Player Matchup

Ra
Ra
Gold V
 
Ra
Gold V
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ne Zha
Ne Zha
Silver I
SwankestMoose
Ne Zha
Silver I
Level 159
God Stats
1W - 1L
1,755 SR
Queue Stats
20W - 27L
1,611 MMR
Party 1
Baron Samedi
Baron Samedi
Bronze III
whythenamesmite
Baron Samedi
Bronze III
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,578 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 125
1,585 SR
1,563 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 76
1,674 SR
1,327 MMR
Anubis
Anubis
Bronze III
Ferksit
Anubis
Bronze III
Level 63
God Stats
1W - 1L
1,714 SR
Queue Stats
3W - 4L
1,316 MMR
Party 2
Kumbhakarna
Kumbhakarna
Bronze III
Joshbonts
Kumbhakarna
Bronze III
Level 64
God Stats
0W - 1L
1,708 SR
Queue Stats
2W - 6L
1,211 MMR
Party 2
Serqet
Serqet
Bronze III
Skquid
Serqet
Bronze III
Level 102
God Stats
0W - 1L
1,599 SR
Queue Stats
4W - 5L
1,453 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
17
3 / 1 / 9
11,121
695
15,993
7,727
2,852
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
5 / 7 / 7
10,937
684
11,180
14,091
8,132
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Baron Samedi
whythenamesmite
Baron Samedi
15
4 / 1 / 8
11,431
714
10,673
9,883
10,675
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
TiamatAnhurOdinSobekCupid

VS

Bans
Morgan Le FayHerculesYmirCerberusAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Ferksit
Anubis
14
6 / 5 / 1
10,362
648
4,616
10,856
6,478
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kumbhakarna
Joshbonts
Kumbhakarna
13
2 / 2 / 6
10,719
670
3,949
20,149
29,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Serqet
Skquid
Serqet
13
0 / 5 / 7
8,924
558
7,643
14,060
10,106
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
22
12
Kills
8
9
Deaths
12
24
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
3
1
9
7.5
L
Anubis
Ferksit
Anubis
6
5
1
1.3
L
Kumbhakarna
Joshbonts
Kumbhakarna
2
2
6
2.5
L
Serqet
Skquid
Serqet
0
5
7
0.7
W
5
7
7
1.21
W
Baron Samedi
whythenamesmite
Baron Samedi
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,846
Damage
16,208
31,701
Taken
45,065
21,659
Mitigated
46,271
13,615
Healing
5,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
15,993
1,494
3,392
3,084
7,727
2,852
182
2,479
4,436
80,560
0
L
Anubis
Ferksit
Anubis
4,616
150
0
2,824
10,856
6,478
0
7,690
3,166
45,530
0
L
Kumbhakarna
Joshbonts
Kumbhakarna
3,949
500
0
958
20,149
29,687
0
12,372
7,777
17,711
0
L
Serqet
Skquid
Serqet
7,643
1,536
0
1,264
14,060
10,106
0
6,868
7,192
0
16,251
W
11,180
4,149
0
2,025
14,091
8,132
1,680
4,315
8,575
112
25,824
W
Baron Samedi
whythenamesmite
Baron Samedi
10,673
1,145
2,099
3,015
9,883
10,675
389
2,825
6,630
32,965
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,489
Gold Earned
30,005
214
Minions Killed
136
11
Camps Cleared
4
876,578
Distance Traveled
798,932
12
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
11,121
695
133
8
5
347,536
2
L
Anubis
10,362
648
91
6
3
221,750
9
L
Kumbhakarna
10,719
670
25
2
0
293,992
6
L
Serqet
8,924
558
20
1
1
283,190
5
W
Ne Zha
10,937
684
35
2
3
288,109
4
W
Baron Samedi
11,431
714
46
3
3
240,933
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role