Player Matchup

Chiron
Chiron
AbutreDiabo
Chiron
Level 13
God Stats
8W - 7L
1,693 SR
Queue Stats
155W - 155L
1,513 Elo+
Solo
Osiris
Osiris
Ktsunæ
Osiris
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 5L
1,575 Elo+
Solo
Cthulhu
Cthulhu
Stellaris2138
Cthulhu
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
313W - 295L
1,510 Elo+
Solo
Tiamat
Tiamat
Tu_Mama914
Tiamat
Level 29
God Stats
6W - 8L
1,575 SR
Queue Stats
280W - 267L
1,587 Elo+
Solo
Gilgamesh
Gilgamesh
mein_rata
Gilgamesh
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 66L
1,479 Elo+
Solo
Team Averages
Level 22
1,554 SR
1,533 Elo+

VS

Team Averages
Level 46
1,514 SR
1,606 Elo+
Chang'e
Chang'e
Blessed Bear754
Chang'e
Level 160
God Stats
12W - 7L
1,712 SR
Queue Stats
762W - 710L
1,566 Elo+
Party 1
Loki
Loki
Cebola TKD
Loki
Level 8
God Stats
23W - 6L
1,634 SR
Queue Stats
137W - 65L
1,961 Elo+
Party 1
Ares
Ares
Lua_Gala99
Ares
Level 29
God Stats
1W - 3L
1,155 SR
Queue Stats
157W - 199L
1,496 Elo+
Solo
Skadi
Skadi
Olhos_Da_Morte_I
Skadi
Level 14
God Stats
4W - 3L
1,500 SR
Queue Stats
12W - 11L
1,533 Elo+
Solo
Anubis
Anubis
Szayel_8Espada
Anubis
Level 18
God Stats
6W - 2L
1,566 SR
Queue Stats
70W - 51L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
14
5 / 5 / 1
8,035
502
10,344
11,660
4,692
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Osiris
Ktsunæ
Osiris
10
3 / 7 / 4
7,149
447
8,497
15,670
12,017
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
13
2 / 4 / 5
7,897
494
5,867
15,556
7,893
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tiamat
Tu_Mama914
Tiamat
13
2 / 4 / 1
7,738
484
3,945
9,026
4,105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
mein_rata
Gilgamesh
13
0 / 4 / 1
7,341
459
2,237
12,406
8,728
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 0 / 4
9,516
595
11,774
6,758
2,976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
12 / 0 / 3
10,373
648
11,225
13,673
5,104
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

11
1 / 4 / 4
7,153
447
3,121
13,307
8,966
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

12
3 / 5 / 3
7,976
499
9,678
9,728
3,297
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
5 / 3 / 11
8,996
562
9,480
10,100
4,290
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
49
12
Kills
24
24
Deaths
12
12
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Chiron
5
5
1
1.1
W
3
0
4
5
W
12
0
3
13.5
L
Osiris
Ktsunæ
Osiris
3
7
4
0.71
W
1
4
4
0.75
W
3
5
3
0.9
L
Cthulhu
2
4
5
1.13
W
5
3
11
3.5
L
Tiamat
Tu_Mama914
Tiamat
2
4
1
0.63
L
Gilgamesh
mein_rata
Gilgamesh
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,890
Damage
45,278
64,318
Taken
53,566
37,435
Mitigated
24,633
11,883
Healing
17,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
10,344
5,323
391
2,179
11,660
4,692
914
1,667
9,993
0
48,579
W
11,774
1,005
1,561
4,518
6,758
2,976
2,104
736
6,022
67,096
0
W
11,225
4,816
0
5,388
13,673
5,104
0
387
13,286
0
77,581
L
Osiris
Ktsunæ
Osiris
8,497
2,982
0
1,116
15,670
12,017
0
6,501
9,169
0
30,027
W
3,121
304
0
1,845
13,307
8,966
49
2,459
10,848
22,194
0
W
9,678
4,365
0
1,527
9,728
3,297
597
2,173
7,555
0
39,570
L
Cthulhu
5,867
432
28
3,638
15,556
7,893
0
6,573
8,983
48,972
0
W
9,480
345
0
2,831
10,100
4,290
402
4,057
6,043
42,052
0
L
Tiamat
Tu_Mama914
Tiamat
3,945
40
0
1,544
9,026
4,105
0
4,070
4,956
43,673
0
L
Gilgamesh
mein_rata
Gilgamesh
2,237
386
0
2,987
12,406
8,728
0
5,733
6,673
0
36,239

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,160
Gold Earned
44,014
361
Minions Killed
429
0
Camps Cleared
0
1,516,441
Distance Traveled
1,534,673
15
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
8,035
502
74
5
0
278,693
0
W
Chang'e
9,516
595
136
9
0
322,958
2
W
Loki
10,373
648
127
8
0
376,242
8
L
Osiris
7,149
447
43
3
0
331,791
2
W
Ares
7,153
447
22
1
0
286,140
8
W
Skadi
7,976
499
77
5
0
284,751
3
L
Cthulhu
7,897
494
88
6
0
295,894
0
W
Anubis
8,996
562
67
4
0
264,582
4
L
Tiamat
7,738
484
74
5
0
284,679
7
L
Gilgamesh
7,341
459
82
5
0
325,384
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role