Player Matchup

Charybdis
Charybdis
Masebot56
Charybdis
Level 68
God Stats
1W - 3L
1,197 SR
Queue Stats
143W - 60L
1,482 Elo+
Party 2
Bacchus
Bacchus
WeeWeeWrangler91
Bacchus
Level 15
God Stats
2W - 2L
1,688 SR
Queue Stats
89W - 31L
1,451 Elo+
Party 2
Ra
Ra
r2d2r4d4
Ra
Level 21
God Stats
1W - 2L
1,297 SR
Queue Stats
165W - 87L
1,454 Elo+
Party 2
Team Averages
Level 35
1,394 SR
1,463 Elo+

VS

Team Averages
Level 46
1,449 SR
1,347 Elo+
Cthulhu
Cthulhu
NEF_Noble_
Cthulhu
Level 82
God Stats
0W - 3L
1,348 SR
Queue Stats
126W - 174L
1,326 Elo+
Party 1
Loki
Loki
Nef_Spy3965
Loki
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
76W - 90L
1,291 Elo+
Party 1
Skadi
Skadi
Slayde-Warlock
Skadi
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 38L
1,424 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Masebot56
Charybdis
17
19 / 1 / 7
12,500
893
20,590
10,201
3,670
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
2 / 2 / 21
10,285
735
9,805
11,415
7,648
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
5 / 2 / 14
10,142
724
3,481
5,124
1,720
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
NEF_Noble_
Cthulhu
13
2 / 5 / 1
8,790
628
9,616
13,217
9,464
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
2 / 8 / 1
9,120
651
5,016
11,696
5,240
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
1 / 13 / 1
8,122
580
5,778
16,296
5,010
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
8
26
Kills
5
5
Deaths
26
42
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Masebot56
Charybdis
19
1
7
22.5
L
Cthulhu
NEF_Noble_
Cthulhu
2
5
1
0.5
L
2
8
1
0.31
L
1
13
1
0.12
W
2
2
21
6.25
W
5
2
14
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,876
Damage
20,410
26,740
Taken
41,209
13,038
Mitigated
19,714
4,925
Healing
3,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Masebot56
Charybdis
20,590
13,000
0
2,356
10,201
3,670
1,751
3,648
6,553
0
51,728
L
Cthulhu
NEF_Noble_
Cthulhu
9,616
123
162
2,042
13,217
9,464
0
3,331
9,886
31,234
0
L
5,016
314
62
327
11,696
5,240
0
3,978
7,718
0
24,991
L
5,778
2,895
0
456
16,296
5,010
230
6,903
9,393
0
22,219
W
9,805
702
0
368
11,415
7,648
709
4,268
7,147
19,986
0
W
3,481
667
1,086
1,115
5,124
1,720
627
2,007
3,117
19,865
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,927
Gold Earned
26,032
139
Minions Killed
137
3
Camps Cleared
8
696,735
Distance Traveled
672,493
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
12,500
893
62
4
1
243,094
3
L
Cthulhu
8,790
628
56
4
2
256,487
0
L
Loki
9,120
651
42
3
6
225,474
3
L
Skadi
8,122
580
39
3
0
190,532
0
W
Bacchus
10,285
735
32
2
1
220,575
4
W
Ra
10,142
724
45
3
1
233,066
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role