Player Matchup

Thanatos
Thanatos
Pherii
Thanatos
Level 62
God Stats
1W - 4L
1,426 SR
Queue Stats
14W - 16L
1,427 Elo+
Party 2
Discordia
Discordia
ShotgunSnipes
Discordia
Level 42
God Stats
8W - 8L
1,543 SR
Queue Stats
13W - 22L
1,365 Elo+
Party 2
Izanami
Izanami
teddeywolf
Izanami
Level 38
God Stats
4W - 7L
1,591 SR
Queue Stats
136W - 198L
1,400 Elo+
Solo
Team Averages
Level 47
1,520 SR
1,397 Elo+

VS

Team Averages
Level 84
1,599 SR
1,489 Elo+
Baron Samedi
Baron Samedi
BMG Chapo7714
Baron Samedi
Level 37
God Stats
26W - 8L
1,731 SR
Queue Stats
85W - 71L
1,507 Elo+
Party 1
Cernunnos
Cernunnos
ImGaelSaenz
Cernunnos
Level 83
God Stats
10W - 11L
1,529 SR
Queue Stats
177W - 140L
1,443 Elo+
Solo
Sylvanus
Sylvanus
KyranUwU
Sylvanus
Level 133
God Stats
13W - 7L
1,538 SR
Queue Stats
267W - 231L
1,518 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Pherii
Thanatos
9
2 / 5 / 0
6,336
634
7,415
9,851
4,453
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Discordia
ShotgunSnipes
Discordia
10
0 / 3 / 1
6,073
607
6,446
5,693
1,775
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
teddeywolf
Izanami
10
0 / 3 / 0
6,110
611
4,512
7,308
2,212
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BMG Chapo7714
Baron Samedi
11
2 / 0 / 8
6,965
697
5,182
4,623
1,832
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cernunnos
ImGaelSaenz
Cernunnos
12
7 / 1 / 4
8,242
824
9,066
8,706
3,578
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sylvanus
KyranUwU
Sylvanus
11
2 / 1 / 9
6,966
697
4,442
9,421
6,484
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
32
2
Kills
11
11
Deaths
2
1
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
BMG Chapo7714
Baron Samedi
2
0
8
6
W
Cernunnos
ImGaelSaenz
Cernunnos
7
1
4
9
W
Sylvanus
KyranUwU
Sylvanus
2
1
9
6.5
L
Thanatos
Pherii
Thanatos
2
5
0
0.4
L
Discordia
ShotgunSnipes
Discordia
0
3
1
0.17
L
Izanami
teddeywolf
Izanami
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,373
Damage
18,690
22,852
Taken
22,750
8,440
Mitigated
11,894
5,076
Healing
10,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
BMG Chapo7714
Baron Samedi
5,182
430
693
1,334
4,623
1,832
100
1,127
3,137
22,177
0
W
Cernunnos
ImGaelSaenz
Cernunnos
9,066
4,655
0
3,016
8,706
3,578
224
2,745
5,242
0
24,708
W
Sylvanus
KyranUwU
Sylvanus
4,442
1,164
2,016
3,277
9,421
6,484
17
2,021
6,774
13,091
2,678
L
Thanatos
Pherii
Thanatos
7,415
1,200
0
3,769
9,851
4,453
0
3,406
6,235
0
10,921
L
Discordia
ShotgunSnipes
Discordia
6,446
370
81
687
5,693
1,775
0
3,108
2,379
20,503
0
L
Izanami
teddeywolf
Izanami
4,512
2,880
44
495
7,308
2,212
0
2,505
4,679
0
22,122

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,519
Gold Earned
22,173
102
Minions Killed
119
5
Camps Cleared
5
466,204
Distance Traveled
536,446
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
6,965
697
54
5
1
182,150
4
W
Cernunnos
8,242
824
50
5
4
188,491
1
W
Sylvanus
6,966
697
15
2
0
165,805
3
L
Thanatos
6,336
634
18
2
2
173,625
5
L
Discordia
6,073
607
33
3
2
135,563
0
L
Izanami
6,110
611
51
5
1
157,016
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role