Player Matchup

Izanami
Izanami
Drein CY
Izanami
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 29L
1,487 Elo+
Solo
Hercules
Hercules
Jechu_u
Hercules
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Nemesis
Nemesis
KvngUS
Nemesis
Level 73
God Stats
1W - 2L
1,464 SR
Queue Stats
8W - 13L
1,541 Elo+
Party 2
Heimdallr
Heimdallr
VIJohnVIDoeVI
Heimdallr
Level 119
God Stats
20W - 22L
1,550 SR
Queue Stats
296W - 275L
1,547 Elo+
Party 2
Tiamat
Tiamat
sadpt2
Tiamat
Level 106
God Stats
1W - 9L
1,165 SR
Queue Stats
443W - 440L
1,507 Elo+
Party 2
Team Averages
Level 93
1,436 SR
1,516 Elo+

VS

Team Averages
Level 92
1,549 SR
1,512 Elo+
Scylla
Scylla
Bing Boy6560
Scylla
Level 106
God Stats
39W - 34L
1,626 SR
Queue Stats
181W - 204L
1,514 Elo+
Party 1
Sobek
Sobek
RgnrokRaider
Sobek
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
104W - 107L
1,495 Elo+
Party 1
Loki
Loki
ThreadyMars779
Loki
Level 102
God Stats
6W - 8L
1,500 SR
Queue Stats
102W - 108L
1,508 Elo+
Party 1
Cupid
Cupid
aManNowDead
Cupid
Level 85
God Stats
67W - 43L
1,528 SR
Queue Stats
808W - 755L
1,515 Elo+
Party 3
Terra
Terra
thiccallipygian
Terra
Level 68
God Stats
24W - 21L
1,591 SR
Queue Stats
151W - 133L
1,529 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Drein CY
Izanami
1
0 / 0 / 0
3,210
357
0
0
0
Short Bow

Short Bow

+15%
Attack Speed

Hercules
Jechu_u
Hercules
8
1 / 1 / 0
4,752
528
1,322
5,566
2,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nemesis
KvngUS
Nemesis
9
0 / 1 / 2
5,004
556
1,636
4,708
1,263
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Heimdallr
VIJohnVIDoeVI
Heimdallr
10
1 / 1 / 0
5,655
628
4,507
3,271
1,309
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Tiamat
sadpt2
Tiamat
10
1 / 1 / 0
5,049
561
2,015
3,458
1,238
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
9
1 / 0 / 1
5,004
556
2,146
3,019
755
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
0 / 1 / 1
4,728
525
224
5,530
2,840
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

10
2 / 0 / 1
5,557
617
2,281
4,485
1,222
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
1 / 1 / 0
5,433
604
3,555
4,303
924
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

7
0 / 1 / 0
4,245
472
484
3,219
1,575
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
7
3
Kills
4
4
Deaths
3
2
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Scylla
1
0
1
1.5
L
Izanami
Drein CY
Izanami
0
0
0
0
L
Hercules
Jechu_u
Hercules
1
1
0
1
L
Nemesis
KvngUS
Nemesis
0
1
2
1
W
0
1
1
0.5
W
2
0
1
2.5
L
Heimdallr
VIJohnVIDoeVI
Heimdallr
1
1
0
1
W
1
1
0
1
L
Tiamat
sadpt2
Tiamat
1
1
0
1
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,480
Damage
8,690
17,003
Taken
20,556
6,143
Mitigated
7,316
4,358
Healing
8,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
2,146
241
0
536
3,019
755
0
786
2,158
26,106
0
L
Izanami
Drein CY
Izanami
0
0
0
0
0
0
0
0
0
0
0
L
Hercules
Jechu_u
Hercules
1,322
187
0
1,755
5,566
2,333
0
114
5,452
0
14,659
L
Nemesis
KvngUS
Nemesis
1,636
793
0
8
4,708
1,263
0
1,618
3,019
0
29,352
W
224
0
0
3,079
5,530
2,840
0
0
5,530
18,801
0
W
2,281
707
0
2,529
4,485
1,222
0
382
4,062
0
28,956
L
Heimdallr
VIJohnVIDoeVI
Heimdallr
4,507
2,410
0
977
3,271
1,309
0
289
2,982
0
32,513
W
3,555
2,214
0
1,471
4,303
924
0
207
4,096
0
36,014
L
Tiamat
sadpt2
Tiamat
2,015
234
0
1,618
3,458
1,238
0
626
2,696
25,945
0
W
484
179
338
969
3,219
1,575
0
693
2,488
6,681
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,670
Gold Earned
24,967
236
Minions Killed
238
0
Camps Cleared
0
697,440
Distance Traveled
919,294
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
5,004
556
61
7
0
170,917
3
L
Izanami
3,210
357
0
0
0
9,190
0
L
Hercules
4,752
528
29
3
0
181,797
1
L
Nemesis
5,004
556
64
7
0
200,252
3
W
Sobek
4,728
525
29
3
0
194,857
1
W
Loki
5,557
617
61
7
0
206,730
1
L
Heimdallr
5,655
628
76
8
0
145,542
1
W
Cupid
5,433
604
73
8
0
162,697
0
L
Tiamat
5,049
561
67
7
0
160,659
4
W
Terra
4,245
472
14
2
0
184,093
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role