Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Dragon-King992
Ymir
Level 8
God Stats
22W - 12L
1,583 SR
Queue Stats
32W - 14L
1,567 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
XxxDEMONKILLERX
Morgan Le Fay
Level 96
God Stats
10W - 12L
1,564 SR
Queue Stats
86W - 79L
1,560 Elo+
Party 1
Team Averages
Level 78
1,549 SR
1,542 Elo+

VS

Team Averages
Level 52
1,382 SR
1,481 Elo+
Medusa
Medusa
 
Medusa
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
KoalaLegend77
Cthulhu
Level 18
God Stats
2W - 4L
1,500 SR
Queue Stats
80W - 81L
1,477 Elo+
Solo
Ra
Ra
xTRIGG3Rx
Ra
Level 10
God Stats
0W - 2L
1,145 SR
Queue Stats
4W - 4L
1,467 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
4 / 4 / 6
6,877
860
5,460
9,191
4,469
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
1 / 2 / 10
6,994
874
3,035
10,409
5,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morgan Le Fay
XxxDEMONKILLERX
Morgan Le Fay
12
8 / 0 / 5
7,654
957
10,247
5,941
2,673
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
7
2 / 3 / 2
5,958
745
4,829
5,193
1,859
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cthulhu
9
3 / 4 / 1
6,193
774
5,481
10,701
5,640
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

9
1 / 6 / 4
6,097
762
2,931
7,011
2,622
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
13
13
Kills
6
6
Deaths
13
21
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
4
4
6
1.75
L
Medusa
 
Medusa
2
3
2
1
W
1
2
10
3
L
Cthulhu
3
4
1
0.88
W
Morgan Le Fay
XxxDEMONKILLERX
Morgan Le Fay
8
0
5
10.5
L
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,742
Damage
13,241
25,541
Taken
22,905
12,969
Mitigated
10,121
8,107
Healing
4,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
5,460
1,168
0
1,346
9,191
4,469
583
2,798
6,393
0
17,480
L
Medusa
 
Medusa
4,829
1,926
0
1,161
5,193
1,859
0
3,034
2,037
0
10,952
W
3,035
998
358
3,557
10,409
5,827
211
3,399
7,010
11,001
0
L
Cthulhu
5,481
631
303
2,680
10,701
5,640
0
6,105
4,520
15,254
0
W
Morgan Le Fay
XxxDEMONKILLERX
Morgan Le Fay
10,247
1,807
0
2,846
5,941
2,673
1,486
2,898
3,043
30,727
0
L
2,931
731
102
611
7,011
2,622
0
4,359
2,447
6,707
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,525
Gold Earned
18,248
96
Minions Killed
52
6
Camps Cleared
1
442,761
Distance Traveled
296,470
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,877
860
21
3
4
136,825
2
L
Medusa
5,958
745
21
3
0
74,044
1
W
Ymir
6,994
874
23
3
0
150,898
2
L
Cthulhu
6,193
774
20
3
0
114,349
0
W
Morgan Le Fay
7,654
957
52
7
2
155,038
1
L
Ra
6,097
762
11
1
1
108,077
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role