Player Matchup

Ra
Ra
Gold V
 
Ra
Gold V
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Silver II
MrRingz
Hercules
Silver II
Level 129
God Stats
0W - 3L
1,641 SR
Queue Stats
16W - 26L
1,324 MMR
Solo
Khepri
Khepri
Bronze III
Takoda61
Khepri
Bronze III
Level 75
God Stats
2W - 1L
1,500 SR
Queue Stats
18W - 24L
1,368 MMR
Solo
Rama
Rama
Gold IV
ickeh
Rama
Gold IV
Level 75
God Stats
24W - 21L
1,608 SR
Queue Stats
207W - 210L
1,397 MMR
Solo
Mulan
Mulan
Silver III
jojolouisss
Mulan
Silver III
Level 45
God Stats
8W - 6L
1,736 SR
Queue Stats
25W - 31L
1,430 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 82
1,597 SR
1,404 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 135
1,576 SR
1,377 MMR
Chaac
Chaac
Gold V
KRATOSDEAD
Chaac
Gold V
Level 156
God Stats
99W - 70L
1,619 SR
Queue Stats
200W - 208L
1,393 MMR
Solo
Hachiman
Hachiman
Gold IV
TheDuke281
Hachiman
Gold IV
Level 159
God Stats
4W - 4L
1,362 SR
Queue Stats
367W - 386L
1,316 MMR
Solo
Janus
Janus
Gold V
ZiggyCT
Janus
Gold V
Level 85
God Stats
1W - 8L
1,636 SR
Queue Stats
291W - 303L
1,205 MMR
Party 1
Da Ji
Da Ji
Platinum IV
sh33rcold
Da Ji
Platinum IV
Level 127
God Stats
8W - 9L
1,601 SR
Queue Stats
439W - 437L
1,637 MMR
Party 1
Ares
Ares
Gold IV
whats911number
Ares
Gold IV
Level 146
God Stats
2W - 3L
1,659 SR
Queue Stats
75W - 77L
1,334 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
2 / 3 / 1
7,902
608
3,664
6,140
2,065
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Hercules
MrRingz
Hercules
11
2 / 4 / 1
6,556
504
3,518
10,637
6,938
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Khepri
Takoda61
Khepri
9
0 / 2 / 3
5,901
454
2,266
5,366
3,689
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Rama
ickeh
Rama
10
1 / 4 / 0
6,378
491
2,529
6,489
1,705
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

13
1 / 2 / 1
7,076
544
3,142
7,842
3,143
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
Erlang ShenMorgan Le FayOdinAthenaGilgamesh

VS

Bans
TiamatLokiHou YiSetPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
13
2 / 2 / 4
7,916
609
8,931
11,031
4,960
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hachiman
TheDuke281
Hachiman
14
5 / 1 / 0
8,471
652
3,196
6,264
2,177
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
ZiggyCT
Janus
14
4 / 0 / 2
8,320
640
5,052
4,393
1,407
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Da Ji
sh33rcold
Da Ji
13
3 / 2 / 1
7,904
608
3,196
6,651
3,124
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 2 / 7
7,157
551
4,128
10,546
7,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
29
6
Kills
15
15
Deaths
7
6
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
2
3
1
0.83
W
Chaac
2
2
4
2
L
Hercules
MrRingz
Hercules
2
4
1
0.63
L
Khepri
Takoda61
Khepri
0
2
3
0.75
W
Hachiman
TheDuke281
Hachiman
5
1
0
5
W
Janus
ZiggyCT
Janus
4
0
2
5
L
Rama
ickeh
Rama
1
4
0
0.25
L
1
2
1
0.75
W
Da Ji
sh33rcold
Da Ji
3
2
1
1.75
W
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,119
Damage
24,503
36,474
Taken
38,885
17,540
Mitigated
19,513
9,172
Healing
13,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
3,664
446
145
1,810
6,140
2,065
0
3,484
2,440
50,960
0
W
Chaac
8,931
741
0
6,079
11,031
4,960
0
560
10,175
0
40,581
L
Hercules
MrRingz
Hercules
3,518
706
0
3,111
10,637
6,938
109
1,891
8,710
4,483
23,041
L
Khepri
Takoda61
Khepri
2,266
302
0
828
5,366
3,689
0
2,019
3,273
11,410
0
W
Hachiman
TheDuke281
Hachiman
3,196
1,680
0
2,300
6,264
2,177
2,869
630
5,594
0
56,212
W
Janus
ZiggyCT
Janus
5,052
414
76
1,386
4,393
1,407
283
2,180
2,027
48,652
0
L
Rama
ickeh
Rama
2,529
2,143
0
2,171
6,489
1,705
0
1,114
5,375
0
39,203
L
3,142
685
0
1,107
7,842
3,143
0
346
7,496
0
51,038
W
Da Ji
sh33rcold
Da Ji
3,196
714
0
1,542
6,651
3,124
192
220
6,373
0
51,376
W
4,128
105
0
2,317
10,546
7,845
238
2,457
7,919
15,953
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,813
Gold Earned
39,768
382
Minions Killed
411
0
Camps Cleared
0
1,161,689
Distance Traveled
1,286,149
24
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,902
608
123
9
0
261,437
2
W
Chaac
7,916
609
77
6
0
262,284
5
L
Hercules
6,556
504
62
5
0
232,789
3
L
Khepri
5,901
454
9
1
0
249,700
14
W
Hachiman
8,471
652
111
9
0
209,953
3
W
Janus
8,320
640
112
9
0
265,537
3
L
Rama
6,378
491
85
7
0
174,810
2
L
Mulan
7,076
544
103
8
0
242,953
3
W
Da Ji
7,904
608
96
7
0
285,860
4
W
Ares
7,157
551
15
1
0
262,515
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role