Player Matchup

Janus
Janus
DREAMER916
Janus
Level 26
God Stats
7W - 3L
1,805 SR
Queue Stats
24W - 17L
1,475 Elo+
Party 2
Thor
Thor
Gedubbelve
Thor
Level 127
God Stats
4W - 7L
1,536 SR
Queue Stats
61W - 75L
1,385 Elo+
Solo
Athena
Athena
KinVod
Athena
Level 40
God Stats
3W - 5L
1,455 SR
Queue Stats
20W - 15L
1,505 Elo+
Party 2
Cernunnos
Cernunnos
RobertoFF
Cernunnos
Level 81
God Stats
34W - 13L
1,740 SR
Queue Stats
71W - 37L
1,601 Elo+
Solo
Ullr
Ullr
hrebel
Ullr
Level 29
God Stats
4W - 4L
1,500 SR
Queue Stats
20W - 10L
1,546 Elo+
Party 2
Team Averages
Level 61
1,607 SR
1,502 Elo+

VS

Team Averages
Level 86
1,565 SR
1,497 Elo+
Ymir
Ymir
 
Ymir
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Avaluch
Ra
Level 64
God Stats
3W - 5L
1,366 SR
Queue Stats
68W - 55L
1,526 Elo+
Party 1
Thanatos
Thanatos
ElBabujaL
Thanatos
Level 87
God Stats
14W - 8L
1,630 SR
Queue Stats
233W - 221L
1,454 Elo+
Solo
Izanami
Izanami
ExcelR4ID
Izanami
Level 149
God Stats
2W - 0L
1,783 SR
Queue Stats
9W - 8L
1,482 Elo+
Solo
King Arthur
King Arthur
realalazori
King Arthur
Level 84
God Stats
35W - 31L
1,545 SR
Queue Stats
174W - 146L
1,522 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
9
1 / 5 / 0
5,658
472
1,923
5,541
1,656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

7
0 / 2 / 4
5,034
420
3,168
6,146
1,949
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Athena
KinVod
Athena
8
0 / 2 / 3
5,072
423
2,042
6,487
3,363
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Cernunnos
RobertoFF
Cernunnos
11
3 / 5 / 1
6,758
563
6,665
9,990
3,302
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ullr
hrebel
Ullr
10
2 / 3 / 1
5,860
488
4,557
5,259
1,604
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
10
1 / 0 / 9
6,464
539
3,562
6,871
4,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
4 / 2 / 2
7,111
593
3,311
4,219
1,448
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thanatos
ElBabujaL
Thanatos
13
3 / 1 / 2
7,281
607
3,923
7,548
2,943
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Izanami
ExcelR4ID
Izanami
10
3 / 2 / 4
6,379
532
5,026
6,768
1,931
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

King Arthur
realalazori
King Arthur
13
6 / 1 / 1
7,910
659
7,591
8,490
5,398
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
35
6
Kills
17
17
Deaths
6
9
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
1
0
9
5.5
W
4
2
2
2.5
L
Janus
1
5
0
0.2
W
Thanatos
ElBabujaL
Thanatos
3
1
2
4
W
Izanami
ExcelR4ID
Izanami
3
2
4
2.5
L
0
2
4
1
L
Athena
KinVod
Athena
0
2
3
0.75
L
Cernunnos
RobertoFF
Cernunnos
3
5
1
0.7
L
Ullr
hrebel
Ullr
2
3
1
0.83
W
King Arthur
realalazori
King Arthur
6
1
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,355
Damage
23,413
33,423
Taken
33,896
11,874
Mitigated
16,719
8,140
Healing
17,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
3,562
323
0
2,747
6,871
4,999
0
1,481
5,335
13,332
0
W
3,311
846
121
1,291
4,219
1,448
762
1,189
2,906
39,531
0
L
Janus
1,923
234
0
1,068
5,541
1,656
0
2,218
3,323
21,524
0
W
Thanatos
ElBabujaL
Thanatos
3,923
1,672
0
9,388
7,548
2,943
0
237
7,271
0
54,534
W
Izanami
ExcelR4ID
Izanami
5,026
3,383
0
1,387
6,768
1,931
1,520
683
6,047
0
32,191
L
3,168
855
0
1,109
6,146
1,949
0
810
5,336
0
15,888
L
Athena
KinVod
Athena
2,042
268
0
1,443
6,487
3,363
0
1,426
5,061
10,079
0
L
Cernunnos
RobertoFF
Cernunnos
6,665
4,015
192
2,984
9,990
3,302
0
1,592
8,398
0
38,549
L
Ullr
hrebel
Ullr
4,557
2,853
0
1,344
5,259
1,604
0
827
4,432
0
26,159
W
King Arthur
realalazori
King Arthur
7,591
420
0
2,589
8,490
5,398
0
118
8,372
0
44,767

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,382
Gold Earned
35,145
218
Minions Killed
365
0
Camps Cleared
0
1,062,086
Distance Traveled
1,166,062
3
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,464
539
12
1
0
225,936
3
W
Ra
7,111
593
76
6
0
238,781
4
L
Janus
5,658
472
49
4
0
215,030
0
W
Thanatos
7,281
607
93
8
0
239,850
5
W
Izanami
6,379
532
76
6
0
227,628
2
L
Thor
5,034
420
28
2
0
221,453
2
L
Athena
5,072
423
17
1
0
228,613
1
L
Cernunnos
6,758
563
65
5
0
189,605
0
L
Ullr
5,860
488
59
5
0
207,385
0
W
King Arthur
7,910
659
108
9
0
233,867
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role