Player Matchup

Ymir
Ymir
Bro7575
Ymir
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,372 Elo+
Solo
Fenrir
Fenrir
DONUT8O8
Fenrir
Level 25
God Stats
2W - 0L
1,877 SR
Queue Stats
6W - 4L
1,395 Elo+
Solo
Freya
Freya
ImINEVITABLE542
Freya
Level 27
God Stats
3W - 6L
1,682 SR
Queue Stats
39W - 52L
1,342 Elo+
Solo
Izanami
Izanami
Strangemost
Izanami
Level 22
God Stats
5W - 1L
1,549 SR
Queue Stats
68W - 67L
1,347 Elo+
Solo
Achilles
Achilles
Viivasalsa
Achilles
Level 18
God Stats
2W - 1L
1,210 SR
Queue Stats
15W - 7L
1,535 Elo+
Solo
Team Averages
Level 20
1,564 SR
1,398 Elo+

VS

Team Averages
Level 16
1,367 SR
1,213 Elo+
Nox
Nox
Bloomer2424
Nox
Level 12
God Stats
1W - 4L
1,500 SR
Queue Stats
100W - 112L
1,088 Elo+
Party 1
Odin
Odin
LePincheQC
Odin
Level 16
God Stats
6W - 10L
1,420 SR
Queue Stats
35W - 45L
1,234 Elo+
Party 1
Persephone
Persephone
Slywerth666
Persephone
Level 7
God Stats
3W - 13L
1,347 SR
Queue Stats
43W - 53L
1,166 Elo+
Party 1
Bakasura
Bakasura
StownerPower420
Bakasura
Level 27
God Stats
0W - 3L
1,191 SR
Queue Stats
96W - 115L
1,364 Elo+
Party 1
Bellona
Bellona
gabou19968354
Bellona
Level 16
God Stats
33W - 54L
1,378 SR
Queue Stats
47W - 75L
1,212 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Bro7575
Ymir
9
0 / 9 / 1
7,502
357
428
17,062
7,365
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
DONUT8O8
Fenrir
20
30 / 0 / 3
14,349
683
28,235
16,531
11,242
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
6 / 7 / 11
9,995
476
15,359
14,699
4,991
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
Strangemost
Izanami
2
0 / 0 / 0
4,379
209
0
220
41
Achilles
Viivasalsa
Achilles
20
10 / 0 / 5
12,566
598
13,434
12,576
17,091
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 7 / 2
7,706
367
2,480
10,308
3,126
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
1 / 7 / 1
8,076
385
2,034
14,862
6,967
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Persephone
Slywerth666
Persephone
13
4 / 10 / 0
9,545
455
7,062
14,783
3,552
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bakasura
12
4 / 12 / 3
8,443
402
7,614
17,811
6,009
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bellona
12
3 / 10 / 3
8,173
389
7,783
16,359
8,483
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
22
46
Kills
13
16
Deaths
46
20
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
7
2
0.29
W
Ymir
Bro7575
Ymir
0
9
1
0.06
W
Fenrir
DONUT8O8
Fenrir
30
0
3
31.5
W
6
7
11
1.64
L
1
7
1
0.21
L
Persephone
Slywerth666
Persephone
4
10
0
0.4
L
Bakasura
4
12
3
0.46
W
Izanami
Strangemost
Izanami
0
0
0
0
W
Achilles
Viivasalsa
Achilles
10
0
5
12.5
L
Bellona
3
10
3
0.45

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,456
Damage
26,973
61,088
Taken
74,123
40,730
Mitigated
28,137
14,079
Healing
8,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,480
1,041
0
742
10,308
3,126
630
2,294
8,014
27,261
0
W
Ymir
Bro7575
Ymir
428
317
0
250
17,062
7,365
342
2,181
14,801
16,238
0
W
Fenrir
DONUT8O8
Fenrir
28,235
7,445
131
8,335
16,531
11,242
2,098
3,722
12,715
0
131,249
W
15,359
5,897
0
2,589
14,699
4,991
0
4,856
9,803
46,544
0
L
2,034
541
0
600
14,862
6,967
703
3,791
10,924
0
28,950
L
Persephone
Slywerth666
Persephone
7,062
867
79
2,205
14,783
3,552
2,007
3,170
11,508
37,959
0
L
Bakasura
7,614
5,863
0
2,894
17,811
6,009
0
3,717
13,806
0
35,035
W
Izanami
Strangemost
Izanami
0
0
0
0
220
41
0
220
0
0
0
W
Achilles
Viivasalsa
Achilles
13,434
3,251
0
2,774
12,576
17,091
0
49
12,392
0
82,239
L
Bellona
7,783
2,595
0
1,827
16,359
8,483
328
2,813
13,303
0
43,323

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,791
Gold Earned
41,943
429
Minions Killed
306
0
Camps Cleared
0
1,559,272
Distance Traveled
1,837,463
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
7,706
367
47
2
0
322,944
0
W
Ymir
7,502
357
19
1
0
275,393
1
W
Fenrir
14,349
683
174
8
0
473,385
0
W
Freya
9,995
476
55
3
0
400,599
0
L
Odin
8,076
385
62
3
0
361,738
0
L
Persephone
9,545
455
52
2
0
366,876
0
L
Bakasura
8,443
402
71
3
0
389,758
0
W
Izanami
4,379
209
0
0
0
0
0
W
Achilles
12,566
598
181
9
0
409,895
0
L
Bellona
8,173
389
74
4
0
396,147
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role