Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
Mxquel4937
Sol
Level 102
God Stats
33W - 34L
1,474 SR
Queue Stats
404W - 361L
1,536 Elo+
Party 1
Fenrir
Fenrir
RAMON MELON
Fenrir
Level 87
God Stats
10W - 8L
1,608 SR
Queue Stats
108W - 96L
1,542 Elo+
Party 1
Bacchus
Bacchus
Saloxi
Bacchus
Level 56
God Stats
3W - 1L
1,773 SR
Queue Stats
77W - 78L
1,510 Elo+
Party 1
Merlin
Merlin
WALKER4X
Merlin
Level 33
God Stats
24W - 16L
1,498 SR
Queue Stats
71W - 68L
1,532 Elo+
Party 1
Team Averages
Level 76
1,571 SR
1,524 Elo+

VS

Team Averages
Level 100
1,594 SR
1,485 Elo+
Ares
Ares
BruceWaynGretsky
Ares
Level 87
God Stats
19W - 8L
1,658 SR
Queue Stats
279W - 255L
1,407 Elo+
Party 2
Hou Yi
Hou Yi
Nicolas14081
Hou Yi
Level 43
God Stats
5W - 4L
1,555 SR
Queue Stats
46W - 48L
1,503 Elo+
Party 3
Cabrakan
Cabrakan
Suicide_Squid7
Cabrakan
Level 108
God Stats
8W - 6L
1,617 SR
Queue Stats
325W - 305L
1,492 Elo+
Party 2
Mulan
Mulan
cruellerfidle
Mulan
Level 154
God Stats
22W - 13L
1,559 SR
Queue Stats
467W - 382L
1,589 Elo+
Party 3
Sol
Sol
tastemysmoothie
Sol
Level 107
God Stats
7W - 4L
1,579 SR
Queue Stats
317W - 319L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
9
0 / 6 / 0
6,146
439
2,896
7,618
3,262
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
6 / 5 / 0
7,529
538
12,593
9,569
3,382
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
10
0 / 2 / 0
6,473
462
1,621
7,194
3,516
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bacchus
Saloxi
Bacchus
8
1 / 4 / 2
5,837
417
4,709
13,781
8,331
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Merlin
WALKER4X
Merlin
10
0 / 4 / 0
5,968
426
3,758
6,879
2,230
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 7
6,273
448
2,765
13,152
7,744
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hou Yi
12
2 / 1 / 3
7,192
514
2,850
6,541
2,417
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cabrakan
12
2 / 1 / 6
7,318
523
5,201
7,383
3,869
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
9 / 0 / 7
8,562
612
9,653
10,343
9,970
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
8 / 0 / 5
8,874
634
7,934
7,940
3,061
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
49
7
Kills
21
21
Deaths
7
2
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
0
6
0
0
W
0
5
7
0.7
L
6
5
0
1.2
W
Hou Yi
2
1
3
3.5
L
Fenrir
0
2
0
0
L
Bacchus
Saloxi
Bacchus
1
4
2
0.5
W
Cabrakan
2
1
6
5
L
Merlin
WALKER4X
Merlin
0
4
0
0
W
9
0
7
12.5
W
8
0
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,577
Damage
28,403
45,041
Taken
45,359
20,721
Mitigated
27,061
7,857
Healing
13,945
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
2,896
748
0
583
7,618
3,262
609
2,516
4,635
0
26,692
W
2,765
192
0
125
13,152
7,744
0
6,752
6,320
19,989
0
L
12,593
5,365
0
3,417
9,569
3,382
560
4,641
4,831
44,030
7,718
W
Hou Yi
2,850
2,036
0
2,611
6,541
2,417
838
4,192
2,349
0
28,926
L
Fenrir
1,621
774
0
265
7,194
3,516
0
1,247
5,733
0
40,318
L
Bacchus
Saloxi
Bacchus
4,709
636
175
2,105
13,781
8,331
0
7,062
6,588
15,467
0
W
Cabrakan
5,201
760
0
1,580
7,383
3,869
306
3,173
4,102
39,404
0
L
Merlin
WALKER4X
Merlin
3,758
160
0
1,312
6,879
2,230
0
2,659
4,125
28,603
0
W
9,653
1,444
0
4,762
10,343
9,970
266
1,315
8,866
10,582
32,674
W
7,934
3,388
0
4,867
7,940
3,061
0
3,590
4,122
60,518
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,953
Gold Earned
38,219
301
Minions Killed
353
0
Camps Cleared
0
1,229,982
Distance Traveled
1,240,819
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,146
439
55
4
0
242,513
1
W
Ares
6,273
448
30
2
0
236,645
1
L
Sol
7,529
538
83
6
0
209,600
1
W
Hou Yi
7,192
514
66
5
0
235,087
0
L
Fenrir
6,473
462
91
7
0
261,677
0
L
Bacchus
5,837
417
21
2
0
273,697
1
W
Cabrakan
7,318
523
71
5
0
226,902
5
L
Merlin
5,968
426
51
4
0
242,495
7
W
Mulan
8,562
612
83
6
0
274,051
3
W
Sol
8,874
634
103
7
0
268,134
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role