Player Matchup

Fenrir
Fenrir
DipMyBean
Fenrir
Level 23
God Stats
3W - 3L
1,793 SR
Queue Stats
10W - 16L
1,401 Elo+
Solo
Bastet
Bastet
PoTaTo419plus1
Bastet
Level 17
God Stats
1W - 3L
1,729 SR
Queue Stats
30W - 14L
1,666 Elo+
Solo
Sol
Sol
RaizorksGGYT
Sol
Level 15
God Stats
9W - 6L
1,655 SR
Queue Stats
40W - 41L
1,389 Elo+
Solo
Tyr
Tyr
TheNameIsCoach
Tyr
Level 16
God Stats
7W - 10L
1,509 SR
Queue Stats
63W - 66L
1,549 Elo+
Solo
Freya
Freya
kwaysss
Freya
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 14L
1,476 Elo+
Solo
Team Averages
Level 15
1,637 SR
1,496 Elo+

VS

Team Averages
Level 14
1,651 SR
1,507 Elo+
Chronos
Chronos
Akadence
Chronos
Level 6
God Stats
2W - 1L
1,701 SR
Queue Stats
10W - 17L
1,488 Elo+
Solo
Hou Yi
Hou Yi
D3monwolf117
Hou Yi
Level 22
God Stats
7W - 7L
1,778 SR
Queue Stats
41W - 17L
1,758 Elo+
Solo
Ares
Ares
ElDestroier
Ares
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,196 Elo+
Solo
Nemesis
Nemesis
Gabreox
Nemesis
Level 22
God Stats
9W - 5L
1,594 SR
Queue Stats
50W - 54L
1,505 Elo+
Solo
Izanami
Izanami
NeedJungle
Izanami
Level 15
God Stats
6W - 4L
1,682 SR
Queue Stats
54W - 38L
1,589 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DipMyBean
Fenrir
3
0 / 2 / 0
3,052
509
1,139
4,072
1,221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

3
0 / 1 / 0
2,843
474
516
1,304
281
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

5
1 / 3 / 0
3,428
571
1,951
3,531
677
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

6
0 / 2 / 0
3,405
568
1,022
2,855
1,122
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Freya
kwaysss
Freya
4
0 / 3 / 0
2,933
489
114
2,396
564

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Akadence
Chronos
8
3 / 0 / 2
4,505
751
2,418
2,847
723
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hou Yi
6
3 / 0 / 0
4,113
686
3,335
2,339
621
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

5
0 / 1 / 3
3,608
601
1,116
3,387
1,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nemesis
Gabreox
Nemesis
7
2 / 0 / 2
4,355
726
820
2,026
644
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Izanami
NeedJungle
Izanami
7
2 / 0 / 0
4,556
759
1,503
1,799
435
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
17
1
Kills
10
11
Deaths
1
0
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Chronos
Akadence
Chronos
3
0
2
4
W
Hou Yi
3
0
0
3
L
Fenrir
DipMyBean
Fenrir
0
2
0
0
W
0
1
3
1.5
W
Nemesis
Gabreox
Nemesis
2
0
2
3
W
Izanami
NeedJungle
Izanami
2
0
0
2
L
0
1
0
0
L
1
3
0
0.33
L
0
2
0
0
L
Freya
kwaysss
Freya
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,742
Damage
9,192
14,158
Taken
12,398
3,865
Mitigated
4,214
3,797
Healing
4,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
Akadence
Chronos
2,418
974
0
1,074
2,847
723
0
114
2,733
20,565
0
W
Hou Yi
3,335
2,276
0
1,162
2,339
621
0
1,100
1,239
0
14,685
L
Fenrir
DipMyBean
Fenrir
1,139
659
0
949
4,072
1,221
0
1,309
2,763
0
1,608
W
1,116
96
0
324
3,387
1,791
0
751
2,636
5,901
0
W
Nemesis
Gabreox
Nemesis
820
326
256
1,063
2,026
644
0
100
1,926
0
16,092
W
Izanami
NeedJungle
Izanami
1,503
1,303
0
500
1,799
435
0
0
1,799
0
19,081
L
516
46
0
538
1,304
281
0
329
975
0
3,813
L
1,951
1,165
0
1,050
3,531
677
0
788
2,743
12,460
0
L
1,022
0
0
1,124
2,855
1,122
0
0
2,855
0
13,541
L
Freya
kwaysss
Freya
114
54
0
136
2,396
564
0
1,108
1,288
3,090
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,661
Gold Earned
21,137
75
Minions Killed
173
0
Camps Cleared
0
491,318
Distance Traveled
555,284
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
4,505
751
48
8
0
113,598
0
W
Hou Yi
4,113
686
32
5
0
106,654
1
L
Fenrir
3,052
509
2
0
0
116,711
2
W
Ares
3,608
601
6
1
0
114,335
1
W
Nemesis
4,355
726
38
6
0
129,253
0
W
Izanami
4,556
759
49
8
0
91,444
3
L
Bastet
2,843
474
8
1
0
39,960
0
L
Sol
3,428
571
30
5
0
104,548
0
L
Tyr
3,405
568
30
5
0
127,341
1
L
Freya
2,933
489
5
1
0
102,758
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role