Player Matchup

Ymir
Ymir
HelperSyndrome
Ymir
Level 3
God Stats
8W - 5L
1,500 SR
Queue Stats
96W - 84L
1,688 Elo+
Solo
Thanatos
Thanatos
Kenuki
Thanatos
Level 8
God Stats
1W - 3L
1,528 SR
Queue Stats
10W - 24L
1,493 Elo+
Solo
Jing Wei
Jing Wei
Kingbarbossa
Jing Wei
Level 17
God Stats
4W - 5L
1,699 SR
Queue Stats
34W - 22L
1,719 Elo+
Party 2
Janus
Janus
SchwabbelbergTV
Janus
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
123W - 81L
1,581 Elo+
Party 2
Cthulhu
Cthulhu
Solariu
Cthulhu
Level 8
God Stats
3W - 3L
1,472 SR
Queue Stats
17W - 23L
1,411 Elo+
Solo
Team Averages
Level 13
1,540 SR
1,578 Elo+

VS

Team Averages
Level 64
1,649 SR
1,657 Elo+
Da Ji
Da Ji
 
Da Ji
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
Aindien
Chang'e
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Solo
Artemis
Artemis
CoSieBanuje
Artemis
Level 5
God Stats
6W - 0L
1,727 SR
Queue Stats
119W - 57L
1,809 Elo+
Party 1
Fenrir
Fenrir
Yamillo
Fenrir
Level 159
God Stats
1W - 0L
1,791 SR
Queue Stats
30W - 16L
1,666 Elo+
Party 1
Poseidon
Poseidon
öôòø
Poseidon
Level 16
God Stats
4W - 2L
1,727 SR
Queue Stats
84W - 27L
1,809 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 7
7,090
473
5,329
17,539
12,072
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Thanatos
Kenuki
Thanatos
9
0 / 10 / 0
5,832
389
2,374
11,617
4,386
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Jing Wei
Kingbarbossa
Jing Wei
13
6 / 5 / 2
7,980
532
7,280
13,191
3,860
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 8 / 0
7,456
497
2,865
9,366
2,550
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
Solariu
Cthulhu
9
1 / 5 / 1
6,164
411
4,138
11,263
7,814
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
15
11 / 1 / 9
10,174
678
8,975
9,205
3,326
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chang'e
Aindien
Chang'e
11
2 / 5 / 10
7,525
502
3,092
9,026
6,340
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artemis
CoSieBanuje
Artemis
14
2 / 3 / 7
8,645
576
11,617
7,900
2,361
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
Yamillo
Fenrir
14
5 / 0 / 0
8,828
589
3,696
11,475
4,348
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Poseidon
öôòø
Poseidon
17
13 / 1 / 5
11,002
733
20,470
6,807
2,563
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
64
10
Kills
33
33
Deaths
10
10
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
11
1
9
15.5
W
Chang'e
Aindien
Chang'e
2
5
10
1.4
W
Artemis
CoSieBanuje
Artemis
2
3
7
1.83
L
1
5
7
0.9
L
Thanatos
Kenuki
Thanatos
0
10
0
0
L
Jing Wei
Kingbarbossa
Jing Wei
6
5
2
1.4
L
2
8
0
0.25
L
Cthulhu
Solariu
Cthulhu
1
5
1
0.3
W
Fenrir
Yamillo
Fenrir
5
0
0
5
W
Poseidon
öôòø
Poseidon
13
1
5
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,986
Damage
47,850
62,976
Taken
44,413
30,682
Mitigated
18,938
11,686
Healing
19,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
8,975
2,550
0
3,358
9,205
3,326
0
4,025
5,018
0
52,897
W
Chang'e
Aindien
Chang'e
3,092
1,295
1,066
2,460
9,026
6,340
999
1,793
7,233
17,516
0
W
Artemis
CoSieBanuje
Artemis
11,617
6,639
0
2,976
7,900
2,361
3,052
1,326
6,574
0
56,206
L
5,329
1,872
0
1,830
17,539
12,072
0
7,176
10,129
29,962
0
L
Thanatos
Kenuki
Thanatos
2,374
350
0
5,015
11,617
4,386
0
3,449
7,974
0
28,334
L
Jing Wei
Kingbarbossa
Jing Wei
7,280
6,149
0
3,037
13,191
3,860
0
3,715
9,444
0
45,286
L
2,865
40
0
456
9,366
2,550
0
3,137
6,090
33,775
0
L
Cthulhu
Solariu
Cthulhu
4,138
661
60
1,288
11,263
7,814
0
5,346
5,732
18,481
0
W
Fenrir
Yamillo
Fenrir
3,696
781
0
6,248
11,475
4,348
1,016
2,232
9,243
45
46,506
W
Poseidon
öôòø
Poseidon
20,470
2,545
109
2,832
6,807
2,563
0
3,104
3,581
91,107
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,522
Gold Earned
46,174
295
Minions Killed
450
0
Camps Cleared
0
1,331,423
Distance Traveled
1,440,673
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
10,174
678
81
5
0
311,066
10
W
Chang'e
7,525
502
29
2
0
241,791
2
W
Artemis
8,645
576
92
6
0
277,957
1
L
Ymir
7,090
473
47
3
0
277,235
6
L
Thanatos
5,832
389
55
4
0
242,590
1
L
Jing Wei
7,980
532
84
6
0
315,285
5
L
Janus
7,456
497
62
4
0
239,810
3
L
Cthulhu
6,164
411
47
3
0
256,503
0
W
Fenrir
8,828
589
88
6
0
290,810
2
W
Poseidon
11,002
733
160
11
0
319,049
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role