Player Matchup

Sol
Sol
DarkestPheonix
Sol
Level 38
God Stats
8W - 16L
1,324 SR
Queue Stats
166W - 187L
1,416 Elo+
Party 2
Achilles
Achilles
InviteGonza
Achilles
Level 126
God Stats
9W - 7L
1,625 SR
Queue Stats
174W - 176L
1,615 Elo+
Party 2
Cernunnos
Cernunnos
MistaMojoRising
Cernunnos
Level 150
God Stats
18W - 13L
1,565 SR
Queue Stats
592W - 644L
1,521 Elo+
Party 2
Nemesis
Nemesis
StepIn2TheShadow
Nemesis
Level 116
God Stats
33W - 25L
1,605 SR
Queue Stats
221W - 246L
1,500 Elo+
Party 2
Raijin
Raijin
o0KingCole0o
Raijin
Level 90
God Stats
11W - 4L
1,803 SR
Queue Stats
579W - 653L
1,472 Elo+
Party 2
Team Averages
Level 104
1,584 SR
1,505 Elo+

VS

Team Averages
Level 51
1,488 SR
1,512 Elo+
Tsukuyomi
Tsukuyomi
AntraxT
Tsukuyomi
Level 83
God Stats
10W - 10L
1,555 SR
Queue Stats
325W - 309L
1,529 Elo+
Party 3
Artemis
Artemis
LightDONMIESTER
Artemis
Level 69
God Stats
9W - 10L
1,750 SR
Queue Stats
167W - 187L
1,320 Elo+
Party 1
Baron Samedi
Baron Samedi
Pogwenis
Baron Samedi
Level 86
God Stats
3W - 6L
1,439 SR
Queue Stats
115W - 101L
1,603 Elo+
Party 3
Kumbhakarna
Kumbhakarna
Zmont
Kumbhakarna
Level 15
God Stats
0W - 1L
1,196 SR
Queue Stats
6W - 8L
1,512 Elo+
Party 1
Bellona
Bellona
joebidendropkick
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,596 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 3 / 12
10,331
574
12,498
13,529
4,010
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
InviteGonza
Achilles
14
3 / 3 / 19
9,071
504
9,282
16,151
16,072
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cernunnos
MistaMojoRising
Cernunnos
17
8 / 4 / 9
11,094
616
14,995
14,484
6,688
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
10 / 3 / 13
11,418
634
11,453
12,457
6,219
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Raijin
14
4 / 3 / 13
9,806
545
6,326
10,675
4,427
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
AntraxT
Tsukuyomi
14
3 / 6 / 4
8,797
489
7,629
14,110
5,697
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

13
4 / 6 / 4
8,335
463
7,894
10,096
2,695
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
Pogwenis
Baron Samedi
15
6 / 8 / 4
9,194
511
15,307
14,711
6,273
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kumbhakarna
Zmont
Kumbhakarna
11
0 / 6 / 7
7,119
396
2,433
15,151
11,743
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

14
3 / 7 / 6
8,656
481
7,825
15,720
12,260
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
41
33
Kills
16
16
Deaths
33
66
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
AntraxT
Tsukuyomi
3
6
4
0.83
W
8
3
12
4.67
W
Achilles
InviteGonza
Achilles
3
3
19
4.17
L
4
6
4
1
W
Cernunnos
MistaMojoRising
Cernunnos
8
4
9
3.13
L
Baron Samedi
Pogwenis
Baron Samedi
6
8
4
1
W
10
3
13
5.5
L
Kumbhakarna
Zmont
Kumbhakarna
0
6
7
0.58
L
3
7
6
0.86
W
Raijin
4
3
13
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,554
Damage
41,088
67,296
Taken
69,788
37,416
Mitigated
38,668
19,794
Healing
11,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
AntraxT
Tsukuyomi
7,629
1,668
0
4,659
14,110
5,697
0
2,219
11,891
0
57,475
W
12,498
5,040
0
7,015
13,529
4,010
2,080
2,905
10,464
61,980
0
W
Achilles
InviteGonza
Achilles
9,282
1,788
435
2,428
16,151
16,072
533
2,702
12,936
0
29,353
L
7,894
3,309
0
1,402
10,096
2,695
0
1,995
8,101
0
48,613
W
Cernunnos
MistaMojoRising
Cernunnos
14,995
6,693
0
3,053
14,484
6,688
1,433
4,488
9,832
0
72,108
L
Baron Samedi
Pogwenis
Baron Samedi
15,307
1,110
973
3,439
14,711
6,273
0
5,524
9,187
49,325
0
W
11,453
4,361
0
3,735
12,457
6,219
1,649
2,909
9,297
0
68,210
L
Kumbhakarna
Zmont
Kumbhakarna
2,433
258
0
660
15,151
11,743
0
6,658
8,493
17,224
0
L
7,825
2,175
0
681
15,720
12,260
0
2,428
13,292
0
30,292
W
Raijin
6,326
524
0
3,128
10,675
4,427
1,526
4,217
6,206
48,621
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,720
Gold Earned
42,101
439
Minions Killed
349
0
Camps Cleared
0
1,625,648
Distance Traveled
1,559,241
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
8,797
489
110
6
0
338,327
1
W
Sol
10,331
574
96
5
0
297,451
1
W
Achilles
9,071
504
24
1
0
329,405
4
L
Artemis
8,335
463
72
4
0
286,700
2
W
Cernunnos
11,094
616
113
6
0
292,120
4
L
Baron Samedi
9,194
511
72
4
0
280,298
8
W
Nemesis
11,418
634
106
6
0
387,919
5
L
Kumbhakarna
7,119
396
27
2
0
339,915
4
L
Bellona
8,656
481
68
4
0
314,001
0
W
Raijin
9,806
545
100
6
0
318,753
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role