Player Matchup

Anubis
Anubis
STARENt2
Anubis
Level 29
God Stats
26W - 13L
1,702 SR
Queue Stats
121W - 131L
1,428 Elo+
Party 1
Gilgamesh
Gilgamesh
Tusc0
Gilgamesh
Level 24
God Stats
44W - 35L
1,589 SR
Queue Stats
109W - 114L
1,458 Elo+
Party 1
Yemoja
Yemoja
darkfoxes012
Yemoja
Level 13
God Stats
1W - 2L
1,424 SR
Queue Stats
5W - 4L
1,303 Elo+
Solo
Raijin
Raijin
elephant_game
Raijin
Level 29
God Stats
2W - 1L
1,722 SR
Queue Stats
67W - 64L
1,435 Elo+
Party 2
Fenrir
Fenrir
jac0p000
Fenrir
Level 21
God Stats
16W - 14L
1,579 SR
Queue Stats
44W - 52L
1,446 Elo+
Party 2
Team Averages
Level 23
1,603 SR
1,414 Elo+

VS

Team Averages
Level 25
1,521 SR
1,408 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
Arlangis
Fafnir
Level 25
God Stats
6W - 8L
1,372 SR
Queue Stats
58W - 46L
1,417 Elo+
Solo
Kukulkan
Kukulkan
Kivun
Kukulkan
Level 28
God Stats
2W - 5L
1,733 SR
Queue Stats
17W - 25L
1,472 Elo+
Solo
Odin
Odin
SnabbaJonathan
Odin
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,272 Elo+
Solo
Nemesis
Nemesis
featzix
Nemesis
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 44L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
STARENt2
Anubis
11
2 / 0 / 3
6,589
507
6,367
5,348
2,160
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Gilgamesh
Tusc0
Gilgamesh
12
3 / 1 / 0
7,089
545
4,189
6,132
3,237
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Yemoja
11
2 / 0 / 4
6,468
498
3,116
6,863
4,395
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

12
2 / 2 / 1
7,118
548
1,615
4,034
1,350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
jac0p000
Fenrir
12
2 / 0 / 2
6,975
537
3,235
5,437
3,536
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
9
0 / 6 / 0
5,286
407
1,935
7,961
1,532
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fafnir
Arlangis
Fafnir
9
0 / 0 / 1
5,688
438
4,496
9,406
6,125
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kukulkan
Kivun
Kukulkan
14
1 / 1 / 1
7,330
564
4,102
4,441
1,605
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
0 / 1 / 1
5,960
458
1,645
5,226
2,732
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Nemesis
featzix
Nemesis
7
2 / 4 / 0
5,398
415
1,880
5,227
1,719
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
6
11
Kills
3
3
Deaths
12
10
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
6
0
0
L
Fafnir
Arlangis
Fafnir
0
0
1
0.5
L
Kukulkan
Kivun
Kukulkan
1
1
1
1.5
W
Anubis
STARENt2
Anubis
2
0
3
3.5
L
0
1
1
0.5
W
Gilgamesh
Tusc0
Gilgamesh
3
1
0
3
W
Yemoja
2
0
4
4
W
2
2
1
1.25
L
Nemesis
featzix
Nemesis
2
4
0
0.5
W
Fenrir
jac0p000
Fenrir
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,522
Damage
14,058
27,814
Taken
32,261
14,678
Mitigated
13,713
11,406
Healing
5,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
1,935
336
0
600
7,961
1,532
0
4,858
3,103
0
25,590
L
Fafnir
Arlangis
Fafnir
4,496
769
0
2,844
9,406
6,125
152
4,326
5,080
13,511
0
L
Kukulkan
Kivun
Kukulkan
4,102
152
0
581
4,441
1,605
729
1,342
2,975
53,271
0
W
Anubis
STARENt2
Anubis
6,367
675
401
2,794
5,348
2,160
787
2,688
2,660
32,540
0
L
1,645
884
0
375
5,226
2,732
0
0
5,137
4,289
15,075
W
Gilgamesh
Tusc0
Gilgamesh
4,189
1,205
0
1,836
6,132
3,237
366
226
5,906
0
33,908
W
Yemoja
3,116
1,422
1,232
2,323
6,863
4,395
596
2,589
4,274
20,538
0
W
1,615
212
0
690
4,034
1,350
1,296
2,354
1,680
37,716
0
L
Nemesis
featzix
Nemesis
1,880
854
0
843
5,227
1,719
0
440
4,736
0
18,537
W
Fenrir
jac0p000
Fenrir
3,235
1,063
0
2,130
5,437
3,536
406
1,051
4,386
0
36,759

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,239
Gold Earned
29,662
339
Minions Killed
265
0
Camps Cleared
0
1,171,636
Distance Traveled
1,117,421
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,286
407
42
3
0
218,754
1
L
Fafnir
5,688
438
15
1
0
229,386
3
L
Kukulkan
7,330
564
116
9
0
232,058
2
W
Anubis
6,589
507
68
5
0
218,529
1
L
Odin
5,960
458
50
4
0
260,015
0
W
Gilgamesh
7,089
545
88
7
0
260,153
0
W
Yemoja
6,468
498
24
2
0
215,509
4
W
Raijin
7,118
548
83
6
0
227,551
0
L
Nemesis
5,398
415
42
3
0
177,208
0
W
Fenrir
6,975
537
76
6
0
249,894
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role