Player Matchup

Sol
Sol
Esolor95
Sol
Level 28
God Stats
29W - 15L
1,643 SR
Queue Stats
89W - 88L
1,354 Elo+
Solo
Bellona
Bellona
ScroneBoneJones
Bellona
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 2L
976 Elo+
Solo
Zhong Kui
Zhong Kui
SeeK_Disaster
Zhong Kui
Level 29
God Stats
7W - 6L
1,887 SR
Queue Stats
203W - 193L
1,468 Elo+
Solo
Guan Yu
Guan Yu
cyberSpacePupil
Guan Yu
Level 6
God Stats
3W - 3L
1,722 SR
Queue Stats
6W - 9L
1,601 Elo+
Solo
Ymir
Ymir
tostada_saturada
Ymir
Level 18
God Stats
22W - 15L
1,447 SR
Queue Stats
449W - 513L
1,381 Elo+
Solo
Team Averages
Level 17
1,640 SR
1,356 Elo+

VS

Team Averages
Level 18
1,448 SR
1,449 Elo+
Chang'e
Chang'e
DaffyCuck424
Chang'e
Level 29
God Stats
15W - 10L
1,558 SR
Queue Stats
26W - 20L
1,526 Elo+
Solo
Danzaburou
Danzaburou
LowLevelScrub21
Danzaburou
Level 28
God Stats
2W - 4L
1,178 SR
Queue Stats
244W - 281L
1,337 Elo+
Solo
Ne Zha
Ne Zha
MintyWater_
Ne Zha
Level 7
God Stats
4W - 1L
1,714 SR
Queue Stats
11W - 7L
1,641 Elo+
Solo
Horus
Horus
Nat3_75_
Horus
Level 18
God Stats
1W - 3L
1,500 SR
Queue Stats
11W - 7L
1,539 Elo+
Solo
Fenrir
Fenrir
Panexomas
Fenrir
Level 8
God Stats
1W - 1L
1,291 SR
Queue Stats
6W - 13L
1,199 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 10 / 1
10,891
474
16,060
18,345
6,890
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

14
1 / 8 / 7
9,111
396
10,161
16,270
13,218
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zhong Kui
SeeK_Disaster
Zhong Kui
17
8 / 4 / 0
11,008
479
18,054
17,846
14,078
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

14
2 / 4 / 6
9,596
417
6,719
23,807
13,670
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

13
4 / 6 / 5
9,438
410
9,154
21,504
24,292
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
DaffyCuck424
Chang'e
20
7 / 0 / 20
12,326
536
25,047
22,333
17,715
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Danzaburou
LowLevelScrub21
Danzaburou
19
7 / 4 / 2
12,671
551
10,619
12,479
3,961
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ne Zha
20
15 / 2 / 5
12,767
555
28,279
26,505
14,363
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Horus
Nat3_75_
Horus
16
3 / 4 / 13
10,156
442
8,429
17,710
14,626
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fenrir
Panexomas
Fenrir
8
0 / 7 / 0
7,481
325
172
9,657
2,706
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
72
17
Kills
32
32
Deaths
17
19
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Chang'e
DaffyCuck424
Chang'e
7
0
20
17
L
2
10
1
0.25
W
Danzaburou
LowLevelScrub21
Danzaburou
7
4
2
2
W
Ne Zha
15
2
5
8.75
W
Horus
Nat3_75_
Horus
3
4
13
2.38
W
Fenrir
Panexomas
Fenrir
0
7
0
0
L
1
8
7
0.56
L
Zhong Kui
SeeK_Disaster
Zhong Kui
8
4
0
2
L
2
4
6
1.25
L
4
6
5
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,148
Damage
72,546
97,772
Taken
88,684
72,148
Mitigated
53,371
17,918
Healing
37,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
DaffyCuck424
Chang'e
25,047
1,400
8,910
12,417
22,333
17,715
2,023
11,657
10,676
88,921
0
L
16,060
5,545
198
3,839
18,345
6,890
1,323
6,094
12,251
61,739
0
W
Danzaburou
LowLevelScrub21
Danzaburou
10,619
4,587
0
3,378
12,479
3,961
320
7,874
4,605
0
80,456
W
Ne Zha
28,279
11,573
0
5,581
26,505
14,363
2,574
11,783
14,722
0
113,769
W
Horus
Nat3_75_
Horus
8,429
3,401
3,799
3,593
17,710
14,626
956
8,051
9,659
0
31,710
W
Fenrir
Panexomas
Fenrir
172
60
0
256
9,657
2,706
0
3,903
5,754
0
8,775
L
10,161
2,927
0
861
16,270
13,218
827
5,657
10,613
0
46,189
L
Zhong Kui
SeeK_Disaster
Zhong Kui
18,054
2,849
293
5,112
17,846
14,078
1,299
3,183
14,663
86,620
0
L
6,719
3,084
2,286
3,973
23,807
13,670
593
4,098
19,709
0
52,957
L
9,154
2,269
0
1,356
21,504
24,292
424
6,015
15,489
29,691
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,044
Gold Earned
55,401
448
Minions Killed
465
0
Camps Cleared
0
1,811,284
Distance Traveled
1,945,595
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
12,326
536
129
6
0
441,804
3
L
Sol
10,891
474
103
4
0
338,325
0
W
Danzaburou
12,671
551
127
6
0
336,850
0
W
Ne Zha
12,767
555
137
6
0
467,593
3
W
Horus
10,156
442
56
2
0
406,036
3
W
Fenrir
7,481
325
16
1
0
293,312
0
L
Bellona
9,111
396
66
3
0
365,613
2
L
Zhong Kui
11,008
479
161
7
0
362,833
2
L
Guan Yu
9,596
417
91
4
0
410,128
3
L
Ymir
9,438
410
27
1
0
334,385
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role