Player Matchup

Sylvanus
Sylvanus
Gold I
flo31150
Sylvanus
Gold I
Level 122
God Stats
2W - 5L
1,506 SR
Queue Stats
517W - 576L
1,658 MMR
Party 1
The Morrigan
The Morrigan
Gold V
jaysantana007
The Morrigan
Gold V
Level 88
God Stats
2W - 6L
1,477 SR
Queue Stats
259W - 295L
1,381 MMR
Party 1
Gilgamesh
Gilgamesh
Gold II
xKrime44-
Gilgamesh
Gold II
Level 146
God Stats
33W - 31L
1,741 SR
Queue Stats
573W - 549L
1,706 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 119
1,575 SR
1,582 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 100
1,513 SR
1,512 MMR
Ullr
Ullr
Bronze III
 
Ullr
Bronze III
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Cthulhu
Cthulhu
Silver II
Lehomm
Cthulhu
Silver II
Level 125
God Stats
2W - 2L
1,501 SR
Queue Stats
7W - 4L
1,557 MMR
Party 2
Thoth
Thoth
Gold II
temp-921695
Thoth
Gold II
Level 94
God Stats
6W - 5L
1,538 SR
Queue Stats
179W - 179L
1,480 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
flo31150
Sylvanus
14
3 / 8 / 5
12,258
681
10,248
24,996
35,132
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

The Morrigan
jaysantana007
The Morrigan
14
1 / 9 / 5
10,816
601
11,536
15,990
6,129
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
xKrime44-
Gilgamesh
17
7 / 4 / 3
12,849
714
15,103
28,451
32,157
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
TiamatBaron SamediPersephoneMedusaMorgan Le Fay

VS

Bans
AresVulcanIzanamiSolArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
16
14 / 5 / 6
13,296
739
23,608
20,471
8,709
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
Lehomm
Cthulhu
14
4 / 2 / 16
12,315
684
15,721
20,237
21,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
3 / 4 / 16
11,728
652
13,737
12,857
5,727
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
59
11
Kills
21
21
Deaths
11
13
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
14
5
6
3.4
W
Cthulhu
Lehomm
Cthulhu
4
2
16
6
L
Sylvanus
flo31150
Sylvanus
3
8
5
0.69
L
The Morrigan
jaysantana007
The Morrigan
1
9
5
0.39
W
3
4
16
2.75
L
Gilgamesh
xKrime44-
Gilgamesh
7
4
3
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,887
Damage
53,066
69,437
Taken
53,565
73,418
Mitigated
35,896
9,296
Healing
16,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
23,608
7,567
0
2,033
20,471
8,709
1,430
8,970
11,501
0
67,441
W
Cthulhu
Lehomm
Cthulhu
15,721
902
2,333
8,449
20,237
21,460
408
6,239
13,998
37,459
0
L
Sylvanus
flo31150
Sylvanus
10,248
1,620
1,795
4,994
24,996
35,132
446
9,591
15,405
19,272
0
L
The Morrigan
jaysantana007
The Morrigan
11,536
1,746
403
991
15,990
6,129
112
6,874
9,116
41,127
1,960
W
13,737
870
418
3,663
12,857
5,727
936
6,744
6,113
60,579
0
L
Gilgamesh
xKrime44-
Gilgamesh
15,103
3,845
0
1,113
28,451
32,157
850
13,610
14,841
199
40,985

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,923
Gold Earned
37,339
141
Minions Killed
209
3
Camps Cleared
9
914,321
Distance Traveled
958,056
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
13,296
739
81
5
4
300,048
2
W
Cthulhu
12,315
684
37
2
1
317,517
2
L
Sylvanus
12,258
681
22
1
0
271,440
5
L
The Morrigan
10,816
601
71
4
2
276,242
0
W
Thoth
11,728
652
91
5
4
340,491
6
L
Gilgamesh
12,849
714
48
3
1
366,639
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role