Player Matchup

Fenrir
Fenrir
JustVibing5932
Fenrir
Level 104
God Stats
0W - 4L
1,238 SR
Queue Stats
172W - 166L
1,447 Elo+
Solo
Hercules
Hercules
K1LLER FARTS
Hercules
Level 103
God Stats
16W - 13L
1,595 SR
Queue Stats
242W - 258L
1,460 Elo+
Solo
Sylvanus
Sylvanus
KenpoKid90
Sylvanus
Level 121
God Stats
5W - 9L
1,438 SR
Queue Stats
408W - 417L
1,568 Elo+
Solo
Janus
Janus
Mr_Corgi_546
Janus
Level 100
God Stats
0W - 2L
1,245 SR
Queue Stats
307W - 316L
1,469 Elo+
Solo
Skadi
Skadi
forfeit_wire3
Skadi
Level 101
God Stats
73W - 63L
1,584 SR
Queue Stats
418W - 436L
1,508 Elo+
Solo
Team Averages
Level 106
1,420 SR
1,491 Elo+

VS

Team Averages
Level 98
1,601 SR
1,506 Elo+
Susano
Susano
Blacksteve666
Susano
Level 127
God Stats
10W - 8L
1,538 SR
Queue Stats
85W - 89L
1,510 Elo+
Solo
Odin
Odin
Jhusaurus
Odin
Level 63
God Stats
2W - 0L
1,789 SR
Queue Stats
93W - 102L
1,475 Elo+
Solo
Hou Yi
Hou Yi
Sarujin
Hou Yi
Level 109
God Stats
6W - 3L
1,367 SR
Queue Stats
160W - 118L
1,513 Elo+
Solo
Tiamat
Tiamat
Smoothjean
Tiamat
Level 95
God Stats
7W - 4L
1,693 SR
Queue Stats
133W - 136L
1,533 Elo+
Solo
Cthulhu
Cthulhu
x psychosomatik
Cthulhu
Level 97
God Stats
4W - 2L
1,619 SR
Queue Stats
24W - 29L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 3 / 4
10,540
527
12,391
18,219
7,493
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Hercules
K1LLER FARTS
Hercules
12
1 / 1 / 2
8,340
417
2,670
8,142
6,089
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sylvanus
KenpoKid90
Sylvanus
14
4 / 6 / 7
9,288
464
14,790
20,168
19,993
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
7 / 9 / 2
10,178
509
14,989
16,265
5,573
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
4 / 7 / 8
10,386
519
11,676
16,880
5,660
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 5 / 6
10,674
534
13,788
17,496
6,569
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Odin
17
1 / 4 / 3
9,978
499
4,809
10,611
5,951
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hou Yi
Sarujin
Hou Yi
18
10 / 5 / 5
10,894
545
17,590
15,480
4,887
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tiamat
Smoothjean
Tiamat
18
7 / 7 / 9
11,638
582
12,725
12,043
7,110
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
2 / 5 / 10
9,154
458
9,245
25,210
16,803
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
59
25
Kills
26
26
Deaths
26
23
Assists
33
Player
Kills
Deaths
Assists
KDA
W
6
5
6
1.8
W
Odin
1
4
3
0.63
L
9
3
4
3.67
L
Hercules
K1LLER FARTS
Hercules
1
1
2
2
L
Sylvanus
KenpoKid90
Sylvanus
4
6
7
1.25
L
7
9
2
0.89
W
Hou Yi
Sarujin
Hou Yi
10
5
5
2.5
W
Tiamat
Smoothjean
Tiamat
7
7
9
1.64
L
4
7
8
1.14
W
2
5
10
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,516
Damage
58,157
79,674
Taken
80,840
44,808
Mitigated
41,320
23,634
Healing
16,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,788
2,969
0
1,200
17,496
6,569
0
3,609
13,717
0
74,854
W
Odin
4,809
709
0
840
10,611
5,951
178
403
10,208
0
52,954
L
12,391
3,533
0
5,621
18,219
7,493
628
3,608
14,377
0
57,226
L
Hercules
K1LLER FARTS
Hercules
2,670
753
0
3,929
8,142
6,089
112
1,166
6,952
0
35,188
L
Sylvanus
KenpoKid90
Sylvanus
14,790
3,804
1,067
5,961
20,168
19,993
400
5,915
14,083
39,042
12,117
L
14,989
1,213
0
2,465
16,265
5,573
857
4,535
11,398
60,029
0
W
Hou Yi
Sarujin
Hou Yi
17,590
9,783
0
4,400
15,480
4,887
1,404
6,862
8,482
0
56,121
W
Tiamat
Smoothjean
Tiamat
12,725
901
102
1,766
12,043
7,110
680
5,075
6,725
58,218
0
L
11,676
4,731
0
4,591
16,880
5,660
221
6,057
10,601
0
60,675
W
9,245
1,038
851
7,451
25,210
16,803
75
11,642
13,279
37,781
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,732
Gold Earned
52,338
449
Minions Killed
452
0
Camps Cleared
0
1,562,894
Distance Traveled
1,789,765
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
10,674
534
98
5
0
371,801
0
W
Odin
9,978
499
125
6
0
351,430
1
L
Fenrir
10,540
527
85
4
0
398,459
4
L
Hercules
8,340
417
98
5
0
193,269
3
L
Sylvanus
9,288
464
65
3
0
328,522
1
L
Janus
10,178
509
99
5
0
319,354
0
W
Hou Yi
10,894
545
71
4
0
344,177
6
W
Tiamat
11,638
582
115
6
0
353,323
3
L
Skadi
10,386
519
102
5
0
323,290
4
W
Cthulhu
9,154
458
43
2
0
369,034
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role