Player Matchup

Cthulhu
Cthulhu
EPA_Arana69
Cthulhu
Level 93
God Stats
10W - 6L
1,835 SR
Queue Stats
215W - 201L
1,522 Elo+
Solo
Charybdis
Charybdis
IzXxNew EraxXzI
Charybdis
Level 100
God Stats
1W - 7L
1,261 SR
Queue Stats
11W - 18L
1,392 Elo+
Solo
Zhong Kui
Zhong Kui
Jan_morsa
Zhong Kui
Level 147
God Stats
7W - 12L
1,705 SR
Queue Stats
356W - 363L
1,441 Elo+
Solo
Odin
Odin
Sobel71
Odin
Level 64
God Stats
4W - 13L
1,425 SR
Queue Stats
20W - 38L
1,308 Elo+
Solo
Ne Zha
Ne Zha
XxGamerboyxX640
Ne Zha
Level 67
God Stats
5W - 1L
1,837 SR
Queue Stats
220W - 254L
1,431 Elo+
Solo
Team Averages
Level 94
1,612 SR
1,419 Elo+

VS

Team Averages
Level 113
1,580 SR
1,428 Elo+
Hades
Hades
BroKenBone34
Hades
Level 69
God Stats
3W - 1L
1,500 SR
Queue Stats
378W - 404L
1,442 Elo+
Party 2
Fenrir
Fenrir
Cuy_Atomico_
Fenrir
Level 143
God Stats
12W - 4L
1,759 SR
Queue Stats
331W - 370L
1,426 Elo+
Party 1
Ymir
Ymir
DxNxD
Ymir
Level 139
God Stats
8W - 3L
1,599 SR
Queue Stats
314W - 345L
1,458 Elo+
Party 1
Olorun
Olorun
Syrotyar
Olorun
Level 146
God Stats
4W - 3L
1,535 SR
Queue Stats
814W - 852L
1,410 Elo+
Party 2
Chaac
Chaac
Ticked 0ff
Chaac
Level 67
God Stats
5W - 8L
1,506 SR
Queue Stats
308W - 353L
1,402 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
EPA_Arana69
Cthulhu
11
2 / 2 / 3
7,275
485
4,898
7,843
6,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Charybdis
IzXxNew EraxXzI
Charybdis
11
3 / 6 / 3
7,007
467
8,958
9,967
3,034
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Zhong Kui
Jan_morsa
Zhong Kui
13
1 / 1 / 0
7,554
504
5,827
8,958
6,732
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Odin
Sobel71
Odin
12
1 / 3 / 0
7,184
479
6,797
12,325
8,491
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
1 / 6 / 2
6,538
436
5,985
10,172
3,909
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 2
7,607
507
6,894
10,493
4,854
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
14
2 / 3 / 6
8,034
536
5,163
9,567
3,357
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
DxNxD
Ymir
15
7 / 0 / 1
9,155
610
11,406
11,031
9,813
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Olorun
Syrotyar
Olorun
15
4 / 0 / 2
8,514
568
5,333
8,771
3,474
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
10
3 / 4 / 2
6,866
458
5,448
12,261
7,837
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
31
8
Kills
18
18
Deaths
8
8
Assists
13
Player
Kills
Deaths
Assists
KDA
W
2
1
2
3
W
Fenrir
2
3
6
1.67
W
Ymir
DxNxD
Ymir
7
0
1
7.5
L
Cthulhu
EPA_Arana69
Cthulhu
2
2
3
1.75
L
Charybdis
IzXxNew EraxXzI
Charybdis
3
6
3
0.75
L
Zhong Kui
Jan_morsa
Zhong Kui
1
1
0
1
L
Odin
Sobel71
Odin
1
3
0
0.33
W
Olorun
Syrotyar
Olorun
4
0
2
5
W
Chaac
3
4
2
1
L
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,465
Damage
34,244
49,265
Taken
52,123
28,670
Mitigated
29,335
13,533
Healing
21,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,894
1,038
428
5,156
10,493
4,854
44
5,481
5,012
43,166
0
W
Fenrir
5,163
1,552
0
2,046
9,567
3,357
0
716
8,772
0
51,597
W
Ymir
DxNxD
Ymir
11,406
2,336
0
3,951
11,031
9,813
353
1,993
7,928
55,148
0
L
Cthulhu
EPA_Arana69
Cthulhu
4,898
570
293
1,242
7,843
6,504
0
2,050
5,793
29,633
0
L
Charybdis
IzXxNew EraxXzI
Charybdis
8,958
6,477
0
879
9,967
3,034
0
3,452
6,515
0
38,492
L
Zhong Kui
Jan_morsa
Zhong Kui
5,827
536
0
4,660
8,958
6,732
0
6,072
2,886
48,692
0
L
Odin
Sobel71
Odin
6,797
693
0
3,779
12,325
8,491
0
8,716
3,609
6,793
35,579
W
Olorun
Syrotyar
Olorun
5,333
1,236
824
6,326
8,771
3,474
0
2,309
6,462
61,871
0
W
Chaac
5,448
616
216
2,113
12,261
7,837
70
1,955
10,306
0
23,052
L
5,985
2,940
0
2,680
10,172
3,909
0
3,606
6,566
0
31,445

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,558
Gold Earned
40,176
361
Minions Killed
450
0
Camps Cleared
0
1,284,232
Distance Traveled
1,333,109
18
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
7,607
507
85
6
0
255,277
0
W
Fenrir
8,034
536
83
6
0
277,846
0
W
Ymir
9,155
610
127
8
0
267,421
2
L
Cthulhu
7,275
485
60
4
0
243,210
2
L
Charybdis
7,007
467
57
4
0
241,071
1
L
Zhong Kui
7,554
504
99
7
0
243,246
5
L
Odin
7,184
479
95
6
0
262,105
5
W
Olorun
8,514
568
124
8
0
281,666
0
W
Chaac
6,866
458
31
2
0
250,899
2
L
Ne Zha
6,538
436
50
3
0
294,600
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role