Player Matchup

Olorun
Olorun
NoTroll23
Olorun
Level 19
God Stats
26W - 10L
1,764 SR
Queue Stats
105W - 76L
1,667 Elo+
Solo
Aphrodite
Aphrodite
Sulrandir
Aphrodite
Level 26
God Stats
14W - 4L
1,802 SR
Queue Stats
57W - 31L
1,669 Elo+
Solo
Cabrakan
Cabrakan
T4RKUS
Cabrakan
Level 18
God Stats
2W - 0L
1,770 SR
Queue Stats
33W - 13L
1,676 Elo+
Party 1
Izanami
Izanami
lancemurdock11
Izanami
Level 22
God Stats
30W - 14L
1,610 SR
Queue Stats
55W - 35L
1,615 Elo+
Party 1
Ne Zha
Ne Zha
valkyriered
Ne Zha
Level 22
God Stats
6W - 5L
1,602 SR
Queue Stats
43W - 24L
1,627 Elo+
Party 1
Team Averages
Level 21
1,710 SR
1,651 Elo+

VS

Team Averages
Level 26
1,572 SR
1,607 Elo+
Merlin
Merlin
ATStirzaker
Merlin
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 116L
1,565 Elo+
Solo
Artemis
Artemis
AZPHALT
Artemis
Level 24
God Stats
32W - 31L
1,672 SR
Queue Stats
143W - 143L
1,621 Elo+
Solo
Hel
Hel
DampJanne
Hel
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 95L
1,610 Elo+
Solo
Ares
Ares
MojNick
Ares
Level 27
God Stats
1W - 1L
1,724 SR
Queue Stats
51W - 34L
1,694 Elo+
Solo
Khepri
Khepri
ZHF14
Khepri
Level 27
God Stats
3W - 5L
1,464 SR
Queue Stats
103W - 92L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
NoTroll23
Olorun
18
19 / 0 / 7
13,529
676
23,944
17,349
8,638
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Aphrodite
Sulrandir
Aphrodite
19
4 / 1 / 10
12,419
621
11,655
16,584
13,998
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cabrakan
T4RKUS
Cabrakan
15
3 / 2 / 14
11,137
557
5,486
14,432
17,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

17
7 / 2 / 10
11,729
586
14,977
10,851
3,700
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ne Zha
19
6 / 1 / 10
12,280
614
9,090
15,776
6,937
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
14
0 / 13 / 3
8,633
432
8,875
16,284
6,232
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
AZPHALT
Artemis
13
1 / 6 / 0
8,116
406
6,574
10,129
3,952
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
1 / 5 / 0
9,536
477
8,642
15,114
7,415
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ares
MojNick
Ares
14
4 / 9 / 1
9,195
460
9,135
22,653
10,963
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Khepri
ZHF14
Khepri
12
0 / 6 / 1
7,974
399
4,296
16,849
15,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
11
39
Kills
6
6
Deaths
39
51
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Merlin
0
13
3
0.12
L
Artemis
AZPHALT
Artemis
1
6
0
0.17
L
1
5
0
0.2
L
Ares
MojNick
Ares
4
9
1
0.5
W
Olorun
NoTroll23
Olorun
19
0
7
22.5
W
Aphrodite
Sulrandir
Aphrodite
4
1
10
9
W
Cabrakan
T4RKUS
Cabrakan
3
2
14
5
L
Khepri
ZHF14
Khepri
0
6
1
0.08
W
7
2
10
6
W
Ne Zha
6
1
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,152
Damage
37,522
74,992
Taken
81,029
51,246
Mitigated
43,822
45,807
Healing
17,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
8,875
408
0
1,043
16,284
6,232
0
9,259
7,025
57,052
0
L
Artemis
AZPHALT
Artemis
6,574
3,653
0
1,798
10,129
3,952
0
4,589
5,540
0
53,037
L
8,642
478
421
6,895
15,114
7,415
268
8,597
6,517
68,702
0
L
Ares
MojNick
Ares
9,135
474
64
5,260
22,653
10,963
187
8,868
13,785
47,751
0
W
Olorun
NoTroll23
Olorun
23,944
13,007
1,826
10,744
17,349
8,638
5,703
5,025
12,324
102,778
10,947
W
Aphrodite
Sulrandir
Aphrodite
11,655
1,757
5,650
12,397
16,584
13,998
964
9,096
7,488
77,664
0
W
Cabrakan
T4RKUS
Cabrakan
5,486
704
0
4,209
14,432
17,973
244
7,060
7,372
38,299
0
L
Khepri
ZHF14
Khepri
4,296
305
0
2,498
16,849
15,260
0
7,664
9,185
24,715
0
W
14,977
9,342
0
3,098
10,851
3,700
3,396
5,885
4,966
0
96,845
W
Ne Zha
9,090
2,309
0
7,883
15,776
6,937
1,623
4,624
11,152
0
75,154

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,094
Gold Earned
43,454
603
Minions Killed
457
0
Camps Cleared
0
1,900,507
Distance Traveled
1,659,572
13
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,633
432
104
5
0
331,422
4
L
Artemis
8,116
406
107
5
0
295,973
5
L
Hel
9,536
477
133
7
0
317,864
0
L
Ares
9,195
460
83
4
0
336,526
2
W
Olorun
13,529
676
121
6
0
397,303
5
W
Aphrodite
12,419
621
162
8
0
405,883
0
W
Cabrakan
11,137
557
53
3
0
355,268
4
L
Khepri
7,974
399
30
2
0
377,787
15
W
Izanami
11,729
586
147
7
0
339,030
3
W
Ne Zha
12,280
614
120
6
0
403,023
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role