Player Matchup

Baron Samedi
Baron Samedi
ItzRailingTime
Baron Samedi
Level 83
God Stats
47W - 48L
1,818 SR
Queue Stats
76W - 79L
1,890 Elo+
Party 1
Fenrir
Fenrir
Vanash06
Fenrir
Level 74
God Stats
170W - 50L
1,737 SR
Queue Stats
217W - 87L
1,778 Elo+
Party 1
Medusa
Medusa
Vanash60
Medusa
Level 75
God Stats
11W - 2L
1,711 SR
Queue Stats
73W - 33L
1,740 Elo+
Party 1
Team Averages
Level 77
1,755 SR
1,803 Elo+

VS

Team Averages
Level 112
1,454 SR
1,587 Elo+
Thor
Thor
 
Thor
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Cercman
Ah Puch
Level 146
God Stats
11W - 6L
1,638 SR
Queue Stats
282W - 248L
1,633 Elo+
Solo
Odin
Odin
DRIX02
Odin
Level 101
God Stats
0W - 4L
1,223 SR
Queue Stats
175W - 153L
1,628 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ItzRailingTime
Baron Samedi
16
10 / 4 / 10
13,356
742
20,401
20,927
16,618
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Fenrir
Vanash06
Fenrir
16
9 / 3 / 13
13,582
755
18,271
24,269
23,632
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Medusa
Vanash60
Medusa
17
6 / 3 / 16
13,120
729
13,936
14,625
5,413
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
14
8 / 11 / 0
12,252
681
16,987
20,735
9,006
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Puch
Cercman
Ah Puch
15
1 / 7 / 7
11,720
651
16,967
18,845
7,457
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Odin
DRIX02
Odin
12
1 / 7 / 6
10,484
582
12,529
19,661
19,587
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
23
25
Kills
10
10
Deaths
25
39
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
8
11
0
0.73
L
Ah Puch
Cercman
Ah Puch
1
7
7
0.64
L
Odin
DRIX02
Odin
1
7
6
0.57
W
Baron Samedi
ItzRailingTime
Baron Samedi
10
4
10
3.75
W
Fenrir
Vanash06
Fenrir
9
3
13
5.17
W
Medusa
Vanash60
Medusa
6
3
16
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,608
Damage
46,483
59,821
Taken
59,241
45,663
Mitigated
36,050
18,975
Healing
6,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
16,987
5,511
0
385
20,735
9,006
722
8,538
12,197
0
33,802
L
Ah Puch
Cercman
Ah Puch
16,967
447
0
4,332
18,845
7,457
468
4,944
13,901
59,629
0
L
Odin
DRIX02
Odin
12,529
1,813
0
1,548
19,661
19,587
30
7,404
12,257
7,534
20,144
W
Baron Samedi
ItzRailingTime
Baron Samedi
20,401
2,836
3,485
8,022
20,927
16,618
1,061
6,453
14,102
55,384
0
W
Fenrir
Vanash06
Fenrir
18,271
4,705
53
4,885
24,269
23,632
216
7,818
15,416
0
37,730
W
Medusa
Vanash60
Medusa
13,936
5,790
0
2,530
14,625
5,413
1,743
6,923
7,528
0
52,774

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,058
Gold Earned
34,456
211
Minions Killed
172
10
Camps Cleared
6
1,050,701
Distance Traveled
806,617
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
12,252
681
37
2
3
264,705
4
L
Ah Puch
11,720
651
108
6
1
267,948
1
L
Odin
10,484
582
27
2
2
273,964
6
W
Baron Samedi
13,356
742
81
5
5
305,687
3
W
Fenrir
13,582
755
43
2
3
365,475
0
W
Medusa
13,120
729
87
5
2
379,539
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role