Player Matchup

Chang'e
Chang'e
Platinum I
 
Chang'e
Platinum I
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jormungandr
Jormungandr
Platinum I
HeBrosBong
Jormungandr
Platinum I
Level 66
God Stats
2W - 1L
1,309 SR
Queue Stats
65W - 47L
2,113 MMR
Solo
Heimdallr
Heimdallr
Diamond IV
Hoaggamer
Heimdallr
Diamond IV
Level 126
God Stats
17W - 22L
1,611 SR
Queue Stats
289W - 302L
2,125 MMR
Solo
Sobek
Sobek
Platinum II
ItsDaff__
Sobek
Platinum II
Level 154
God Stats
10W - 6L
1,611 SR
Queue Stats
121W - 110L
1,952 MMR
Solo
Fenrir
Fenrir
Platinum I
PulseHisho
Fenrir
Platinum I
Level 81
God Stats
9W - 7L
1,630 SR
Queue Stats
62W - 57L
1,926 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 116
1,532 SR
1,923 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 114
1,698 SR
2,004 MMR
Fafnir
Fafnir
Gold I
AngryAnemone550
Fafnir
Gold I
Level 120
God Stats
1W - 1L
1,842 SR
Queue Stats
58W - 53L
1,956 MMR
Solo
Hel
Hel
Platinum II
HSchmedlapp2
Hel
Platinum II
Level 68
God Stats
3W - 2L
1,761 SR
Queue Stats
40W - 25L
2,292 MMR
Party 1
Awilix
Awilix
Platinum V
Mastertwinkee123
Awilix
Platinum V
Level 120
God Stats
8W - 6L
1,705 SR
Queue Stats
67W - 63L
1,888 MMR
Party 1
Apollo
Apollo
Platinum II
bolek-17
Apollo
Platinum II
Level 115
God Stats
4W - 3L
1,507 SR
Queue Stats
261W - 239L
1,991 MMR
Solo
Cthulhu
Cthulhu
Platinum IV
kevinkc777
Cthulhu
Platinum IV
Level 147
God Stats
2W - 2L
1,677 SR
Queue Stats
50W - 48L
1,894 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
18
8 / 4 / 10
12,378
619
18,419
16,725
6,573
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Jormungandr
HeBrosBong
Jormungandr
18
1 / 1 / 9
11,710
586
12,149
16,820
15,963
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Heimdallr
Hoaggamer
Heimdallr
18
5 / 3 / 7
11,997
600
12,405
14,944
6,960
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sobek
ItsDaff__
Sobek
17
4 / 0 / 10
11,062
553
7,660
18,343
20,500
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
PulseHisho
Fenrir
19
11 / 1 / 7
12,417
621
12,443
15,935
7,566
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bans
TiamatOdinMorgan Le FayArtemisAthena

VS

Bans
PersephoneRaijinTsukuyomiGilgameshOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 3 / 2
10,444
522
6,441
18,303
22,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
0 / 9 / 4
9,647
482
12,517
14,761
6,023
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
4 / 6 / 3
9,824
491
9,615
15,935
5,851
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Apollo
bolek-17
Apollo
15
1 / 7 / 2
9,263
463
6,809
18,509
6,916
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cthulhu
kevinkc777
Cthulhu
16
0 / 4 / 1
9,386
469
7,661
14,885
12,060
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
21
29
Kills
9
9
Deaths
29
43
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
8
4
10
3.25
L
4
3
2
1.67
L
0
9
4
0.22
W
Jormungandr
HeBrosBong
Jormungandr
1
1
9
5.5
W
Heimdallr
Hoaggamer
Heimdallr
5
3
7
2.83
W
Sobek
ItsDaff__
Sobek
4
0
10
9
L
4
6
3
0.92
W
Fenrir
PulseHisho
Fenrir
11
1
7
14.5
L
Apollo
bolek-17
Apollo
1
7
2
0.29
L
Cthulhu
kevinkc777
Cthulhu
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,076
Damage
43,043
82,767
Taken
82,393
57,562
Mitigated
53,372
35,406
Healing
24,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
18,419
1,472
5,462
9,216
16,725
6,573
215
8,042
8,257
82,773
0
L
6,441
2,420
0
3,053
18,303
22,522
0
6,765
11,198
27,451
0
L
12,517
277
4,268
4,195
14,761
6,023
0
8,808
5,501
69,221
0
W
Jormungandr
HeBrosBong
Jormungandr
12,149
3,555
0
5,602
16,820
15,963
859
7,024
9,724
88,434
0
W
Heimdallr
Hoaggamer
Heimdallr
12,405
7,226
0
5,522
14,944
6,960
5,949
2,408
12,476
0
102,214
W
Sobek
ItsDaff__
Sobek
7,660
745
0
5,872
18,343
20,500
145
5,911
12,056
28,878
0
L
9,615
3,101
0
3,070
15,935
5,851
0
7,312
8,259
0
51,915
W
Fenrir
PulseHisho
Fenrir
12,443
3,241
0
3,732
15,935
7,566
816
2,473
13,418
0
78,322
L
Apollo
bolek-17
Apollo
6,809
3,864
0
7,387
18,509
6,916
0
4,024
14,338
0
72,168
L
Cthulhu
kevinkc777
Cthulhu
7,661
271
0
2,388
14,885
12,060
0
9,292
4,673
67,843
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,564
Gold Earned
48,564
619
Minions Killed
518
0
Camps Cleared
0
1,983,795
Distance Traveled
1,980,759
25
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
12,378
619
155
8
0
387,158
10
L
Fafnir
10,444
522
40
2
0
414,449
5
L
Hel
9,647
482
142
7
0
358,403
7
W
Jormungandr
11,710
586
171
9
0
363,069
7
W
Heimdallr
11,997
600
154
8
0
360,187
0
W
Sobek
11,062
553
43
2
0
436,159
7
L
Awilix
9,824
491
90
5
0
452,950
2
W
Fenrir
12,417
621
96
5
0
437,222
1
L
Apollo
9,263
463
120
6
0
356,810
2
L
Cthulhu
9,386
469
126
6
0
398,147
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role