Player Matchup

Sun Wukong
Sun Wukong
HRz_HOMiCiDE-
Sun Wukong
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
250W - 267L
1,490 Elo+
Party 1
Fenrir
Fenrir
LazyAF91
Fenrir
Level 24
God Stats
1W - 3L
1,278 SR
Queue Stats
185W - 212L
1,433 Elo+
Solo
Thoth
Thoth
PapiGenoTTV
Thoth
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 35L
1,553 Elo+
Party 1
Team Averages
Level 52
1,426 SR
1,492 Elo+

VS

Team Averages
Level 49
1,417 SR
1,551 Elo+
Bacchus
Bacchus
Aetherman
Bacchus
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 21L
1,600 Elo+
Party 2
Pele
Pele
HAYNsoja
Pele
Level 7
God Stats
0W - 7L
1,110 SR
Queue Stats
17W - 9L
1,485 Elo+
Party 2
Amaterasu
Amaterasu
Leancusines
Amaterasu
Level 42
God Stats
11W - 12L
1,640 SR
Queue Stats
56W - 39L
1,567 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
HRz_HOMiCiDE-
Sun Wukong
17
7 / 3 / 14
12,220
719
13,205
15,188
11,479
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
LazyAF91
Fenrir
16
8 / 2 / 13
12,099
712
10,499
11,802
9,468
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
10 / 6 / 12
12,468
733
19,336
10,524
3,719
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Aetherman
Bacchus
14
3 / 7 / 7
10,617
625
13,289
15,229
7,988
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Pele
14
4 / 9 / 5
10,674
628
8,235
15,708
4,149
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Amaterasu
Leancusines
Amaterasu
14
3 / 9 / 7
10,759
633
8,619
19,363
12,503
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
29
25
Kills
10
11
Deaths
25
39
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Aetherman
Bacchus
3
7
7
0.93
L
Pele
4
9
5
0.72
W
Sun Wukong
HRz_HOMiCiDE-
Sun Wukong
7
3
14
4.67
W
Fenrir
LazyAF91
Fenrir
8
2
13
7.25
L
Amaterasu
Leancusines
Amaterasu
3
9
7
0.72
W
10
6
12
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,040
Damage
30,143
37,514
Taken
50,300
24,666
Mitigated
24,640
3,163
Healing
5,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Aetherman
Bacchus
13,289
1,574
0
610
15,229
7,988
0
6,457
8,488
33,088
0
L
Pele
8,235
2,257
0
2,628
15,708
4,149
0
7,878
7,632
0
36,392
W
Sun Wukong
HRz_HOMiCiDE-
Sun Wukong
13,205
2,358
225
1,982
15,188
11,479
672
4,185
11,003
0
35,808
W
Fenrir
LazyAF91
Fenrir
10,499
2,498
0
956
11,802
9,468
29
5,113
6,689
623
21,672
L
Amaterasu
Leancusines
Amaterasu
8,619
4,290
0
1,797
19,363
12,503
0
5,572
13,503
0
23,948
W
19,336
995
0
0
10,524
3,719
1,593
4,654
5,870
53,571
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,787
Gold Earned
32,050
167
Minions Killed
133
9
Camps Cleared
6
854,769
Distance Traveled
861,130
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
10,617
625
37
2
3
305,204
1
L
Pele
10,674
628
66
4
2
253,327
0
W
Sun Wukong
12,220
719
65
4
4
312,225
1
W
Fenrir
12,099
712
35
2
2
308,440
5
L
Amaterasu
10,759
633
30
2
1
302,599
3
W
Thoth
12,468
733
67
4
3
234,104
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role