Player Matchup

Ymir
Ymir
Asvp AIex
Ymir
Level 129
God Stats
31W - 15L
1,641 SR
Queue Stats
441W - 327L
1,676 Elo+
Party 1
Jormungandr
Jormungandr
FBthe14thdoctor
Jormungandr
Level 101
God Stats
6W - 3L
1,592 SR
Queue Stats
219W - 151L
1,628 Elo+
Party 1
Artemis
Artemis
SnapWhisper7158
Artemis
Level 85
God Stats
2W - 0L
1,489 SR
Queue Stats
82W - 60L
1,610 Elo+
Party 1
Team Averages
Level 105
1,574 SR
1,638 Elo+

VS

Team Averages
Level 34
1,514 SR
1,437 Elo+
Olorun
Olorun
Helloworld953
Olorun
Level 15
God Stats
1W - 4L
1,347 SR
Queue Stats
70W - 42L
1,471 Elo+
Party 2
King Arthur
King Arthur
Masebot56
King Arthur
Level 68
God Stats
1W - 3L
1,557 SR
Queue Stats
143W - 60L
1,457 Elo+
Party 2
Neith
Neith
r2d2r4d4
Neith
Level 19
God Stats
44W - 17L
1,636 SR
Queue Stats
165W - 87L
1,382 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
4 / 1 / 12
8,425
766
4,141
8,459
9,458
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jormungandr
FBthe14thdoctor
Jormungandr
13
7 / 1 / 9
8,977
816
10,957
9,492
3,986
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
6 / 1 / 10
8,963
815
11,009
4,909
1,783
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 8 / 3
6,942
631
5,125
11,705
3,693
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
Masebot56
King Arthur
11
2 / 6 / 1
7,636
694
3,718
13,628
8,264
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Neith
r2d2r4d4
Neith
10
1 / 3 / 1
7,219
656
7,394
8,123
2,638
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
8
17
Kills
3
3
Deaths
17
31
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ymir
4
1
12
10
W
Jormungandr
FBthe14thdoctor
Jormungandr
7
1
9
11.5
L
0
8
3
0.19
L
King Arthur
Masebot56
King Arthur
2
6
1
0.42
W
6
1
10
11
L
Neith
r2d2r4d4
Neith
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,107
Damage
16,237
22,860
Taken
33,456
15,227
Mitigated
14,595
3,516
Healing
2,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
4,141
1,015
0
375
8,459
9,458
204
2,611
5,848
11,678
335
W
Jormungandr
FBthe14thdoctor
Jormungandr
10,957
1,848
342
1,774
9,492
3,986
434
1,540
7,952
44,194
0
L
5,125
2,839
0
1,651
11,705
3,693
0
4,758
6,947
19,016
0
L
King Arthur
Masebot56
King Arthur
3,718
839
0
250
13,628
8,264
0
6,769
6,859
0
13,860
W
11,009
4,037
0
1,025
4,909
1,783
1,607
1,353
3,556
0
26,696
L
Neith
r2d2r4d4
Neith
7,394
3,928
0
614
8,123
2,638
84
3,677
4,446
0
18,498

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,365
Gold Earned
21,797
130
Minions Killed
78
7
Camps Cleared
2
604,550
Distance Traveled
584,689
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,425
766
20
2
1
189,408
1
W
Jormungandr
8,977
816
71
6
4
216,644
2
L
Olorun
6,942
631
27
2
1
172,207
0
L
King Arthur
7,636
694
16
1
1
199,365
1
W
Artemis
8,963
815
39
4
2
198,498
4
L
Neith
7,219
656
35
3
0
213,117
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role