Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
Eludia_
Ao Kuang
Level 128
God Stats
2W - 1L
1,485 SR
Queue Stats
148W - 124L
1,502 Elo+
Party 1
Chiron
Chiron
Omega_Godzilla69
Chiron
Level 104
God Stats
3W - 3L
1,881 SR
Queue Stats
18W - 14L
1,500 Elo+
Party 1
Fenrir
Fenrir
XxDissaRealxX
Fenrir
Level 129
God Stats
3W - 2L
1,500 SR
Queue Stats
102W - 99L
1,424 Elo+
Party 1
Sylvanus
Sylvanus
ÅÅNNG
Sylvanus
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 11L
1,550 Elo+
Solo
Team Averages
Level 104
1,573 SR
1,495 Elo+

VS

Team Averages
Level 105
1,455 SR
1,432 Elo+
Nu Wa
Nu Wa
BillyLAD3123
Nu Wa
Level 34
God Stats
27W - 16L
1,573 SR
Queue Stats
90W - 100L
1,369 Elo+
Solo
Cabrakan
Cabrakan
Faultier No1
Cabrakan
Level 115
God Stats
12W - 19L
1,439 SR
Queue Stats
477W - 460L
1,507 Elo+
Solo
Tsukuyomi
Tsukuyomi
Huilson_Cotta
Tsukuyomi
Level 125
God Stats
3W - 2L
1,484 SR
Queue Stats
99W - 107L
1,377 Elo+
Solo
Fenrir
Fenrir
Mr_Bluemani
Fenrir
Level 144
God Stats
6W - 18L
1,327 SR
Queue Stats
738W - 752L
1,536 Elo+
Solo
Neith
Neith
barbosatf
Neith
Level 109
God Stats
139W - 166L
1,451 SR
Queue Stats
272W - 318L
1,368 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
13
2 / 4 / 1
7,419
436
3,720
12,039
8,255
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ao Kuang
Eludia_
Ao Kuang
13
4 / 3 / 5
8,445
497
9,326
16,389
5,923
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
4 / 4 / 4
8,179
481
10,129
10,286
4,230
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
3 / 6 / 6
7,295
429
6,909
18,997
14,947
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Sylvanus
ÅÅNNG
Sylvanus
12
3 / 5 / 3
7,790
458
5,458
16,721
15,229
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 6 / 5
8,094
476
13,415
8,018
2,336
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cabrakan
Faultier No1
Cabrakan
16
8 / 2 / 3
10,190
599
9,820
10,731
12,394
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tsukuyomi
Huilson_Cotta
Tsukuyomi
15
3 / 1 / 8
8,963
527
9,568
9,542
5,760
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
12
4 / 6 / 12
8,091
476
10,421
17,448
5,715
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
barbosatf
Neith
14
4 / 1 / 5
8,885
523
9,637
7,878
2,270
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
55
16
Kills
22
22
Deaths
16
19
Assists
33
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
2
4
1
0.63
W
3
6
5
0.92
L
Ao Kuang
Eludia_
Ao Kuang
4
3
5
2.17
W
Cabrakan
Faultier No1
Cabrakan
8
2
3
4.75
W
Tsukuyomi
Huilson_Cotta
Tsukuyomi
3
1
8
7
W
Fenrir
4
6
12
1.67
L
4
4
4
1.5
L
3
6
6
1
W
Neith
barbosatf
Neith
4
1
5
6.5
L
Sylvanus
ÅÅNNG
Sylvanus
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,542
Damage
52,861
74,432
Taken
53,617
48,584
Mitigated
28,475
21,039
Healing
12,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
3,720
36
0
778
12,039
8,255
0
5,637
6,402
0
32,373
W
13,415
6,519
0
370
8,018
2,336
710
3,972
4,001
41,580
0
L
Ao Kuang
Eludia_
Ao Kuang
9,326
1,967
0
9,402
16,389
5,923
0
2,636
13,753
44,002
0
W
Cabrakan
Faultier No1
Cabrakan
9,820
1,440
0
3,260
10,731
12,394
154
2,887
7,586
63,759
0
W
Tsukuyomi
Huilson_Cotta
Tsukuyomi
9,568
3,145
0
2,546
9,542
5,760
0
2,032
7,339
0
68,870
W
Fenrir
10,421
1,759
15
3,435
17,448
5,715
0
3,013
14,150
0
23,405
L
10,129
2,850
1,091
3,696
10,286
4,230
522
987
9,296
0
44,691
L
6,909
1,378
0
4,329
18,997
14,947
28
4,161
14,836
0
21,264
W
Neith
barbosatf
Neith
9,637
4,013
394
2,690
7,878
2,270
208
2,132
5,557
0
55,273
L
Sylvanus
ÅÅNNG
Sylvanus
5,458
2,129
0
1,743
16,721
15,229
341
9,814
6,907
32,636
9,975

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,128
Gold Earned
44,223
332
Minions Killed
452
0
Camps Cleared
0
1,530,697
Distance Traveled
1,659,387
13
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,419
436
66
4
0
333,949
1
W
Nu Wa
8,094
476
68
4
0
256,673
1
L
Ao Kuang
8,445
497
76
4
0
331,910
1
W
Cabrakan
10,190
599
141
8
0
301,616
3
W
Tsukuyomi
8,963
527
114
7
0
379,192
5
W
Fenrir
8,091
476
29
2
0
393,166
7
L
Chiron
8,179
481
81
5
0
296,922
5
L
Fenrir
7,295
429
34
2
0
326,995
6
W
Neith
8,885
523
100
6
0
328,740
6
L
Sylvanus
7,790
458
75
4
0
240,921
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role