Player Matchup

Jing Wei
Jing Wei
Arkadgr
Jing Wei
Level 119
God Stats
0W - 2L
1,518 SR
Queue Stats
68W - 47L
1,681 Elo+
Solo
Olorun
Olorun
MotherWakker
Olorun
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 85L
1,411 Elo+
Party 1
Baron Samedi
Baron Samedi
Muwgan
Baron Samedi
Level 31
God Stats
1W - 1L
1,630 SR
Queue Stats
62W - 66L
1,416 Elo+
Party 1
Team Averages
Level 65
1,549 SR
1,503 Elo+

VS

Team Averages
Level 104
1,611 SR
1,519 Elo+
Nu Wa
Nu Wa
Atlant1998
Nu Wa
Level 82
God Stats
1W - 0L
1,540 SR
Queue Stats
56W - 72L
1,428 Elo+
Solo
Hou Yi
Hou Yi
PapiiYG
Hou Yi
Level 108
God Stats
8W - 0L
1,761 SR
Queue Stats
321W - 263L
1,555 Elo+
Solo
Chaac
Chaac
SirKazi
Chaac
Level 122
God Stats
27W - 28L
1,532 SR
Queue Stats
488W - 428L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Arkadgr
Jing Wei
12
0 / 4 / 5
8,132
581
5,845
13,142
4,633
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Olorun
13
4 / 8 / 3
9,692
692
11,512
15,139
5,119
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Baron Samedi
Muwgan
Baron Samedi
12
3 / 7 / 3
8,912
637
7,853
11,763
11,024
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
13
4 / 3 / 12
9,894
707
9,068
8,171
2,928
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
PapiiYG
Hou Yi
14
10 / 2 / 6
10,905
779
12,412
8,940
2,995
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
SirKazi
Chaac
14
5 / 2 / 14
10,261
733
13,674
18,558
24,184
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
51
7
Kills
19
19
Deaths
7
11
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Arkadgr
Jing Wei
0
4
5
0.63
W
Nu Wa
4
3
12
3.33
L
Olorun
4
8
3
0.69
L
Baron Samedi
Muwgan
Baron Samedi
3
7
3
0.64
W
Hou Yi
PapiiYG
Hou Yi
10
2
6
6.5
W
Chaac
SirKazi
Chaac
5
2
14
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,210
Damage
35,154
40,044
Taken
35,669
20,776
Mitigated
30,107
8,355
Healing
8,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Arkadgr
Jing Wei
5,845
3,898
0
2,161
13,142
4,633
80
2,761
10,171
0
40,509
W
Nu Wa
9,068
850
82
933
8,171
2,928
418
4,478
3,693
29,400
0
L
Olorun
11,512
5,520
445
3,482
15,139
5,119
0
4,905
9,845
29,572
0
L
Baron Samedi
Muwgan
Baron Samedi
7,853
514
838
1,429
11,763
11,024
27
1,891
9,739
26,268
0
W
Hou Yi
PapiiYG
Hou Yi
12,412
5,095
0
963
8,940
2,995
2,220
6,542
2,398
0
33,742
W
Chaac
SirKazi
Chaac
13,674
1,903
0
6,707
18,558
24,184
374
8,527
10,031
614
33,616

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,736
Gold Earned
31,060
144
Minions Killed
154
4
Camps Cleared
7
700,159
Distance Traveled
754,465
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
8,132
581
86
6
4
248,190
8
W
Nu Wa
9,894
707
60
4
3
244,464
8
L
Olorun
9,692
692
34
2
0
230,615
0
L
Baron Samedi
8,912
637
24
2
0
221,354
2
W
Hou Yi
10,905
779
55
4
3
233,622
4
W
Chaac
10,261
733
39
3
1
276,379
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role