Player Matchup

Sol
Sol
DaTrippyHippy
Sol
Level 41
God Stats
0W - 2L
1,422 SR
Queue Stats
101W - 87L
1,373 Elo+
Solo
Medusa
Medusa
Morcass2
Medusa
Level 69
God Stats
0W - 1L
1,359 SR
Queue Stats
3W - 6L
1,351 Elo+
Party 3
Cthulhu
Cthulhu
VTOX_Fly_Sh0T
Cthulhu
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 7L
1,267 Elo+
Party 3
Hun Batz
Hun Batz
c_-Heisenberg-_c
Hun Batz
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 18L
1,371 Elo+
Party 3
Artio
Artio
xXBunk3r_KlxeTeX
Artio
Level 28
God Stats
1W - 1L
1,686 SR
Queue Stats
4W - 10L
1,257 Elo+
Party 3
Team Averages
Level 50
1,493 SR
1,324 Elo+

VS

Team Averages
Level 50
1,444 SR
1,357 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
CLARA2315
Tiamat
Level 46
God Stats
4W - 5L
1,384 SR
Queue Stats
92W - 88L
1,543 Elo+
Solo
Neith
Neith
CyclicalName7
Neith
Level 116
God Stats
17W - 18L
1,503 SR
Queue Stats
841W - 822L
1,348 Elo+
Party 1
Yemoja
Yemoja
Emogirl Love
Yemoja
Level 20
God Stats
14W - 12L
1,381 SR
Queue Stats
65W - 74L
1,197 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
KingDrago0804
Morgan Le Fay
Level 42
God Stats
1W - 0L
1,452 SR
Queue Stats
1W - 1L
1,196 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 1
10,033
502
9,739
15,114
5,309
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
Morcass2
Medusa
13
1 / 5 / 2
8,352
418
12,158
17,252
6,060
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
14
4 / 7 / 0
9,199
460
10,256
19,014
20,598
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
0 / 6 / 2
8,389
419
5,606
15,893
6,016
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 12 / 0
7,514
376
3,029
21,748
12,479
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
17
3 / 1 / 4
10,602
530
5,962
8,479
3,064
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tiamat
CLARA2315
Tiamat
19
6 / 0 / 3
11,703
585
16,462
13,348
9,625
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
18 / 1 / 5
11,145
557
27,010
16,140
5,607
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Yemoja
13
1 / 4 / 13
9,116
456
3,854
12,198
10,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Morgan Le Fay
KingDrago0804
Morgan Le Fay
14
6 / 4 / 2
9,025
451
11,186
14,551
5,434
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
61
9
Kills
34
34
Deaths
10
5
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
3
1
4
5
W
Tiamat
CLARA2315
Tiamat
6
0
3
7.5
W
18
1
5
20.5
L
2
4
1
0.63
W
Yemoja
1
4
13
1.88
W
Morgan Le Fay
KingDrago0804
Morgan Le Fay
6
4
2
1.75
L
Medusa
Morcass2
Medusa
1
5
2
0.4
L
Cthulhu
4
7
0
0.57
L
0
6
2
0.17
L
2
12
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,788
Damage
64,474
89,021
Taken
64,716
50,462
Mitigated
34,479
17,270
Healing
19,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
5,962
2,852
0
553
8,479
3,064
1,438
2,234
6,245
0
53,245
W
Tiamat
CLARA2315
Tiamat
16,462
893
0
6,481
13,348
9,625
940
5,623
7,725
86,442
0
W
27,010
16,391
0
7,339
16,140
5,607
473
3,573
12,567
0
83,372
L
9,739
4,669
0
7,883
15,114
5,309
1,319
10,035
4,407
73,542
0
W
Yemoja
3,854
1,356
1,648
1,463
12,198
10,749
24
4,229
7,969
19,288
0
W
Morgan Le Fay
KingDrago0804
Morgan Le Fay
11,186
2,582
0
1,986
14,551
5,434
388
7,777
6,774
46,355
0
L
Medusa
Morcass2
Medusa
12,158
4,878
0
4,449
17,252
6,060
446
3,394
13,752
0
54,820
L
Cthulhu
10,256
292
164
1,365
19,014
20,598
130
10,021
8,955
45,311
0
L
5,606
2,281
0
2,106
15,893
6,016
0
4,454
11,355
0
51,410
L
3,029
644
80
1,223
21,748
12,479
0
2,670
19,050
13,900
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,487
Gold Earned
51,591
419
Minions Killed
458
0
Camps Cleared
0
1,768,702
Distance Traveled
1,711,970
4
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,602
530
112
6
0
322,718
2
W
Tiamat
11,703
585
154
8
0
376,232
6
W
Neith
11,145
557
124
6
0
366,971
1
L
Sol
10,033
502
153
8
0
341,619
2
W
Yemoja
9,116
456
20
1
0
289,223
0
W
Morgan Le Fay
9,025
451
48
2
0
356,826
7
L
Medusa
8,352
418
74
4
0
347,362
1
L
Cthulhu
9,199
460
84
4
0
362,867
1
L
Hun Batz
8,389
419
90
5
0
364,752
0
L
Artio
7,514
376
18
1
0
352,102
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role