Player Matchup

Cthulhu
Cthulhu
Dreadful-Cthulhu
Cthulhu
Level 8
God Stats
12W - 10L
1,191 SR
Queue Stats
79W - 102L
1,500 Elo+
Solo
Janus
Janus
EvanderYG
Janus
Level 9
God Stats
11W - 11L
1,478 SR
Queue Stats
33W - 42L
1,401 Elo+
Party 1
Anhur
Anhur
Otavio_Daru
Anhur
Level 28
God Stats
1W - 5L
1,249 SR
Queue Stats
76W - 77L
1,624 Elo+
Solo
Fafnir
Fafnir
sheeshhoe
Fafnir
Level 17
God Stats
4W - 5L
1,664 SR
Queue Stats
68W - 77L
1,366 Elo+
Party 1
Thor
Thor
youngsickidi
Thor
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 41L
1,334 Elo+
Party 1
Team Averages
Level 15
1,417 SR
1,445 Elo+

VS

Team Averages
Level 15
1,514 SR
1,437 Elo+
Raijin
Raijin
AllCraigedUp
Raijin
Level 18
God Stats
7W - 6L
1,500 SR
Queue Stats
83W - 75L
1,589 Elo+
Solo
Ymir
Ymir
BroadColt963604
Ymir
Level 22
God Stats
25W - 31L
1,434 SR
Queue Stats
75W - 100L
1,314 Elo+
Solo
Hercules
Hercules
Mamonloko14
Hercules
Level 5
God Stats
3W - 1L
1,640 SR
Queue Stats
3W - 2L
1,389 Elo+
Solo
Erlang Shen
Erlang Shen
Tomarius
Erlang Shen
Level 18
God Stats
1W - 2L
1,500 SR
Queue Stats
34W - 32L
1,472 Elo+
Solo
Charybdis
Charybdis
cashmoneyminh
Charybdis
Level 13
God Stats
6W - 4L
1,497 SR
Queue Stats
16W - 13L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 2
7,317
348
5,290
15,578
8,246
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Janus
EvanderYG
Janus
14
1 / 8 / 2
8,625
411
6,375
12,479
3,551
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
11 / 3 / 0
11,098
528
26,643
16,169
5,230
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fafnir
sheeshhoe
Fafnir
12
0 / 2 / 8
8,903
424
4,632
12,163
12,956
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
0 / 10 / 3
7,755
369
3,930
16,120
4,801
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
20
7 / 0 / 4
12,774
608
18,224
15,852
8,055
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

12
0 / 7 / 4
8,995
428
3,626
19,609
11,756
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Hercules
Mamonloko14
Hercules
12
1 / 2 / 6
8,777
418
2,983
10,929
7,188
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Erlang Shen
Tomarius
Erlang Shen
20
16 / 2 / 2
12,901
614
17,489
18,069
9,291
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Charybdis
cashmoneyminh
Charybdis
16
5 / 1 / 1
10,631
506
9,660
12,335
3,529
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
46
12
Kills
29
29
Deaths
12
15
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Raijin
7
0
4
9
W
0
7
4
0.29
L
0
6
2
0.17
L
Janus
EvanderYG
Janus
1
8
2
0.25
W
Hercules
Mamonloko14
Hercules
1
2
6
2
L
11
3
0
3.67
W
Erlang Shen
Tomarius
Erlang Shen
16
2
2
8.5
W
Charybdis
cashmoneyminh
Charybdis
5
1
1
5.5
L
Fafnir
sheeshhoe
Fafnir
0
2
8
2
L
0
10
3
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,870
Damage
51,982
72,509
Taken
76,794
34,784
Mitigated
39,819
10,172
Healing
18,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
18,224
2,225
135
5,748
15,852
8,055
962
4,290
11,386
114,607
0
W
3,626
898
0
2,150
19,609
11,756
0
2,357
17,252
29,089
0
L
5,290
1,785
197
1,083
15,578
8,246
726
3,653
11,925
22,291
0
L
Janus
EvanderYG
Janus
6,375
114
0
880
12,479
3,551
0
5,331
7,148
51,467
0
W
Hercules
Mamonloko14
Hercules
2,983
468
0
3,340
10,929
7,188
233
3,225
7,562
1,298
20,294
L
26,643
17,199
0
5,337
16,169
5,230
98
7,408
8,685
0
67,177
W
Erlang Shen
Tomarius
Erlang Shen
17,489
9,272
0
2,860
18,069
9,291
2,385
4,317
13,617
0
109,686
W
Charybdis
cashmoneyminh
Charybdis
9,660
6,518
0
3,818
12,335
3,529
2,303
1,655
10,680
0
57,553
L
Fafnir
sheeshhoe
Fafnir
4,632
1,139
0
2,425
12,163
12,956
0
3,788
8,375
15,876
0
L
3,930
776
0
250
16,120
4,801
0
2,123
13,997
0
39,064

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,698
Gold Earned
54,078
284
Minions Killed
512
0
Camps Cleared
0
1,658,974
Distance Traveled
1,992,241
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
12,774
608
189
9
0
386,404
9
W
Ymir
8,995
428
39
2
0
371,007
0
L
Cthulhu
7,317
348
38
2
0
255,486
0
L
Janus
8,625
411
85
4
0
334,704
4
W
Hercules
8,777
418
41
2
0
465,889
3
L
Anhur
11,098
528
83
4
0
367,831
2
W
Erlang Shen
12,901
614
165
8
0
389,576
0
W
Charybdis
10,631
506
78
4
0
379,365
0
L
Fafnir
8,903
424
11
1
0
377,314
3
L
Thor
7,755
369
67
3
0
323,639
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role