Player Matchup

Amaterasu
Amaterasu
Artus Prime
Amaterasu
Level 77
God Stats
28W - 14L
1,767 SR
Queue Stats
198W - 164L
1,400 Elo+
Party 2
Anhur
Anhur
Bangzprt2
Anhur
Level 66
God Stats
6W - 3L
1,483 SR
Queue Stats
231W - 202L
1,428 Elo+
Party 1
Arachne
Arachne
SevenAngeryWasps
Arachne
Level 116
God Stats
6W - 3L
1,622 SR
Queue Stats
168W - 191L
1,425 Elo+
Solo
Sol
Sol
XxGhstKidxX
Sol
Level 58
God Stats
8W - 3L
1,432 SR
Queue Stats
190W - 179L
1,461 Elo+
Party 1
Ymir
Ymir
ramonomar1
Ymir
Level 123
God Stats
3W - 8L
1,312 SR
Queue Stats
146W - 130L
1,415 Elo+
Party 2
Team Averages
Level 88
1,523 SR
1,426 Elo+

VS

Team Averages
Level 71
1,471 SR
1,394 Elo+
Kukulkan
Kukulkan
BusterGnutt12
Kukulkan
Level 64
God Stats
18W - 20L
1,450 SR
Queue Stats
236W - 257L
1,447 Elo+
Solo
Sobek
Sobek
HawkDelSol
Sobek
Level 84
God Stats
13W - 5L
1,833 SR
Queue Stats
270W - 258L
1,391 Elo+
Party 3
Sol
Sol
KemuriNoRoka
Sol
Level 60
God Stats
7W - 19L
1,455 SR
Queue Stats
82W - 73L
1,441 Elo+
Solo
Achilles
Achilles
Sobel71
Achilles
Level 64
God Stats
0W - 1L
1,217 SR
Queue Stats
20W - 38L
1,308 Elo+
Solo
Awilix
Awilix
nafaaliIargus
Awilix
Level 84
God Stats
6W - 10L
1,401 SR
Queue Stats
242W - 232L
1,384 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Artus Prime
Amaterasu
16
7 / 2 / 3
10,128
596
11,443
10,731
7,284
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anhur
Bangzprt2
Anhur
12
1 / 2 / 6
7,410
436
6,558
7,470
2,189
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

17
5 / 0 / 4
10,037
590
9,443
12,753
5,508
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
1 / 0 / 5
8,875
522
8,433
9,538
3,740
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
1 / 1 / 6
7,752
456
3,866
12,766
6,471
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
BusterGnutt12
Kukulkan
13
0 / 3 / 1
8,123
478
4,445
7,640
3,080
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
12
4 / 4 / 0
8,059
474
6,139
15,656
12,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
0 / 1 / 3
7,053
415
10,145
8,173
2,176
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
Sobel71
Achilles
13
1 / 4 / 0
7,903
465
6,730
16,950
9,613
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
0 / 3 / 2
7,774
457
2,864
10,623
3,946
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
11
15
Kills
5
5
Deaths
15
24
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
Artus Prime
Amaterasu
7
2
3
4.25
W
Anhur
Bangzprt2
Anhur
1
2
6
2
L
Kukulkan
BusterGnutt12
Kukulkan
0
3
1
0.17
L
Sobek
4
4
0
1
L
0
1
3
1.5
W
5
0
4
7
L
Achilles
Sobel71
Achilles
1
4
0
0.25
W
1
0
5
3.5
L
0
3
2
0.33
W
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,743
Damage
30,323
53,258
Taken
59,042
25,192
Mitigated
31,074
21,435
Healing
22,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
Artus Prime
Amaterasu
11,443
6,214
0
3,886
10,731
7,284
572
1,790
8,327
0
54,835
W
Anhur
Bangzprt2
Anhur
6,558
4,490
0
1,419
7,470
2,189
1,200
4,470
3,000
0
27,309
L
Kukulkan
BusterGnutt12
Kukulkan
4,445
661
0
250
7,640
3,080
0
3,802
3,838
53,585
0
L
Sobek
6,139
231
194
6,085
15,656
12,259
109
3,950
11,706
18,110
0
L
10,145
2,498
0
4,644
8,173
2,176
685
1,272
6,901
48,900
0
W
9,443
5,183
0
8,081
12,753
5,508
2,402
3,199
9,468
0
81,075
L
Achilles
Sobel71
Achilles
6,730
1,890
0
6,938
16,950
9,613
259
2,435
14,515
0
39,643
W
8,433
1,335
0
5,572
9,538
3,740
1,116
3,858
5,532
56,075
0
L
2,864
646
0
4,302
10,623
3,946
0
840
9,783
0
50,047
W
3,866
337
180
2,297
12,766
6,471
0
7,470
5,205
26,220
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,202
Gold Earned
38,912
415
Minions Killed
414
0
Camps Cleared
0
1,559,484
Distance Traveled
1,530,569
22
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
10,128
596
94
6
0
336,512
4
W
Anhur
7,410
436
50
3
0
260,735
4
L
Kukulkan
8,123
478
119
7
0
297,299
2
L
Sobek
8,059
474
32
2
0
306,678
4
L
Sol
7,053
415
89
5
0
290,649
1
W
Arachne
10,037
590
122
7
0
345,828
2
L
Achilles
7,903
465
84
5
0
286,367
7
W
Sol
8,875
522
118
7
0
309,693
4
L
Awilix
7,774
457
90
5
0
349,576
6
W
Ymir
7,752
456
31
2
0
306,716
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role