Player Matchup

Medusa
Medusa
Ogmudb0ne3210
Medusa
Level 4
God Stats
14W - 28L
1,437 SR
Queue Stats
37W - 66L
1,431 Elo+
Party 2
Susano
Susano
UrCootStinks
Susano
Level 66
God Stats
26W - 52L
1,141 SR
Queue Stats
218W - 392L
1,354 Elo+
Party 2
Artio
Artio
carbajal47
Artio
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
146W - 138L
1,626 Elo+
Solo
Team Averages
Level 29
1,359 SR
1,471 Elo+

VS

Team Averages
Level 55
1,658 SR
1,561 Elo+
Tiamat
Tiamat
FrozenShadow18
Tiamat
Level 29
God Stats
12W - 12L
1,508 SR
Queue Stats
150W - 163L
1,490 Elo+
Solo
Kali
Kali
S70 Snow
Kali
Level 108
God Stats
1W - 0L
1,709 SR
Queue Stats
329W - 253L
1,540 Elo+
Party 1
King Arthur
King Arthur
xTiny73
King Arthur
Level 28
God Stats
45W - 28L
1,759 SR
Queue Stats
258W - 186L
1,654 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 4 / 2
6,709
671
5,117
8,615
2,743
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Susano
8
2 / 6 / 2
6,027
603
7,150
8,623
2,613
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Artio
9
0 / 5 / 4
6,119
612
4,709
11,257
4,586
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 11
7,735
774
8,221
4,694
3,522
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kali
12
8 / 1 / 3
8,674
867
7,066
9,240
5,739
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

King Arthur
xTiny73
King Arthur
10
3 / 3 / 9
7,731
773
9,002
12,356
7,487
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
37
5
Kills
14
15
Deaths
5
8
Assists
23
Player
Kills
Deaths
Assists
KDA
W
3
1
11
8.5
L
3
4
2
1
W
Kali
8
1
3
9.5
L
Susano
2
6
2
0.5
L
Artio
0
5
4
0.4
W
King Arthur
xTiny73
King Arthur
3
3
9
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,976
Damage
24,289
28,495
Taken
26,290
9,942
Mitigated
16,748
3,287
Healing
10,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,221
740
69
1,220
4,694
3,522
394
542
4,047
20,243
0
L
5,117
2,810
0
1,413
8,615
2,743
0
2,637
5,978
0
12,278
W
Kali
7,066
3,262
0
3,178
9,240
5,739
1,511
1,121
7,873
0
24,580
L
Susano
7,150
980
0
179
8,623
2,613
0
2,766
5,857
0
14,613
L
Artio
4,709
1,169
349
1,346
11,257
4,586
0
3,002
8,255
12,458
0
W
King Arthur
xTiny73
King Arthur
9,002
1,990
388
5,229
12,356
7,487
93
3,219
8,930
0
20,563

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,855
Gold Earned
24,140
71
Minions Killed
88
2
Camps Cleared
6
508,134
Distance Traveled
576,865
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
7,735
774
30
3
2
195,344
1
L
Medusa
6,709
671
33
3
1
175,137
0
W
Kali
8,674
867
35
4
2
204,922
0
L
Susano
6,027
603
23
2
1
169,196
3
L
Artio
6,119
612
15
2
0
163,801
3
W
King Arthur
7,731
773
23
2
2
176,599
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role