Player Matchup

Merlin
Merlin
 
Merlin
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ullr
Ullr
Slean
Ullr
Level 94
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
Vezlock
Jormungandr
Level 87
God Stats
4W - 2L
1,567 SR
Queue Stats
65W - 58L
1,638 Elo+
Party 1
Team Averages
Level 83
1,522 SR
1,546 Elo+

VS

Team Averages
Level 80
1,458 SR
1,387 Elo+
Kukulkan
Kukulkan
Bloodmoon85
Kukulkan
Level 69
God Stats
1W - 1L
1,474 SR
Queue Stats
19W - 28L
1,377 Elo+
Solo
Awilix
Awilix
Elle_Gamer143
Awilix
Level 63
God Stats
20W - 38L
1,373 SR
Queue Stats
183W - 273L
1,344 Elo+
Party 2
Tyr
Tyr
iDream2Stream
Tyr
Level 108
God Stats
3W - 4L
1,526 SR
Queue Stats
23W - 43L
1,440 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
10 / 3 / 10
9,968
831
12,033
7,194
2,872
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ullr
Slean
Ullr
11
4 / 1 / 9
8,689
724
6,795
6,764
2,520
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
Vezlock
Jormungandr
13
7 / 0 / 14
9,788
816
10,093
10,484
11,602
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Bloodmoon85
Kukulkan
11
1 / 5 / 1
7,740
645
7,842
8,499
2,969
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 8 / 0
6,672
556
4,094
12,414
5,029
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
3 / 8 / 0
8,013
668
5,620
15,202
14,438
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
5
21
Kills
4
4
Deaths
21
33
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
10
3
10
5
L
Kukulkan
Bloodmoon85
Kukulkan
1
5
1
0.3
L
0
8
0
0
W
Ullr
Slean
Ullr
4
1
9
8.5
W
Jormungandr
Vezlock
Jormungandr
7
0
14
14
L
3
8
0
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,921
Damage
17,556
24,442
Taken
36,115
16,994
Mitigated
22,436
5,026
Healing
5,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
12,033
466
186
3,051
7,194
2,872
1,076
2,203
4,991
39,574
0
L
Kukulkan
Bloodmoon85
Kukulkan
7,842
697
0
1,611
8,499
2,969
0
7,537
962
35,033
0
L
4,094
1,264
0
773
12,414
5,029
0
8,462
3,952
0
19,801
W
Ullr
Slean
Ullr
6,795
3,719
0
195
6,764
2,520
1,642
1,760
4,879
0
13,552
W
Jormungandr
Vezlock
Jormungandr
10,093
3,630
0
1,594
10,484
11,602
466
5,014
5,139
24,768
0
L
5,620
349
0
2,774
15,202
14,438
0
7,141
8,061
0
17,304

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,445
Gold Earned
22,425
100
Minions Killed
111
5
Camps Cleared
5
681,271
Distance Traveled
651,297
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,968
831
57
5
3
224,214
5
L
Kukulkan
7,740
645
64
5
1
211,332
3
L
Awilix
6,672
556
32
3
4
222,876
2
W
Ullr
8,689
724
20
2
2
222,067
0
W
Jormungandr
9,788
816
23
2
0
234,990
6
L
Tyr
8,013
668
15
1
0
217,089
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role