Player Matchup

Chaac
Chaac
Dorsaw
Chaac
Level 157
God Stats
7W - 7L
1,431 SR
Queue Stats
1,424W - 1,506L
1,445 Elo+
Solo
Hera
Hera
Grumpy Canadian
Hera
Level 121
God Stats
5W - 4L
1,614 SR
Queue Stats
229W - 264L
1,450 Elo+
Solo
Neith
Neith
MasterCheefer420
Neith
Level 108
God Stats
3W - 0L
1,655 SR
Queue Stats
35W - 20L
1,495 Elo+
Solo
Artemis
Artemis
PANIK404
Artemis
Level 104
God Stats
183W - 152L
1,498 SR
Queue Stats
356W - 369L
1,482 Elo+
Solo
Da Ji
Da Ji
Shimminalque
Da Ji
Level 147
God Stats
1W - 0L
1,187 SR
Queue Stats
33W - 29L
1,539 Elo+
Solo
Team Averages
Level 127
1,477 SR
1,482 Elo+

VS

Team Averages
Level 92
1,656 SR
1,407 Elo+
Da Ji
Da Ji
AdriftRaccoon6
Da Ji
Level 77
God Stats
2W - 1L
1,833 SR
Queue Stats
47W - 55L
1,432 Elo+
Solo
Neith
Neith
RIP_KOBE_BEAN824
Neith
Level 109
God Stats
2W - 4L
1,726 SR
Queue Stats
7W - 11L
1,149 Elo+
Solo
Fafnir
Fafnir
ThyKrazyone
Fafnir
Level 123
God Stats
17W - 14L
1,575 SR
Queue Stats
631W - 616L
1,561 Elo+
Solo
Hades
Hades
Victor-21_lo
Hades
Level 89
God Stats
1W - 1L
1,527 SR
Queue Stats
1W - 4L
1,353 Elo+
Solo
Serqet
Serqet
sPo0oKeY_cAT
Serqet
Level 63
God Stats
13W - 11L
1,620 SR
Queue Stats
335W - 327L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Dorsaw
Chaac
17
5 / 0 / 10
11,114
1,010
6,562
6,144
4,587
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
2 / 3 / 14
11,047
1,004
17,363
5,816
1,660
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
6 / 3 / 11
12,203
1,109
15,471
11,205
3,541
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Artemis
PANIK404
Artemis
17
3 / 2 / 8
10,655
969
8,611
6,350
1,994
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

17
5 / 4 / 12
11,035
1,003
18,215
12,553
4,630
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

226

VS

Team 2 Tickets

129

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 6 / 5
10,279
934
6,334
16,283
7,489
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

17
6 / 7 / 2
11,499
1,045
9,940
17,119
8,322
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fafnir
17
0 / 1 / 8
11,419
1,038
7,123
16,594
26,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
4 / 6 / 4
11,436
1,040
13,108
20,316
13,421
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Serqet
15
0 / 1 / 0
8,358
760
0
795
178
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
31
21
Kills
12
12
Deaths
21
55
Assists
19
Player
Kills
Deaths
Assists
KDA
L
2
6
5
0.75
W
Chaac
Dorsaw
Chaac
5
0
10
10
W
2
3
14
3
W
6
3
11
3.83
W
Artemis
PANIK404
Artemis
3
2
8
3.5
L
6
7
2
1
W
5
4
12
2.75
L
Fafnir
0
1
8
4
L
4
6
4
1
L
Serqet
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,222
Damage
36,505
42,068
Taken
71,107
16,412
Mitigated
56,146
9,223
Healing
9,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,334
1,432
0
58
16,283
7,489
0
4,307
11,833
0
17,370
W
Chaac
Dorsaw
Chaac
6,562
775
0
3,716
6,144
4,587
0
4,259
1,885
0
17,270
W
17,363
4,456
0
0
5,816
1,660
0
3,300
2,516
31,150
0
W
15,471
6,251
0
3,853
11,205
3,541
0
5,190
6,015
0
60,908
W
Artemis
PANIK404
Artemis
8,611
3,178
253
1,151
6,350
1,994
0
1,672
4,678
0
24,456
L
9,940
6,077
0
1,173
17,119
8,322
0
2,957
14,064
0
38,203
W
18,215
4,542
0
250
12,553
4,630
0
5,810
6,648
0
31,340
L
Fafnir
7,123
1,723
0
3,081
16,594
26,736
0
4,495
11,850
15,809
0
L
13,108
203
780
4,324
20,316
13,421
0
5,604
14,388
52,357
0
L
Serqet
0
0
0
0
795
178
0
0
715
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,054
Gold Earned
52,991
213
Minions Killed
206
9
Camps Cleared
5
1,008,381
Distance Traveled
807,325
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
10,279
934
31
3
2
199,209
0
W
Chaac
11,114
1,010
23
2
0
220,387
0
W
Hera
11,047
1,004
42
4
0
208,417
3
W
Neith
12,203
1,109
92
8
4
187,940
1
W
Artemis
10,655
969
26
2
4
188,593
3
L
Neith
11,499
1,045
44
4
0
187,193
0
W
Da Ji
11,035
1,003
30
3
1
203,044
1
L
Fafnir
11,419
1,038
21
2
1
190,707
0
L
Hades
11,436
1,040
110
10
2
215,600
2
L
Serqet
8,358
760
0
0
0
14,616
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role