Player Matchup

Sun Wukong
Sun Wukong
Gold IV
 
Sun Wukong
Gold IV
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Bronze III
ElTollo89
Scylla
Bronze III
Level 32
God Stats
10W - 6L
1,595 SR
Queue Stats
40W - 51L
1,365 MMR
Solo
Rama
Rama
Bronze III
Julianbb773
Rama
Bronze III
Level 89
God Stats
2W - 1L
1,437 SR
Queue Stats
5W - 9L
1,354 MMR
Solo
Ymir
Ymir
Gold V
Morbeous
Ymir
Gold V
Level 120
God Stats
8W - 5L
1,654 SR
Queue Stats
740W - 749L
1,350 MMR
Solo
Mercury
Mercury
Gold V
aIucardgod
Mercury
Gold V
Level 160
God Stats
16W - 11L
1,741 SR
Queue Stats
567W - 560L
1,313 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 105
1,586 SR
1,376 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 109
1,589 SR
1,366 MMR
Apollo
Apollo
Gold V
 
Apollo
Gold V
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ao Kuang
Ao Kuang
Gold III
AtH2O
Ao Kuang
Gold III
Level 160
God Stats
1,477W - 1,172L
1,565 SR
Queue Stats
2,721W - 2,758L
1,362 MMR
Solo
Vamana
Vamana
Silver I
ULTRABLASTS
Vamana
Silver I
Level 97
God Stats
21W - 17L
1,616 SR
Queue Stats
116W - 116L
1,279 MMR
Solo
Sylvanus
Sylvanus
Gold V
ironmannn
Sylvanus
Gold V
Level 158
God Stats
14W - 11L
1,564 SR
Queue Stats
244W - 248L
1,318 MMR
Solo
Hel
Hel
Gold V
prestini
Hel
Gold V
Level 86
God Stats
0W - 2L
1,699 SR
Queue Stats
57W - 70L
1,369 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
8
2 / 0 / 0
4,594
766
3,788
3,495
2,021
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Scylla
ElTollo89
Scylla
6
1 / 0 / 1
3,786
631
809
1,958
456
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

5
0 / 1 / 0
3,284
547
2,471
2,915
607
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ymir
5
0 / 2 / 1
3,308
551
1,053
3,491
1,014
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mercury
aIucardgod
Mercury
6
1 / 0 / 1
3,780
630
694
2,584
792
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bans
Morgan Le FayOdinGilgameshTiamatAthena

VS

Bans
ArtioCerberusArtemisFenrirSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
4
1 / 0 / 1
3,307
551
1,175
1,241
207
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ao Kuang
AtH2O
Ao Kuang
7
1 / 0 / 0
3,833
639
1,685
3,237
763
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Vamana
6
0 / 2 / 0
3,535
589
2,165
4,577
1,708
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sylvanus
ironmannn
Sylvanus
6
1 / 0 / 2
3,767
628
2,591
2,519
1,463
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

7
0 / 2 / 0
3,868
645
1,081
2,306
451
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
6
4
Kills
3
3
Deaths
4
3
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
2
0
0
2
L
Apollo
 
Apollo
1
0
1
1.5
L
Ao Kuang
AtH2O
Ao Kuang
1
0
0
1
W
Scylla
ElTollo89
Scylla
1
0
1
1.5
W
0
1
0
0
W
Ymir
0
2
1
0.25
L
Vamana
0
2
0
0
W
Mercury
aIucardgod
Mercury
1
0
1
1.5
L
Sylvanus
ironmannn
Sylvanus
1
0
2
2
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,815
Damage
8,697
14,443
Taken
13,880
4,890
Mitigated
4,592
4,628
Healing
4,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
3,788
1,916
0
1,838
3,495
2,021
0
223
3,272
0
19,979
L
Apollo
 
Apollo
1,175
929
0
575
1,241
207
0
285
956
0
6,400
L
Ao Kuang
AtH2O
Ao Kuang
1,685
553
0
432
3,237
763
0
555
2,654
17,159
0
W
Scylla
ElTollo89
Scylla
809
120
0
1,199
1,958
456
90
652
1,190
13,885
0
W
2,471
2,291
0
931
2,915
607
0
1,389
1,526
0
16,699
W
Ymir
1,053
384
0
10
3,491
1,014
0
1,756
1,735
6,484
0
L
Vamana
2,165
1,342
0
1,402
4,577
1,708
0
0
4,577
0
12,087
W
Mercury
aIucardgod
Mercury
694
297
0
650
2,584
792
0
769
1,768
0
17,032
L
Sylvanus
ironmannn
Sylvanus
2,591
940
326
1,122
2,519
1,463
0
375
2,144
11,918
3,889
L
1,081
43
115
924
2,306
451
0
511
1,687
17,976
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,752
Gold Earned
18,310
152
Minions Killed
174
0
Camps Cleared
0
560,980
Distance Traveled
514,970
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
4,594
766
43
7
0
116,247
1
L
Apollo
3,307
551
15
3
0
77,737
1
L
Ao Kuang
3,833
639
43
7
0
109,402
1
W
Scylla
3,786
631
36
6
0
106,336
2
W
Rama
3,284
547
21
4
0
99,754
1
W
Ymir
3,308
551
14
2
0
113,114
1
L
Vamana
3,535
589
33
6
0
108,422
1
W
Mercury
3,780
630
38
6
0
125,529
0
L
Sylvanus
3,767
628
35
6
0
103,372
2
L
Hel
3,868
645
48
8
0
116,037
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role