Player Matchup

Yemoja
Yemoja
Gold II
 
Yemoja
Gold II
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Silver II
BaneofPain
Chiron
Silver II
Level 88
God Stats
3W - 3L
1,874 SR
Queue Stats
72W - 67L
1,459 MMR
Solo
He Bo
He Bo
Gold IV
BigDurdyD
He Bo
Gold IV
Level 108
God Stats
7W - 7L
1,615 SR
Queue Stats
246W - 251L
1,481 MMR
Solo
Nike
Nike
Gold IV
Cheesestache
Nike
Gold IV
Level 106
God Stats
2W - 4L
1,576 SR
Queue Stats
56W - 53L
1,466 MMR
Solo
Ra
Ra
Platinum V
mellotaylor
Ra
Platinum V
Level 159
God Stats
13W - 15L
1,537 SR
Queue Stats
357W - 358L
1,493 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 118
1,620 SR
1,480 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 125
1,623 SR
1,484 MMR
Chaac
Chaac
Bronze III
 
Chaac
Bronze III
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Gold V
Haptics
Gilgamesh
Gold V
Level 117
God Stats
12W - 3L
1,777 SR
Queue Stats
106W - 97L
1,442 MMR
Solo
Rama
Rama
Platinum II
Ponchoseor123
Rama
Platinum II
Level 158
God Stats
1W - 1L
1,588 SR
Queue Stats
223W - 218L
1,785 MMR
Party 1
Da Ji
Da Ji
Gold IV
Pyr0star
Da Ji
Gold IV
Level 157
God Stats
8W - 3L
1,625 SR
Queue Stats
76W - 77L
1,455 MMR
Solo
Janus
Janus
Gold V
SeriousSAM180
Janus
Gold V
Level 156
God Stats
5W - 3L
1,623 SR
Queue Stats
37W - 37L
1,240 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
11
0 / 4 / 2
6,418
428
2,386
12,624
9,349
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Chiron
BaneofPain
Chiron
12
0 / 5 / 1
6,671
445
6,584
12,538
3,511
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

He Bo
BigDurdyD
He Bo
13
2 / 6 / 5
7,852
523
5,353
11,978
3,341
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
2 / 2 / 1
7,392
493
6,762
12,838
12,357
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
5 / 5 / 2
8,128
542
9,119
10,135
4,117
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Bans
OdinTiamatArtemisAthenaPersephone

VS

Bans
Morgan Le FaySobekApolloCerberusChernobog
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
15
1 / 1 / 9
9,321
621
10,915
12,682
9,027
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gilgamesh
Haptics
Gilgamesh
13
2 / 2 / 11
7,817
521
5,861
13,512
9,474
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
5 / 0 / 7
9,381
625
9,536
8,045
2,731
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Da Ji
Pyr0star
Da Ji
15
12 / 4 / 6
9,884
659
11,426
9,970
4,679
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
2 / 2 / 7
8,541
569
8,229
9,432
3,635
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
62
9
Kills
22
22
Deaths
9
11
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
4
2
0.25
W
Chaac
 
Chaac
1
1
9
5.5
L
Chiron
BaneofPain
Chiron
0
5
1
0.1
L
He Bo
BigDurdyD
He Bo
2
6
5
0.75
L
2
2
1
1.25
W
Gilgamesh
Haptics
Gilgamesh
2
2
11
3.75
W
5
0
7
8.5
W
Da Ji
Pyr0star
Da Ji
12
4
6
3.75
W
2
2
7
2.75
L
5
5
2
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,204
Damage
45,967
60,113
Taken
53,641
32,675
Mitigated
29,546
20,309
Healing
17,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
2,386
816
1,727
3,545
12,624
9,349
0
1,461
11,163
10,691
0
W
Chaac
 
Chaac
10,915
2,603
0
6,367
12,682
9,027
68
2,005
9,817
3,162
64,400
L
Chiron
BaneofPain
Chiron
6,584
2,826
396
3,576
12,538
3,511
0
992
11,546
0
50,561
L
He Bo
BigDurdyD
He Bo
5,353
0
52
3,715
11,978
3,341
56
2,556
9,139
49,566
0
L
6,762
484
0
4,044
12,838
12,357
0
1,640
11,198
288
42,619
W
Gilgamesh
Haptics
Gilgamesh
5,861
1,028
316
1,380
13,512
9,474
80
5,562
7,612
0
20,323
W
9,536
7,709
0
4,185
8,045
2,731
2,191
1,133
6,902
0
72,261
W
Da Ji
Pyr0star
Da Ji
11,426
3,526
0
2,144
9,970
4,679
0
2,609
7,127
0
54,418
W
8,229
338
0
2,776
9,432
3,635
626
5,278
3,885
67,429
0
L
9,119
1,007
402
2,852
10,135
4,117
0
2,482
7,653
55,445
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,461
Gold Earned
44,944
410
Minions Killed
525
0
Camps Cleared
0
1,437,797
Distance Traveled
1,570,384
25
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
6,418
428
13
1
0
273,371
10
W
Chaac
9,321
621
144
10
0
320,402
2
L
Chiron
6,671
445
96
6
0
281,896
2
L
He Bo
7,852
523
91
6
0
288,299
6
L
Nike
7,392
493
89
6
0
301,987
4
W
Gilgamesh
7,817
521
27
2
0
324,445
6
W
Rama
9,381
625
142
9
0
303,286
6
W
Da Ji
9,884
659
79
5
0
329,031
3
W
Janus
8,541
569
133
9
0
293,220
4
L
Ra
8,128
542
121
8
0
292,244
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role