Player Matchup

Izanami
Izanami
AztecWarrior236
Izanami
Level 27
God Stats
7W - 5L
1,655 SR
Queue Stats
15W - 16L
1,256 Elo+
Party 2
Tyr
Tyr
CHULALIN4
Tyr
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
27W - 28L
1,306 Elo+
Party 2
Sol
Sol
chuy rios 39
Sol
Level 18
God Stats
1W - 5L
1,461 SR
Queue Stats
6W - 13L
1,132 Elo+
Party 2
Team Averages
Level 24
1,539 SR
1,231 Elo+

VS

Team Averages
Level 59
1,379 SR
1,272 Elo+
Hel
Hel
DaniCTM
Hel
Level 16
God Stats
2W - 3L
1,399 SR
Queue Stats
43W - 83L
1,195 Elo+
Solo
Sylvanus
Sylvanus
ProfessorTarzan
Sylvanus
Level 134
God Stats
4W - 8L
1,327 SR
Queue Stats
213W - 242L
1,308 Elo+
Party 1
Sol
Sol
iAmGxus
Sol
Level 26
God Stats
29W - 27L
1,412 SR
Queue Stats
87W - 112L
1,313 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 10
12,115
606
16,583
17,199
5,669
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
10 / 2 / 7
14,085
704
15,027
17,615
10,129
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

16
6 / 5 / 8
12,752
638
13,189
14,548
5,349
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
13
1 / 8 / 5
10,463
523
7,324
15,176
10,006
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sylvanus
13
2 / 4 / 8
11,550
578
7,173
14,905
7,457
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sol
17
8 / 5 / 3
13,583
679
23,538
23,751
11,069
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
27
17
Kills
11
12
Deaths
17
25
Assists
16
Player
Kills
Deaths
Assists
KDA
W
1
5
10
1.2
W
10
2
7
6.75
L
Hel
1
8
5
0.44
L
Sylvanus
2
4
8
1.5
W
6
5
8
2
L
Sol
8
5
3
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,799
Damage
38,035
49,362
Taken
53,832
21,147
Mitigated
28,532
16,416
Healing
21,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,583
11,786
0
3,250
17,199
5,669
0
12,498
4,701
0
59,774
W
15,027
3,924
0
7,398
17,615
10,129
1,804
14,738
2,877
0
38,614
L
Hel
7,324
1,360
3,244
3,258
15,176
10,006
0
4,098
11,078
21,188
0
L
Sylvanus
7,173
1,961
689
2,663
14,905
7,457
0
3,459
11,446
12,963
2,424
W
13,189
4,949
0
5,768
14,548
5,349
136
11,425
3,123
41,462
0
L
Sol
23,538
7,301
0
11,678
23,751
11,069
1,628
6,561
17,190
68,045
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,952
Gold Earned
35,596
177
Minions Killed
150
9
Camps Cleared
6
947,018
Distance Traveled
904,752
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
12,115
606
74
4
3
306,246
5
W
Tyr
14,085
704
41
2
6
329,915
1
L
Hel
10,463
523
31
2
0
301,448
2
L
Sylvanus
11,550
578
18
1
1
292,985
1
W
Sol
12,752
638
62
3
0
310,857
0
L
Sol
13,583
679
101
5
5
310,319
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role