Player Matchup

Scylla
Scylla
Gold II
Endergamer3049
Scylla
Gold II
Level 160
God Stats
12W - 18L
1,527 SR
Queue Stats
231W - 244L
1,555 MMR
Solo
Nemesis
Nemesis
Gold II
JokerMentality
Nemesis
Gold II
Level 160
God Stats
5W - 0L
1,819 SR
Queue Stats
407W - 413L
1,531 MMR
Solo
Artemis
Artemis
Gold I
JungleShiesty
Artemis
Gold I
Level 68
God Stats
8W - 7L
1,626 SR
Queue Stats
27W - 26L
1,707 MMR
Party 1
Khepri
Khepri
Gold III
Malignition
Khepri
Gold III
Level 62
God Stats
6W - 5L
1,649 SR
Queue Stats
165W - 182L
1,549 MMR
Solo
Chaac
Chaac
Gold V
RápeShiesty
Chaac
Gold V
Level 68
God Stats
19W - 14L
1,650 SR
Queue Stats
45W - 42L
1,300 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 104
1,654 SR
1,528 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 85
1,595 SR
1,585 MMR
Sun Wukong
Sun Wukong
Gold II
 
Sun Wukong
Gold II
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Gold IV
AngeredWriter
Merlin
Gold IV
Level 142
God Stats
7W - 5L
1,490 SR
Queue Stats
225W - 232L
1,473 MMR
Solo
Ao Kuang
Ao Kuang
Gold V
Aninnyd
Ao Kuang
Gold V
Level 101
God Stats
125W - 66L
1,733 SR
Queue Stats
425W - 440L
1,348 MMR
Solo
Bastet
Bastet
Platinum I
MunsterKen
Bastet
Platinum I
Level 61
God Stats
15W - 14L
1,597 SR
Queue Stats
85W - 79L
2,152 MMR
Solo
Danzaburou
Danzaburou
Silver III
hugehangdown
Danzaburou
Silver III
Level 34
God Stats
0W - 2L
1,657 SR
Queue Stats
31W - 29L
1,452 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 2
7,703
593
3,867
5,939
2,273
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
5 / 3 / 2
8,012
616
7,868
10,508
4,824
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artemis
15
5 / 1 / 3
8,628
664
5,582
4,138
1,525
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Khepri
12
2 / 0 / 5
7,694
592
1,412
4,830
6,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
5 / 2 / 0
8,329
641
11,601
9,185
7,988
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
Morgan Le FayTiamatAthenaArtioGilgamesh

VS

Bans
PersephoneAwilixSobekGebOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
11
0 / 5 / 3
6,881
529
4,639
14,404
8,062
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
2 / 2 / 0
7,217
555
3,446
4,602
1,433
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ao Kuang
Aninnyd
Ao Kuang
11
2 / 5 / 2
6,521
502
5,094
10,406
3,043
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bastet
MunsterKen
Bastet
11
2 / 3 / 1
6,875
529
3,073
7,389
2,631
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Danzaburou
hugehangdown
Danzaburou
12
1 / 3 / 1
7,233
556
3,180
7,743
2,466
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
14
18
Kills
7
7
Deaths
18
12
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
5
3
0.3
L
2
2
0
1
L
Ao Kuang
Aninnyd
Ao Kuang
2
5
2
0.6
W
1
1
2
2
W
5
3
2
2
W
Artemis
5
1
3
6.5
W
Khepri
2
0
5
4.5
L
Bastet
MunsterKen
Bastet
2
3
1
0.83
W
5
2
0
2.5
L
Danzaburou
hugehangdown
Danzaburou
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,330
Damage
19,432
34,600
Taken
44,544
23,177
Mitigated
17,635
12,510
Healing
11,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
4,639
1,145
0
4,103
14,404
8,062
0
0
14,404
0
36,704
L
3,446
176
0
599
4,602
1,433
0
789
3,813
39,959
0
L
Ao Kuang
Aninnyd
Ao Kuang
5,094
1,261
0
2,039
10,406
3,043
0
1,434
8,972
34,930
0
W
3,867
323
0
1,868
5,939
2,273
0
2,829
2,902
56,521
0
W
7,868
3,151
0
3,710
10,508
4,824
455
2,951
7,495
0
54,200
W
Artemis
5,582
2,403
0
2,026
4,138
1,525
2,161
467
3,671
0
52,514
W
Khepri
1,412
233
0
1,315
4,830
6,567
465
904
3,918
13,317
0
L
Bastet
MunsterKen
Bastet
3,073
890
0
2,151
7,389
2,631
0
2,034
5,355
0
39,577
W
11,601
3,029
0
3,591
9,185
7,988
901
1,111
8,074
0
51,855
L
Danzaburou
hugehangdown
Danzaburou
3,180
1,178
0
2,686
7,743
2,466
0
1,085
6,658
0
47,958

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,366
Gold Earned
34,727
426
Minions Killed
421
0
Camps Cleared
0
1,309,342
Distance Traveled
1,240,453
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,881
529
84
6
0
235,032
4
L
Merlin
7,217
555
100
8
0
251,845
3
L
Ao Kuang
6,521
502
50
4
0
246,533
5
W
Scylla
7,703
593
116
9
0
237,791
3
W
Nemesis
8,012
616
83
6
0
274,777
2
W
Artemis
8,628
664
105
8
0
252,204
5
W
Khepri
7,694
592
27
2
0
257,118
6
L
Bastet
6,875
529
85
7
0
286,377
1
W
Chaac
8,329
641
95
7
0
287,452
1
L
Danzaburou
7,233
556
102
8
0
220,666
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role