Player Matchup

Hou Yi
Hou Yi
BeserkerBlood
Hou Yi
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,664 Elo+
Solo
He Bo
He Bo
BilboBeenBagnem
He Bo
Level 64
God Stats
1W - 1L
1,745 SR
Queue Stats
36W - 32L
1,571 Elo+
Solo
Susano
Susano
QuetzalcoatlOB
Susano
Level 124
God Stats
4W - 3L
1,478 SR
Queue Stats
251W - 253L
1,478 Elo+
Solo
Chang'e
Chang'e
SpLaSh-_-ARES
Chang'e
Level 125
God Stats
1W - 1L
1,764 SR
Queue Stats
167W - 131L
1,498 Elo+
Solo
Cu Chulainn
Cu Chulainn
dirtybee513
Cu Chulainn
Level 94
God Stats
1W - 1L
1,755 SR
Queue Stats
31W - 32L
1,493 Elo+
Solo
Team Averages
Level 99
1,648 SR
1,541 Elo+

VS

Team Averages
Level 114
1,520 SR
1,495 Elo+
Merlin
Merlin
DAMMITDALE
Merlin
Level 126
God Stats
14W - 8L
1,521 SR
Queue Stats
645W - 642L
1,444 Elo+
Solo
Olorun
Olorun
RedEagle250
Olorun
Level 126
God Stats
4W - 2L
1,585 SR
Queue Stats
207W - 187L
1,552 Elo+
Party 1
Camazotz
Camazotz
RiverRunner91011
Camazotz
Level 86
God Stats
4W - 2L
1,520 SR
Queue Stats
84W - 74L
1,541 Elo+
Party 1
Cthulhu
Cthulhu
STRIKER_PLISKIN
Cthulhu
Level 108
God Stats
19W - 6L
1,474 SR
Queue Stats
501W - 502L
1,507 Elo+
Solo
Guan Yu
Guan Yu
noah97
Guan Yu
Level 125
God Stats
3W - 0L
1,500 SR
Queue Stats
202W - 230L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 7 / 9
10,272
642
13,270
14,980
5,997
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
5 / 9 / 15
12,037
752
17,355
19,463
7,193
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
5 / 8 / 12
11,355
710
17,734
15,753
10,948
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chang'e
18
3 / 7 / 16
10,876
680
17,515
18,279
9,982
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cu Chulainn
dirtybee513
Cu Chulainn
20
9 / 8 / 9
12,966
810
28,225
28,303
36,606
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DAMMITDALE
Merlin
19
2 / 6 / 18
11,981
749
18,660
12,990
5,239
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Olorun
20
15 / 5 / 12
13,485
843
22,057
28,152
13,805
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
5 / 6 / 24
11,939
746
10,659
22,051
18,431
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

20
15 / 5 / 18
13,985
874
22,348
26,708
39,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Guan Yu
noah97
Guan Yu
18
2 / 6 / 27
11,344
709
6,609
21,959
18,117
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
138
27
Kills
39
39
Deaths
28
61
Assists
99
Player
Kills
Deaths
Assists
KDA
L
5
7
9
1.36
L
5
9
15
1.39
W
Merlin
DAMMITDALE
Merlin
2
6
18
1.83
L
5
8
12
1.38
W
Olorun
15
5
12
4.2
W
5
6
24
2.83
W
15
5
18
4.8
L
Chang'e
3
7
16
1.57
L
Cu Chulainn
dirtybee513
Cu Chulainn
9
8
9
1.69
W
Guan Yu
noah97
Guan Yu
2
6
27
2.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,099
Damage
80,333
96,778
Taken
111,860
70,726
Mitigated
94,710
28,345
Healing
59,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,270
4,591
332
2,530
14,980
5,997
915
9,631
5,349
0
20,123
L
17,355
937
1,118
3,665
19,463
7,193
503
13,368
6,095
28,553
0
W
Merlin
DAMMITDALE
Merlin
18,660
2,400
1,227
1,288
12,990
5,239
958
3,865
8,842
47,627
0
L
17,734
2,455
523
1,107
15,753
10,948
310
10,262
5,491
0
31,506
W
Olorun
22,057
10,223
8,949
16,266
28,152
13,805
2,983
12,296
15,005
39,170
0
W
10,659
2,903
1,220
6,523
22,051
18,431
452
9,894
11,543
0
19,246
W
22,348
2,140
4,746
5,350
26,708
39,118
26
9,676
16,094
43,440
0
L
Chang'e
17,515
1,783
6,790
6,544
18,279
9,982
1,169
13,304
4,975
31,042
0
L
Cu Chulainn
dirtybee513
Cu Chulainn
28,225
2,548
643
5,093
28,303
36,606
61
16,500
11,803
19,555
34,097
W
Guan Yu
noah97
Guan Yu
6,609
655
8,455
5,831
21,959
18,117
744
6,623
14,684
0
13,043

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,506
Gold Earned
62,734
145
Minions Killed
169
0
Camps Cleared
0
1,243,812
Distance Traveled
1,470,415
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
10,272
642
18
1
0
237,623
0
L
He Bo
12,037
752
29
2
0
250,961
1
W
Merlin
11,981
749
60
4
0
259,196
0
L
Susano
11,355
710
23
1
0
261,986
4
W
Olorun
13,485
843
45
3
0
257,123
0
W
Camazotz
11,939
746
14
1
0
318,687
0
W
Cthulhu
13,985
874
40
3
0
311,829
0
L
Chang'e
10,876
680
28
2
0
249,695
0
L
Cu Chulainn
12,966
810
47
3
0
243,547
1
W
Guan Yu
11,344
709
10
1
0
323,580
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role