Player Matchup

Scylla
Scylla
EdgeRevenantX7
Scylla
Level 28
God Stats
0W - 4L
1,157 SR
Queue Stats
45W - 53L
1,337 Elo+
Solo
Nemesis
Nemesis
Hurbosa
Nemesis
Level 12
God Stats
3W - 6L
1,429 SR
Queue Stats
7W - 34L
1,049 Elo+
Solo
Ares
Ares
SouthernStyleFX4
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Mercury
Mercury
cultureman919
Mercury
Level 20
God Stats
0W - 2L
1,307 SR
Queue Stats
150W - 119L
1,423 Elo+
Solo
Pele
Pele
maddesays
Pele
Level 27
God Stats
8W - 3L
1,582 SR
Queue Stats
8W - 4L
1,684 Elo+
Solo
Team Averages
Level 18
1,395 SR
1,398 Elo+

VS

Team Averages
Level 23
1,439 SR
1,284 Elo+
Sol
Sol
DraGon-5907
Sol
Level 27
God Stats
2W - 0L
1,308 SR
Queue Stats
23W - 15L
1,330 Elo+
Solo
Hades
Hades
FxNx8936
Hades
Level 28
God Stats
21W - 26L
1,434 SR
Queue Stats
260W - 335L
1,348 Elo+
Solo
Persephone
Persephone
Jul_Vigolini
Persephone
Level 17
God Stats
5W - 2L
1,818 SR
Queue Stats
10W - 10L
1,283 Elo+
Party 1
Thanatos
Thanatos
LEM0NZZ_TWICCE
Thanatos
Level 25
God Stats
6W - 3L
1,487 SR
Queue Stats
11W - 13L
1,229 Elo+
Party 1
Fenrir
Fenrir
MammothLemur09
Fenrir
Level 18
God Stats
13W - 16L
1,147 SR
Queue Stats
64W - 74L
1,230 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 0
6,289
419
4,148
7,382
1,972
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Nemesis
Hurbosa
Nemesis
7
0 / 9 / 0
5,085
339
641
10,295
2,820
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 7 / 0
5,586
372
601
12,619
7,353
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Mercury
12
4 / 5 / 0
7,755
517
5,748
12,308
3,462
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Pele
10
0 / 10 / 1
5,777
385
2,632
11,332
4,304
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
13 / 1 / 2
9,521
635
14,539
11,203
3,741
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hades
FxNx8936
Hades
12
4 / 2 / 4
8,387
559
6,047
7,250
2,973
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Persephone
Jul_Vigolini
Persephone
13
4 / 1 / 7
8,657
577
8,537
5,179
1,872
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
14
8 / 1 / 10
8,852
590
7,095
6,728
3,010
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
4 / 0 / 4
7,661
511
3,265
6,231
2,423
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
60
4
Kills
33
34
Deaths
5
1
Assists
27
Player
Kills
Deaths
Assists
KDA
W
13
1
2
14
L
0
3
0
0
W
Hades
FxNx8936
Hades
4
2
4
3
L
Nemesis
Hurbosa
Nemesis
0
9
0
0
W
Persephone
Jul_Vigolini
Persephone
4
1
7
7.5
W
Thanatos
8
1
10
13
W
4
0
4
6
L
0
7
0
0
L
Mercury
4
5
0
0.8
L
Pele
0
10
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,770
Damage
39,483
53,936
Taken
36,591
19,911
Mitigated
14,019
7,327
Healing
19,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,539
6,669
0
7,258
11,203
3,741
5,827
2,398
8,665
51,679
0
L
4,148
269
0
500
7,382
1,972
96
4,685
2,697
36,059
0
W
Hades
FxNx8936
Hades
6,047
1,168
50
2,772
7,250
2,973
3,556
689
6,497
40,371
0
L
Nemesis
Hurbosa
Nemesis
641
177
0
180
10,295
2,820
324
6,262
4,033
0
6,006
W
Persephone
Jul_Vigolini
Persephone
8,537
338
72
1,380
5,179
1,872
122
308
4,790
40,209
0
W
Thanatos
7,095
2,054
0
6,755
6,728
3,010
0
868
5,774
0
31,208
W
3,265
549
0
1,390
6,231
2,423
1,285
116
6,115
0
18,095
L
601
200
0
2,122
12,619
7,353
0
6,272
6,347
5,305
0
L
Mercury
5,748
2,159
0
3,882
12,308
3,462
0
4,037
8,271
0
36,108
L
Pele
2,632
567
0
643
11,332
4,304
117
7,867
3,465
0
23,429

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,492
Gold Earned
43,078
187
Minions Killed
316
0
Camps Cleared
0
1,236,438
Distance Traveled
1,427,871
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,521
635
89
6
0
270,057
0
L
Scylla
6,289
419
67
4
0
247,500
2
W
Hades
8,387
559
87
6
0
236,903
0
L
Nemesis
5,085
339
14
1
0
257,025
0
W
Persephone
8,657
577
64
4
0
295,709
4
W
Thanatos
8,852
590
48
3
0
324,803
1
W
Fenrir
7,661
511
28
2
0
300,399
0
L
Ares
5,586
372
13
1
0
206,496
2
L
Mercury
7,755
517
63
4
0
282,080
3
L
Pele
5,777
385
30
2
0
243,337
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role