Player Matchup

Sol
Sol
D4rkBorr
Sol
Level 27
God Stats
4W - 11L
1,264 SR
Queue Stats
143W - 208L
1,280 Elo+
Party 1
Bakasura
Bakasura
KingxMeliodas2
Bakasura
Level 32
God Stats
15W - 5L
1,743 SR
Queue Stats
159W - 159L
1,555 Elo+
Solo
Bellona
Bellona
RealTimStrategy
Bellona
Level 47
God Stats
64W - 69L
1,558 SR
Queue Stats
160W - 183L
1,484 Elo+
Solo
Ymir
Ymir
ScrappyList602
Ymir
Level 25
God Stats
4W - 11L
1,500 SR
Queue Stats
169W - 256L
1,313 Elo+
Party 1
Heimdallr
Heimdallr
Xucurus
Heimdallr
Level 42
God Stats
28W - 23L
1,485 SR
Queue Stats
261W - 361L
1,296 Elo+
Party 1
Team Averages
Level 35
1,510 SR
1,386 Elo+

VS

Team Averages
Level 62
1,502 SR
1,532 Elo+
Scylla
Scylla
 
Scylla
Level 52
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
AquaButUseful
Chang'e
Level 107
God Stats
16W - 18L
1,377 SR
Queue Stats
782W - 790L
1,488 Elo+
Solo
Cerberus
Cerberus
Bensimp
Cerberus
Level 64
God Stats
2W - 1L
1,772 SR
Queue Stats
55W - 41L
1,757 Elo+
Solo
Cupid
Cupid
HaRe31
Cupid
Level 31
God Stats
11W - 14L
1,389 SR
Queue Stats
260W - 298L
1,460 Elo+
Solo
Bakasura
Bakasura
stews
Bakasura
Level 56
God Stats
4W - 5L
1,475 SR
Queue Stats
215W - 226L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 8 / 1
6,796
425
7,585
13,371
3,381
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bakasura
14
2 / 7 / 2
8,301
519
5,677
17,100
6,498
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
2 / 4 / 1
8,779
549
7,522
12,476
8,603
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

8
0 / 10 / 0
5,863
366
1,384
17,501
9,872
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heimdallr
Xucurus
Heimdallr
11
1 / 8 / 0
6,957
435
3,805
13,112
3,981
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
15
0 / 3 / 4
8,933
558
6,734
9,573
4,089
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chang'e
17
6 / 0 / 5
10,439
652
8,425
7,574
2,578
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cerberus
Bensimp
Cerberus
15
5 / 1 / 10
9,048
566
9,034
11,728
6,890
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cupid
HaRe31
Cupid
16
10 / 1 / 9
10,352
647
17,169
9,093
3,553
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bakasura
stews
Bakasura
17
16 / 0 / 2
11,211
701
14,401
14,081
6,511
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
67
5
Kills
37
37
Deaths
5
4
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
0
3
4
0.67
W
Chang'e
6
0
5
8.5
W
Cerberus
Bensimp
Cerberus
5
1
10
10
L
0
8
1
0.06
W
Cupid
HaRe31
Cupid
10
1
9
14.5
L
Bakasura
2
7
2
0.43
L
2
4
1
0.63
L
0
10
0
0
L
Heimdallr
Xucurus
Heimdallr
1
8
0
0.13
W
Bakasura
stews
Bakasura
16
0
2
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,973
Damage
55,763
73,560
Taken
52,049
32,335
Mitigated
23,621
16,252
Healing
24,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
6,734
1,303
0
3,259
9,573
4,089
1,008
305
9,169
52,592
0
W
Chang'e
8,425
857
508
4,618
7,574
2,578
0
3,178
4,246
65,159
0
W
Cerberus
Bensimp
Cerberus
9,034
1,056
0
3,051
11,728
6,890
123
1,525
10,148
38,096
0
L
7,585
2,565
0
3,420
13,371
3,381
0
4,786
8,145
39,397
0
W
Cupid
HaRe31
Cupid
17,169
11,239
304
4,830
9,093
3,553
7,005
1,315
7,778
0
73,510
L
Bakasura
5,677
4,617
0
5,688
17,100
6,498
408
5,405
11,345
0
42,869
L
7,522
3,250
0
4,099
12,476
8,603
0
7,033
4,603
0
56,040
L
1,384
472
0
484
17,501
9,872
0
5,596
11,638
8,950
0
L
Heimdallr
Xucurus
Heimdallr
3,805
1,975
0
2,561
13,112
3,981
0
1,373
11,472
0
29,351
W
Bakasura
stews
Bakasura
14,401
10,691
0
8,346
14,081
6,511
815
2,646
11,245
0
61,821

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,696
Gold Earned
49,983
347
Minions Killed
534
0
Camps Cleared
0
1,300,466
Distance Traveled
1,593,256
2
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
8,933
558
95
6
0
261,169
7
W
Chang'e
10,439
652
128
8
0
340,205
2
W
Cerberus
9,048
566
71
4
0
290,037
3
L
Sol
6,796
425
69
4
0
270,611
0
W
Cupid
10,352
647
117
7
0
290,997
4
L
Bakasura
8,301
519
107
7
0
270,084
0
L
Bellona
8,779
549
111
7
0
289,855
2
L
Ymir
5,863
366
7
0
0
240,110
0
L
Heimdallr
6,957
435
53
3
0
229,806
0
W
Bakasura
11,211
701
123
8
0
410,848
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role