L
1,415 SR
Queue Stats
210W - 285L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BigDJ15
Bacchus
17
3 / 2 / 12
13,367
637
16,343
21,451
24,441
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Apollo
17
11 / 2 / 1
14,187
676
11,456
15,472
6,010
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Aphrodite
Tiny_Chewbacca
Aphrodite
17
3 / 5 / 10
13,338
635
18,697
22,473
9,411
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Nonohamaru
Bastet
15
2 / 4 / 3
12,351
588
15,955
15,407
5,706
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
16
5 / 8 / 3
13,272
632
16,389
28,198
12,921
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

17
2 / 5 / 7
13,029
620
13,953
14,946
5,214
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
22
17
Kills
9
9
Deaths
17
23
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Bacchus
BigDJ15
Bacchus
3
2
12
4.5
W
Apollo
11
2
1
5.75
L
Bastet
Nonohamaru
Bastet
2
4
3
0.88
L
Sylvanus
5
8
3
0.81
W
Aphrodite
Tiny_Chewbacca
Aphrodite
3
5
10
1.6
L
2
5
7
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,496
Damage
46,297
59,396
Taken
58,551
39,862
Mitigated
23,841
27,890
Healing
16,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
BigDJ15
Bacchus
16,343
964
653
1,337
21,451
24,441
416
9,226
12,225
41,134
0
W
Apollo
11,456
5,352
0
3,240
15,472
6,010
1,578
9,282
6,190
0
44,574
L
Bastet
Nonohamaru
Bastet
15,955
4,060
418
1,206
15,407
5,706
0
10,095
5,312
0
37,554
L
Sylvanus
16,389
2,237
2,020
9,213
28,198
12,921
391
16,350
11,848
39,240
0
W
Aphrodite
Tiny_Chewbacca
Aphrodite
18,697
1,744
10,323
12,337
22,473
9,411
789
12,535
9,938
65,905
0
L
13,953
830
1,124
2,778
14,946
5,214
441
9,897
5,049
78,075
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,892
Gold Earned
38,652
245
Minions Killed
233
9
Camps Cleared
7
1,151,686
Distance Traveled
1,067,066
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
13,367
637
42
2
1
398,409
5
W
Apollo
14,187
676
80
4
4
393,281
6
L
Bastet
12,351
588
32
2
3
429,161
9
L
Sylvanus
13,272
632
60
3
1
312,241
3
W
Aphrodite
13,338
635
123
6
4
359,996
2
L
Merlin
13,029
620
141
7
3
325,664
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role