Player Matchup

Chaac
Chaac
Demonic Specter
Chaac
Level 124
God Stats
33W - 36L
1,519 SR
Queue Stats
800W - 646L
1,562 Elo+
Party 2
Zeus
Zeus
Wasteful Mercy
Zeus
Level 84
God Stats
14W - 9L
1,578 SR
Queue Stats
709W - 508L
1,602 Elo+
Party 2
Cthulhu
Cthulhu
deathbringer382
Cthulhu
Level 107
God Stats
48W - 43L
1,459 SR
Queue Stats
162W - 161L
1,397 Elo+
Party 2
Team Averages
Level 105
1,519 SR
1,520 Elo+

VS

Team Averages
Level 52
1,540 SR
1,495 Elo+
Chaac
Chaac
Brohoseph
Chaac
Level 29
God Stats
29W - 33L
1,517 SR
Queue Stats
117W - 114L
1,489 Elo+
Party 1
Zeus
Zeus
GazPro
Zeus
Level 101
God Stats
11W - 9L
1,693 SR
Queue Stats
218W - 204L
1,575 Elo+
Party 1
Nemesis
Nemesis
KingBaKunawa
Nemesis
Level 27
God Stats
3W - 5L
1,411 SR
Queue Stats
47W - 50L
1,421 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 11
7,613
761
6,544
11,271
10,092
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
7 / 2 / 5
8,171
817
7,367
5,568
1,537
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
6 / 2 / 9
8,186
819
8,117
9,857
6,812
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Brohoseph
Chaac
10
2 / 5 / 1
6,492
649
4,382
10,726
9,059
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Zeus
GazPro
Zeus
10
3 / 6 / 2
6,608
661
10,575
8,655
2,908
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nemesis
KingBaKunawa
Nemesis
9
0 / 5 / 4
6,054
605
3,356
8,960
3,149
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
12
16
Kills
5
5
Deaths
16
25
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Chaac
Brohoseph
Chaac
2
5
1
0.5
W
3
1
11
8.5
L
Zeus
GazPro
Zeus
3
6
2
0.67
L
Nemesis
KingBaKunawa
Nemesis
0
5
4
0.4
W
7
2
5
4.75
W
6
2
9
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,028
Damage
18,313
26,696
Taken
28,341
18,441
Mitigated
15,116
7,031
Healing
3,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Brohoseph
Chaac
4,382
433
185
2,253
10,726
9,059
328
4,720
5,362
0
14,936
W
6,544
974
0
4,559
11,271
10,092
441
4,415
6,530
0
18,066
L
Zeus
GazPro
Zeus
10,575
851
0
1,009
8,655
2,908
440
5,583
2,535
26,781
0
L
Nemesis
KingBaKunawa
Nemesis
3,356
1,139
0
540
8,960
3,149
704
4,682
3,751
0
10,378
W
7,367
518
0
480
5,568
1,537
861
2,721
2,763
23,148
0
W
8,117
873
339
1,653
9,857
6,812
0
3,666
5,948
18,098
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,970
Gold Earned
19,154
97
Minions Killed
81
4
Camps Cleared
4
547,458
Distance Traveled
497,660
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,492
649
34
3
0
156,688
0
W
Chaac
7,613
761
34
3
1
179,416
1
L
Zeus
6,608
661
32
3
3
158,348
0
L
Nemesis
6,054
605
15
2
1
182,624
1
W
Zeus
8,171
817
41
4
2
184,690
1
W
Cthulhu
8,186
819
22
2
1
183,352
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role