Player Matchup

Yemoja
Yemoja
Silver I
Haptics
Yemoja
Silver I
Level 117
God Stats
18W - 19L
1,462 SR
Queue Stats
106W - 97L
1,183 MMR
Solo
Osiris
Osiris
Gold V
McVeyder
Osiris
Gold V
Level 147
God Stats
3W - 0L
1,500 SR
Queue Stats
192W - 184L
1,166 MMR
Solo
Chang'e
Chang'e
Silver II
Prezmen
Chang'e
Silver II
Level 132
God Stats
2W - 2L
1,475 SR
Queue Stats
45W - 47L
1,374 MMR
Solo
Izanami
Izanami
Gold V
Suhhmefirst
Izanami
Gold V
Level 129
God Stats
18W - 7L
1,812 SR
Queue Stats
288W - 283L
1,236 MMR
Solo
Thanatos
Thanatos
Gold V
TBlackHammer
Thanatos
Gold V
Level 158
God Stats
18W - 25L
1,511 SR
Queue Stats
611W - 607L
1,225 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 137
1,552 SR
1,237 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 98
1,532 SR
1,318 MMR
Kuzenbo
Kuzenbo
Gold V
 
Kuzenbo
Gold V
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver III
 
Tsukuyomi
Silver III
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Bronze IV
LeanSSJ
Artemis
Bronze IV
Level 31
God Stats
1W - 2L
1,568 SR
Queue Stats
8W - 28L
1,262 MMR
Solo
Tiamat
Tiamat
Silver II
MORRIGANbestgod
Tiamat
Silver II
Level 47
God Stats
0W - 1L
1,567 SR
Queue Stats
14W - 27L
1,163 MMR
Solo
Geb
Geb
Silver II
tirey
Geb
Silver II
Level 157
God Stats
5W - 4L
1,525 SR
Queue Stats
79W - 73L
1,167 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Haptics
Yemoja
11
2 / 1 / 8
7,018
540
4,132
9,758
8,850
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Osiris
McVeyder
Osiris
13
0 / 0 / 1
7,269
559
4,121
7,171
5,401
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chang'e
Prezmen
Chang'e
13
5 / 0 / 3
7,941
611
8,011
8,932
3,179
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
Suhhmefirst
Izanami
14
3 / 0 / 3
7,795
600
5,677
6,772
2,176
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thanatos
TBlackHammer
Thanatos
13
8 / 0 / 7
8,265
636
7,832
9,674
6,230
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Bans
GilgameshMorgan Le FayAthenaMerlinSobek

VS

Bans
BellonaTyrSetKaliSerqet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
12
0 / 1 / 0
6,484
499
4,969
7,502
8,323
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tsukuyomi
 
Tsukuyomi
10
0 / 4 / 0
5,830
448
3,977
7,611
1,972
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
LeanSSJ
Artemis
8
0 / 4 / 0
5,110
393
2,303
5,929
1,584
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 6 / 0
5,537
426
4,433
8,523
5,018
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Geb
tirey
Geb
8
1 / 3 / 0
5,700
438
2,022
10,196
6,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
1
18
Kills
1
1
Deaths
18
22
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
0
1
0
0
L
Tsukuyomi
 
Tsukuyomi
0
4
0
0
W
Yemoja
Haptics
Yemoja
2
1
8
6
L
Artemis
LeanSSJ
Artemis
0
4
0
0
L
0
6
0
0
W
Osiris
McVeyder
Osiris
0
0
1
0.5
W
Chang'e
Prezmen
Chang'e
5
0
3
6.5
W
Izanami
Suhhmefirst
Izanami
3
0
3
4.5
W
Thanatos
TBlackHammer
Thanatos
8
0
7
11.5
L
Geb
tirey
Geb
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,773
Damage
17,704
42,307
Taken
39,761
25,836
Mitigated
22,959
21,954
Healing
8,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
4,969
2,454
0
2,492
7,502
8,323
31
267
7,235
34,971
0
L
Tsukuyomi
 
Tsukuyomi
3,977
921
0
2,113
7,611
1,972
0
1,719
5,892
0
32,719
W
Yemoja
Haptics
Yemoja
4,132
992
1,022
2,093
9,758
8,850
278
1,734
8,024
14,719
0
L
Artemis
LeanSSJ
Artemis
2,303
569
0
760
5,929
1,584
108
1,709
4,220
0
19,250
L
4,433
641
0
1,474
8,523
5,018
0
3,251
5,272
26,421
0
W
Osiris
McVeyder
Osiris
4,121
1,562
0
906
7,171
5,401
0
4,176
2,995
0
45,149
W
Chang'e
Prezmen
Chang'e
8,011
526
2,071
4,713
8,932
3,179
337
2,770
6,162
50,025
0
W
Izanami
Suhhmefirst
Izanami
5,677
3,452
0
1,766
6,772
2,176
1,276
1,044
5,728
0
66,007
W
Thanatos
TBlackHammer
Thanatos
7,832
2,023
0
9,383
9,674
6,230
0
1,760
7,914
0
51,238
L
Geb
tirey
Geb
2,022
63
0
2,050
10,196
6,062
0
5,197
4,999
11,817
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,288
Gold Earned
28,661
429
Minions Killed
281
0
Camps Cleared
0
1,342,839
Distance Traveled
1,172,698
16
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
6,484
499
82
6
0
223,818
7
L
Tsukuyomi
5,830
448
73
6
0
278,879
5
W
Yemoja
7,018
540
18
1
0
253,940
5
L
Artemis
5,110
393
50
4
0
212,580
3
L
Tiamat
5,537
426
56
4
0
217,226
1
W
Osiris
7,269
559
83
6
0
273,634
2
W
Chang'e
7,941
611
110
8
0
274,900
3
W
Izanami
7,795
600
133
10
0
252,835
2
W
Thanatos
8,265
636
85
7
0
287,530
4
L
Geb
5,700
438
20
2
0
240,195
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role