Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Guthrie56
Fenrir
Level 15
God Stats
6W - 3L
1,335 SR
Queue Stats
41W - 47L
1,221 Elo+
Solo
King Arthur
King Arthur
MatriXcian
King Arthur
Level 18
God Stats
13W - 23L
1,215 SR
Queue Stats
317W - 411L
1,196 Elo+
Solo
Team Averages
Level 52
1,350 SR
1,306 Elo+

VS

Team Averages
Level 38
1,523 SR
1,211 Elo+
Neith
Neith
Alchemylord87
Neith
Level 69
God Stats
0W - 1L
1,569 SR
Queue Stats
43W - 41L
1,325 Elo+
Solo
Medusa
Medusa
Atreus7loki
Medusa
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 16L
1,148 Elo+
Solo
Ymir
Ymir
DJEZ Sweat
Ymir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 15L
1,160 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
18
5 / 0 / 9
13,824
628
22,405
14,107
6,886
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
Guthrie56
Fenrir
17
7 / 0 / 5
13,604
618
7,711
5,135
4,173
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
MatriXcian
King Arthur
15
2 / 0 / 11
12,708
578
4,031
13,634
15,542
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 2 / 0
11,869
540
14,493
14,291
5,740
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Medusa
4
0 / 1 / 0
9,625
438
219
736
202
13
0 / 11 / 0
10,668
485
6,143
25,176
17,428
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
0
14
Kills
0
0
Deaths
14
25
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
5
0
9
9.5
L
0
2
0
0
L
Medusa
0
1
0
0
L
0
11
0
0
W
Fenrir
Guthrie56
Fenrir
7
0
5
9.5
W
King Arthur
MatriXcian
King Arthur
2
0
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,147
Damage
20,855
32,876
Taken
40,203
26,601
Mitigated
23,370
11,319
Healing
6,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
22,405
561
351
9,751
14,107
6,886
550
2,413
11,694
93,253
0
L
14,493
5,740
0
6,687
14,291
5,740
0
10,055
4,236
0
71,528
L
Medusa
219
183
0
0
736
202
0
415
321
0
420
L
6,143
971
0
267
25,176
17,428
0
11,935
13,241
17,462
0
W
Fenrir
Guthrie56
Fenrir
7,711
980
0
337
5,135
4,173
1,121
879
4,256
0
15,835
W
King Arthur
MatriXcian
King Arthur
4,031
466
0
880
13,634
15,542
574
3,460
10,174
0
30,280

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,136
Gold Earned
32,162
218
Minions Killed
220
8
Camps Cleared
0
1,224,176
Distance Traveled
652,038
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
13,824
628
157
7
7
399,918
2
L
Neith
11,869
540
193
9
0
321,977
6
L
Medusa
9,625
438
0
0
0
19,383
0
L
Ymir
10,668
485
27
1
0
310,678
0
W
Fenrir
13,604
618
18
1
0
403,646
0
W
King Arthur
12,708
578
43
2
1
420,612
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role