Player Matchup

Cthulhu
Cthulhu
Ageusia
Cthulhu
Level 150
God Stats
6W - 9L
1,473 SR
Queue Stats
520W - 493L
1,549 Elo+
Solo
Chang'e
Chang'e
Arnebjorn
Chang'e
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 39L
1,399 Elo+
Party 1
Loki
Loki
GoldNinja5810
Loki
Level 109
God Stats
2W - 2L
1,264 SR
Queue Stats
152W - 173L
1,503 Elo+
Solo
Fafnir
Fafnir
ODST Rookie 94
Fafnir
Level 123
God Stats
3W - 2L
1,776 SR
Queue Stats
137W - 136L
1,550 Elo+
Solo
Cernunnos
Cernunnos
snooderpooder
Cernunnos
Level 146
God Stats
2W - 2L
1,656 SR
Queue Stats
39W - 44L
1,399 Elo+
Party 1
Team Averages
Level 130
1,534 SR
1,480 Elo+

VS

Team Averages
Level 108
1,449 SR
1,527 Elo+
He Bo
He Bo
 
He Bo
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Cynicrow
Sobek
Level 109
God Stats
0W - 3L
1,287 SR
Queue Stats
74W - 79L
1,542 Elo+
Solo
Fenrir
Fenrir
InjectingSmite
Fenrir
Level 49
God Stats
1W - 2L
1,613 SR
Queue Stats
85W - 92L
1,519 Elo+
Solo
Aphrodite
Aphrodite
KyA4
Aphrodite
Level 114
God Stats
0W - 2L
1,346 SR
Queue Stats
279W - 272L
1,558 Elo+
Solo
Tyr
Tyr
xArgentox
Tyr
Level 125
God Stats
3W - 5L
1,500 SR
Queue Stats
179W - 187L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Ageusia
Cthulhu
16
4 / 1 / 15
9,124
912
17,518
12,213
13,660
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chang'e
Arnebjorn
Chang'e
16
7 / 1 / 15
9,341
934
17,805
11,180
5,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
7 / 2 / 12
9,254
925
11,464
10,356
6,602
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
0 / 1 / 20
9,413
941
7,767
19,441
25,131
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cernunnos
snooderpooder
Cernunnos
15
4 / 2 / 12
9,094
909
14,154
12,615
7,754
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
13
1 / 5 / 5
7,626
763
7,784
10,273
3,564
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sobek
Cynicrow
Sobek
14
2 / 4 / 4
7,778
778
10,364
19,774
17,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
3 / 6 / 3
7,563
756
8,023
12,894
8,243
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Aphrodite
KyA4
Aphrodite
14
0 / 2 / 6
7,311
731
10,211
14,330
9,980
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 5 / 5
6,733
673
8,563
17,136
15,759
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
29
22
Kills
6
7
Deaths
22
74
Assists
23
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
1
5
5
0.7
W
Cthulhu
Ageusia
Cthulhu
4
1
15
11.5
W
Chang'e
Arnebjorn
Chang'e
7
1
15
14.5
L
Sobek
Cynicrow
Sobek
2
4
4
1
W
7
2
12
6.5
L
3
6
3
0.75
L
Aphrodite
KyA4
Aphrodite
0
2
6
1.5
W
0
1
20
10
W
Cernunnos
snooderpooder
Cernunnos
4
2
12
5
L
0
5
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,708
Damage
44,945
65,805
Taken
74,407
58,707
Mitigated
55,376
37,883
Healing
28,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
7,784
943
1,007
2,467
10,273
3,564
0
6,408
3,865
19,199
0
W
Cthulhu
Ageusia
Cthulhu
17,518
826
3,868
2,683
12,213
13,660
458
6,418
5,627
31,729
0
W
Chang'e
Arnebjorn
Chang'e
17,805
1,445
10,500
5,727
11,180
5,560
745
4,979
6,161
29,670
0
L
Sobek
Cynicrow
Sobek
10,364
119
1,840
5,653
19,774
17,830
0
12,575
7,199
22,221
0
W
11,464
1,774
3,082
1,595
10,356
6,602
483
4,336
5,931
0
17,377
L
8,023
887
620
1,839
12,894
8,243
0
6,037
6,857
144
8,401
L
Aphrodite
KyA4
Aphrodite
10,211
2,525
4,716
6,525
14,330
9,980
0
9,428
4,902
25,444
0
W
7,767
2,548
1,990
6,043
19,441
25,131
220
7,916
11,302
10,503
0
W
Cernunnos
snooderpooder
Cernunnos
14,154
7,300
1,056
1,339
12,615
7,754
1,292
4,854
7,579
0
25,221
L
8,563
990
0
3,870
17,136
15,759
0
8,642
8,494
0
13,125

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,226
Gold Earned
37,011
109
Minions Killed
85
0
Camps Cleared
0
1,043,062
Distance Traveled
997,752
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
7,626
763
21
2
0
174,426
3
W
Cthulhu
9,124
912
40
4
0
215,765
0
W
Chang'e
9,341
934
24
2
0
226,581
0
L
Sobek
7,778
778
18
2
0
209,158
0
W
Loki
9,254
925
9
1
0
209,137
4
L
Fenrir
7,563
756
3
0
0
220,410
0
L
Aphrodite
7,311
731
39
4
0
198,472
4
W
Fafnir
9,413
941
9
1
0
208,015
0
W
Cernunnos
9,094
909
27
3
0
183,564
1
L
Tyr
6,733
673
4
0
0
195,286
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role